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Udemy - Unreal Engine 4 Game Develop - Battle Royale with Blueprint

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种子名称: Udemy - Unreal Engine 4 Game Develop - Battle Royale with Blueprint
文件类型: 视频
文件数目: 149个文件
文件大小: 13.79 GB
收录时间: 2021-2-1 02:34
已经下载: 3
资源热度: 224
最近下载: 2024-7-2 15:33

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Udemy - Unreal Engine 4 Game Develop - Battle Royale with Blueprint.torrent
  • 01 - Preparatory Work/001. Content introduction.mp4199.49MB
  • 01 - Preparatory Work/002. Engine Download & Installation.mp434.55MB
  • 01 - Preparatory Work/003. Resource Download.mp41.71MB
  • 01 - Preparatory Work/004. Create Project.mp44.95MB
  • 01 - Preparatory Work/005. Resources.mp467.7MB
  • 02 - Basic Knowledge/006. Editor interface.mp453.99MB
  • 02 - Basic Knowledge/007. Play the Game.mp426.4MB
  • 02 - Basic Knowledge/008. Important Element.mp413.41MB
  • 02 - Basic Knowledge/009. Gameplay Framework.mp443.73MB
  • 03 - Project Setting/010. Gameplay framework build.mp425.87MB
  • 03 - Project Setting/011. Input Settings explained.mp427.14MB
  • 03 - Project Setting/012. Setting input keys.mp418.56MB
  • 03 - Project Setting/013. Setting Near Clip Plane.mp447.41MB
  • 04 - Animation BlendSpace/014. Animation BlendSpace explanation.mp434.92MB
  • 04 - Animation BlendSpace/015. Unarmed Standing Moving BlendSpace.mp450.69MB
  • 04 - Animation BlendSpace/016. Unarmed Crouching Moving BlendSpace.mp443.61MB
  • 04 - Animation BlendSpace/017. Unarmed Prone Moving BlendSpace.mp457.12MB
  • 04 - Animation BlendSpace/018. Armed Standing Moving BlendSpace.mp449.32MB
  • 04 - Animation BlendSpace/019. Armed Crouching Moving BlendSpace.mp442.21MB
  • 04 - Animation BlendSpace/020. Armed Prone Moving BlendSpace.mp448.21MB
  • 04 - Animation BlendSpace/021. Armed Standing Aiming Moving BlendSpace.mp450.92MB
  • 04 - Animation BlendSpace/022. Armed Crouching Aiming Moving BlendSpace.mp448.2MB
  • 04 - Animation BlendSpace/023. Parachute BlendSpace.mp422.4MB
  • 05 - Animation AimOffset/024. AimOffset Explained.mp426.06MB
  • 05 - Animation AimOffset/025. Unarmed Standing AimOffset.mp427.25MB
  • 05 - Animation AimOffset/026. Unarmed Crouch AimOffset.mp424.49MB
  • 05 - Animation AimOffset/027. Armed Standing AimOffset.mp423.34MB
  • 05 - Animation AimOffset/028. Armed Standing Aiming AimOffset.mp428.96MB
  • 05 - Animation AimOffset/029. Armed Crouching AimOffset.mp422.74MB
  • 05 - Animation AimOffset/030. Armed Crouching Aiming AimOffset.mp422.11MB
  • 06 - Animation Blueprint/031. AnimBlueprint Explained.mp420.37MB
  • 06 - Animation Blueprint/032. Creating Character state variables.mp425.09MB
  • 06 - Animation Blueprint/033. State Machine - Unarmed.mp494.87MB
  • 06 - Animation Blueprint/034. State Machine - Armed.mp483.08MB
  • 06 - Animation Blueprint/035. State Machine - Armed to Unarmed.mp414.75MB
  • 06 - Animation Blueprint/036. State Machine - Aiming.mp421.77MB
  • 06 - Animation Blueprint/037. State Machine - Skydive.mp438.75MB
  • 06 - Animation Blueprint/038. State Machine - Jump.mp445.17MB
  • 06 - Animation Blueprint/039. State Machine - Death.mp428.9MB
  • 06 - Animation Blueprint/040. AnimGraph - Logic Production.mp494.41MB
  • 06 - Animation Blueprint/041. AnimGraph - Testing.mp427.58MB
  • 06 - Animation Blueprint/042. Event Graph - Creating Variables in Character.mp429.17MB
  • 06 - Animation Blueprint/043. Event Graph - Set direct access variables.mp430.48MB
  • 06 - Animation Blueprint/044. Event Graph - Calculation of relevant variables.mp422.53MB
  • 06 - Animation Blueprint/045. Event Graph - Set AimOffset variables.mp449.21MB
  • 07 - Animation Montage/046. Animation Montage Explained.mp429.25MB
  • 07 - Animation Montage/047. Equip animation montage.mp473.32MB
