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Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury

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种子名称: Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury
文件类型:
文件数目: 53个文件
文件大小: 6.28 GB
收录时间: 2012-10-20 17:07
已经下载: 3
资源热度: 251
最近下载: 2024-12-18 13:18

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种子包含的文件

Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury.torrent
  • project_files.zip1.65GB
  • 33_Starting_on_the_pistons.mp4148.73MB
  • 23_Importing_back_into_Maya.mp4145.87MB
  • 24_Retopology_techniques_in_Maya.mp4143.88MB
  • 08_Creating_the_arms_using_reference.mp4141.95MB
  • 06_Creating_a_simple_setup_of_the_whole_vehicle.mp4141.32MB
  • 10_Adding_claws_to_the_arms_and_posing_the_vehicle.mp4125.18MB
  • 18_Using_the_pinch_brush_in_ZBrush.mp4123.3MB
  • 30_Starting_on_the_legs.mp4122.16MB
  • 34_Finishing_the_base_geometry_of_the_pistons.mp4122.1MB
  • 04_Starting_the_project.mp4121.53MB
  • 37_Transferring_the_UVs_to_the_proper_geometry.mp4119.83MB
  • 49_A_few_things_about_UVs_and_posing.mp4118.35MB
  • 43_Adding_UVs_to_the_leg.mp4117.72MB
  • 14_Refining_the_body_in_ZBrush.mp4114.29MB
  • 11_Finishing_the_blocking_stage.mp4113.45MB
  • 38_Cleaning_up_the_UVs.mp4112.68MB
  • 22_Exporting_the_arms_to_ZBrush.mp4112.33MB
  • 15_Getting_comfortable_in_ZBrush.mp4111.32MB
  • 45_Reviewing_the_arm.mp4110.17MB
  • 09_Adding_the_arms_to_the_body.mp4106.7MB
  • 17_Adding_details_to_the_body_in_ZBrush.mp4106.48MB
  • 05_Blocking_out_the_concept.mp4103.79MB
  • 39_Creating_some_detail_for_the_legs.mp4101.26MB
  • 16_Using_masks_in_ZBrush.mp4100.29MB
  • 31_Working_out_the_leg_pivot.mp497.65MB
  • 32_Finishing_the_mechanics_of_the_leg_pivot.mp494.56MB
  • 41_Building_a_simple_leg_rig.mp494.12MB
  • 27_Starting_the_leg_sockets.mp492.22MB
  • 26_Building_on_the_panels.mp491.25MB
  • 42_Adding_curves_for_tubes.mp490.24MB
  • 40_Starting_the_rest_of_the_leg.mp487.99MB
  • 36_Doing_UVs_in_UVLayout.mp484.31MB
  • 51_Taking_the_projected_textures_into_Photoshop.mp482.69MB
  • 25_Working_on_the_cockpit.mp481.92MB
  • 50_Texturing_the_body_in_ZBrush.mp478.98MB
  • 20_Refining_the_legs_in_ZBrush.mp476.27MB
  • 48_Figuring_out_some_issues_with_the_body.mp473.43MB
  • 47_Starting_the_detailing_of_the_body.mp466.68MB
  • 21_Finishing_the_legs_and_using_Decimation_Master.mp460.62MB
  • 46_Placing_the_legs_and_arms.mp459.96MB
  • 28_Showing_some_techniques_on_the_body.mp459.16MB
  • 03_Setting_up_hotkeys_and_tools.mp457.1MB
  • 29_Finishing_the_first_stage_of_retopology.mp455.27MB
  • 12_Exporting_the_body_to_ZBrush.mp454.51MB
  • 13_Explaining_the_tools_we_will_use_in_ZBrush.mp450.92MB
  • 44_Finishing_the_leg_UVs_in_Maya.mp450.24MB
  • 19_Exporting_the_legs_to_ZBrush.mp448.12MB
  • 07_Finishing_up_the_main_shape.mp443.19MB
  • 02_Going_over_the_reference_and_project_idea.mp442.24MB
  • 52_Setup_and_rendering.mp437.71MB
  • 35_Getting_the_piston_ready_for_UVLayout.mp435.33MB
  • 01_Introduction_and_project_overview.mp49.95MB