种子简介
种子名称:
Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury
文件类型:
文件数目:
53个文件
文件大小:
6.28 GB
收录时间:
2012-10-20 17:07
已经下载:
3次
资源热度:
251
最近下载:
2024-12-18 13:18
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种子包含的文件
Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury.torrent
project_files.zip1.65GB
33_Starting_on_the_pistons.mp4148.73MB
23_Importing_back_into_Maya.mp4145.87MB
24_Retopology_techniques_in_Maya.mp4143.88MB
08_Creating_the_arms_using_reference.mp4141.95MB
06_Creating_a_simple_setup_of_the_whole_vehicle.mp4141.32MB
10_Adding_claws_to_the_arms_and_posing_the_vehicle.mp4125.18MB
18_Using_the_pinch_brush_in_ZBrush.mp4123.3MB
30_Starting_on_the_legs.mp4122.16MB
34_Finishing_the_base_geometry_of_the_pistons.mp4122.1MB
04_Starting_the_project.mp4121.53MB
37_Transferring_the_UVs_to_the_proper_geometry.mp4119.83MB
49_A_few_things_about_UVs_and_posing.mp4118.35MB
43_Adding_UVs_to_the_leg.mp4117.72MB
14_Refining_the_body_in_ZBrush.mp4114.29MB
11_Finishing_the_blocking_stage.mp4113.45MB
38_Cleaning_up_the_UVs.mp4112.68MB
22_Exporting_the_arms_to_ZBrush.mp4112.33MB
15_Getting_comfortable_in_ZBrush.mp4111.32MB
45_Reviewing_the_arm.mp4110.17MB
09_Adding_the_arms_to_the_body.mp4106.7MB
17_Adding_details_to_the_body_in_ZBrush.mp4106.48MB
05_Blocking_out_the_concept.mp4103.79MB
39_Creating_some_detail_for_the_legs.mp4101.26MB
16_Using_masks_in_ZBrush.mp4100.29MB
31_Working_out_the_leg_pivot.mp497.65MB
32_Finishing_the_mechanics_of_the_leg_pivot.mp494.56MB
41_Building_a_simple_leg_rig.mp494.12MB
27_Starting_the_leg_sockets.mp492.22MB
26_Building_on_the_panels.mp491.25MB
42_Adding_curves_for_tubes.mp490.24MB
40_Starting_the_rest_of_the_leg.mp487.99MB
36_Doing_UVs_in_UVLayout.mp484.31MB
51_Taking_the_projected_textures_into_Photoshop.mp482.69MB
25_Working_on_the_cockpit.mp481.92MB
50_Texturing_the_body_in_ZBrush.mp478.98MB
20_Refining_the_legs_in_ZBrush.mp476.27MB
48_Figuring_out_some_issues_with_the_body.mp473.43MB
47_Starting_the_detailing_of_the_body.mp466.68MB
21_Finishing_the_legs_and_using_Decimation_Master.mp460.62MB
46_Placing_the_legs_and_arms.mp459.96MB
28_Showing_some_techniques_on_the_body.mp459.16MB
03_Setting_up_hotkeys_and_tools.mp457.1MB
29_Finishing_the_first_stage_of_retopology.mp455.27MB
12_Exporting_the_body_to_ZBrush.mp454.51MB
13_Explaining_the_tools_we_will_use_in_ZBrush.mp450.92MB
44_Finishing_the_leg_UVs_in_Maya.mp450.24MB
19_Exporting_the_legs_to_ZBrush.mp448.12MB
07_Finishing_up_the_main_shape.mp443.19MB
02_Going_over_the_reference_and_project_idea.mp442.24MB
52_Setup_and_rendering.mp437.71MB
35_Getting_the_piston_ready_for_UVLayout.mp435.33MB
01_Introduction_and_project_overview.mp49.95MB