  • 07 - Animation Montage/048. Take back animation montage.mp460.47MB
  • 07 - Animation Montage/049. Magazine & Bullet Change animation montage.mp440.48MB
  • 07 - Animation Montage/050. Shooting related animation montage.mp4105.3MB
  • 07 - Animation Montage/051. Using an Object related animation montage.mp425.62MB
  • 08 - Character Base Functionality/052. Setting up character default components.mp418.89MB
  • 08 - Character Base Functionality/053. Create Camera.mp410.87MB
  • 08 - Character Base Functionality/054. Mouse Control Function.mp475.47MB
  • 08 - Character Base Functionality/055. Character Movement - Basic functionality.mp445.22MB
  • 08 - Character Base Functionality/056. Character Movement - Velocity smoothing.mp456.9MB
  • 08 - Character Base Functionality/057. Mouse view - Free view.mp493.59MB
  • 08 - Character Base Functionality/058. Mouse view - Adapted character movement.mp476.87MB
  • 08 - Character Base Functionality/059. Pose switch - Switching functions.mp481.55MB
  • 08 - Character Base Functionality/060. Pose switch - Switch limit.mp4116.35MB
  • 08 - Character Base Functionality/061. Mouse view - Pitch Angle Limit.mp4164.29MB
  • 08 - Character Base Functionality/062. Pose switch - Affects camera position.mp4370.01MB
  • 08 - Character Base Functionality/063. Movement speed - Different movement speeds.mp459.65MB
  • 08 - Character Base Functionality/064. Movement speed - Posture affects movement.mp495.5MB
  • 08 - Character Base Functionality/065. Movement speed - Movement speed test.mp4249.46MB
  • 09 - Character Fashion/066. Creating sub-skeletal models.mp4319.62MB
  • 09 - Character Fashion/067. Preparation of Datas.mp442.95MB
  • 09 - Character Fashion/068. Replace skeletal models.mp440.42MB
  • 09 - Character Fashion/069. Special logic for bodysuits.mp450.06MB
  • 09 - Character Fashion/070. Skin Mask.mp4127.66MB
  • 09 - Character Fashion/071. Default underwear wear.mp448.15MB
  • 10 - Making DataTables/072. Making Weapons DataTable.mp4111.46MB
  • 10 - Making DataTables/073. Making Ammo DataTable.mp412.54MB
  • 10 - Making DataTables/074. Making Weapons Accessories DataTable.mp4101.25MB
  • 10 - Making DataTables/075. Making Equipment DataTable.mp444.2MB
  • 10 - Making DataTables/076. Making Health DataTables.mp435.72MB
  • 11 - Item System/077. Item Framework explained.mp414.75MB
  • 11 - Item System/078. Item Base class.mp444.9MB
  • 12 - Pickup Objects/079. Pickup Base class.mp4124.25MB
  • 12 - Pickup Objects/080. Weapon Pickup Object.mp420.18MB
  • 12 - Pickup Objects/081. Weapon Accessories Pickup Object.mp4156.35MB
  • 12 - Pickup Objects/082. Ammo Pickup Object.mp429.63MB
  • 12 - Pickup Objects/083. Equipment Pickup Object.mp462.36MB
  • 12 - Pickup Objects/084. Health Pickup Object.mp416.87MB
  • 12 - Pickup Objects/085. Boost Pickup Object.mp421.19MB
  • 12 - Pickup Objects/086. Fashion Pickup Object.mp498.22MB
  • 13 - Item Object/087. Weapon Skeletal Socket.mp4160.28MB
  • 13 - Item Object/088. Weapon Accessories Item Object.mp417.75MB
  • 13 - Item Object/089. Weapon Item Object - Weapon Model.mp4359.36MB
  • 13 - Item Object/090. Weapon Item Object - Update Accessories.mp4556.64MB
  • 13 - Item Object/091. Weapon Item Object - Sound and Particle.mp4161.67MB
  • 13 - Item Object/092. Ammo Item Object.mp413.27MB
  • 13 - Item Object/093. Equipment Item Object.mp436.89MB
  • 13 - Item Object/094. Using type Item Object.mp431.94MB
  • 13 - Item Object/095. Fashion Item Object.mp48.09MB
  • 14 - Item Generation System/096. Item generation rules.mp45.68MB
  • 14 - Item Generation System/097. Making probability-related data tables.mp451.94MB
  • 14 - Item Generation System/098. Actor Creating the Item Group Actor.mp474.14MB
  • 14 - Item Generation System/099. Random Number.mp489.31MB
  • 14 - Item Generation System/100. Random Item Type.mp467.77MB
  • 14 - Item Generation System/101. Random Item ID.mp4144.13MB
  • 14 - Item Generation System/102. Add corresponding ammo.mp455.77MB
  • 14 - Item Generation System/103. Random item generation location.mp448.93MB
  • 14 - Item Generation System/104. Generate item objects.mp4128.76MB
  • 15 - Data Storage/105. Data storage architecture.mp425.3MB
  • 15 - Data Storage/106. Creating data variables.mp4260.93MB
  • 16 - Pick up and Discard Items/107. Character change equipment - Bone sockets.mp4164.4MB
  • 16 - Pick up and Discard Items/108. Character change equipment - Functionality.mp4137.29MB
  • 16 - Pick up and Discard Items/109. Character change equipment - Updated Display.mp4106.25MB
  • 16 - Pick up and Discard Items/110. Character change equipment - Testing.mp4295.76MB
  • 16 - Pick up and Discard Items/111. Pick Up Items - Process explained.mp48.89MB
  • 16 - Pick up and Discard Items/112. Pick Up Items - Locking ground items.mp4219.32MB
  • 16 - Pick up and Discard Items/113. Pick Up Weapons - Logic Explained.mp410.29MB
  • 16 - Pick up and Discard Items/114. Pick Up Weapons - Calculate pickup locations.mp4109.9MB
  • 16 - Pick up and Discard Items/115. Discard Items - Create pickup objects.mp4143.42MB
  • 16 - Pick up and Discard Items/116. Discard Items - Discard Weapons.mp4149.99MB
  • 16 - Pick up and Discard Items/117. Pick Up Weapons - Object handling.mp4112.79MB
  • 16 - Pick up and Discard Items/118. Weapon Switch.mp4365.47MB
  • 16 - Pick up and Discard Items/119. Pick Up backpack items - Logic explained.mp47.93MB
  • 16 - Pick up and Discard Items/120. Pick Up backpack items - Accessories & Health & Boost.mp4101.78MB
  • 16 - Pick up and Discard Items/121. Pick Up backpack items - Ammo.mp4136.72MB
  • 16 - Pick up and Discard Items/122. Discard Items - Discard backpack items.mp437.64MB
  • 16 - Pick up and Discard Items/123. Pick Up Equipment - Logic explained.mp49.63MB
  • 16 - Pick up and Discard Items/124. Discard Items - Discard Equipment.mp4113.17MB
  • 16 - Pick up and Discard Items/125. Pick Up Equipment - Function Making.mp470.48MB
  • 16 - Pick up and Discard Items/126. Pick Up Fashion - Logic Explain.mp46.17MB
  • 16 - Pick up and Discard Items/127. Pick Up Fashion - Pick Up and Discard function.mp483.89MB
  • 16 - Pick up and Discard Items/128. Equip Weapon Accessories - Logical Explanation.mp410.77MB
  • 16 - Pick up and Discard Items/129. Equip Weapon Accessories - Make.mp4529.64MB
  • 16 - Pick up and Discard Items/130. Remove Weapon Accessories - Make.mp468.39MB
  • 17 - Weapon Functions/131. Aiming - Hold down.mp4199.89MB
  • 17 - Weapon Functions/132. Aiming - First person arm.mp497.91MB
  • 17 - Weapon Functions/133. Aiming - Arm position.mp495.34MB
  • 17 - Weapon Functions/134. Aiming - Open the sight.mp4188.28MB
  • 17 - Weapon Functions/135. Aiming - Trigger.mp4260.28MB
  • 17 - Weapon Functions/136. Aiming - Related limits.mp4116.74MB
  • 17 - Weapon Functions/137. Aiming - Precision aiming.mp4314.89MB
  • 17 - Weapon Functions/138. Aiming - Fire.mp4279.71MB
  • 17 - Weapon Functions/139. Shooting - Firing animation.mp4291.79MB
  • 17 - Weapon Functions/140. Shooting - Reload.mp4172.49MB
  • 17 - Weapon Functions/141. Shooting - Magazine speed & Automatic reload.mp4359.34MB
  • 17 - Weapon Functions/142. Shooting - Change of bullets.mp491.8MB
  • 17 - Weapon Functions/143. Shooting - Limits.mp4262.19MB
  • 17 - Weapon Functions/144. Shooting - Screen shaking principle.mp4176.59MB
  • 17 - Weapon Functions/145. Shooting - Firing shake.mp466.96MB
  • 17 - Weapon Functions/146. Shooting - Aiming offset fix.mp4124.67MB
  • 17 - Weapon Functions/147. Bullets - Create Bullet Actor.mp462.55MB
  • 17 - Weapon Functions/148. Bullets - Initial position - Not open sight.mp4148.73MB
  • 17 - Weapon Functions/149. Bullets - Initial position - Open Sight.mp4326.99MB