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FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers

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种子名称: FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers
文件类型: 视频
文件数目: 52个文件
文件大小: 7.95 GB
收录时间: 2023-1-26 07:35
已经下载: 3
资源热度: 202
最近下载: 2024-12-27 06:14

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FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers.torrent
  • Pokeball/01. Modeling and UV Unwrapping Our Pokeball.mp4276.91MB
  • Pokeball/02. Texturing and Rendering Our Pokeball.mp4215.89MB
  • Pokedex/01 - Blockout/00. Going Over Our Workflow and Plugins.mp487.77MB
  • Pokedex/01 - Blockout/01. What is a Blockout.mp410.13MB
  • Pokedex/01 - Blockout/02. Creating Our Blockout - Part 1.mp4153.58MB
  • Pokedex/01 - Blockout/03. Creating Our Blockout - Part 2.mp4117.59MB
  • Pokedex/02 - Low Poly Model/04. What is a Low Poly.mp427.43MB
  • Pokedex/02 - Low Poly Model/05. Creating Our Low Poly - Part 1.mp4150.71MB
  • Pokedex/02 - Low Poly Model/06. Creating Our Low Poly - Part 2.mp4140.97MB
  • Pokedex/02 - Low Poly Model/07. Creating Our Low Poly - Part 3.mp4153.35MB
  • Pokedex/02 - Low Poly Model/08. Creating Our Low Poly - Part 4.mp4178.79MB
  • Pokedex/02 - Low Poly Model/09. Creating Our Low Poly - Part 5.mp4167.38MB
  • Pokedex/02 - Low Poly Model/10. Creating Our Low Poly - Part 6.mp4240.57MB
  • Pokedex/02 - Low Poly Model/11. Creating Our Low Poly - Part 7.mp4149.26MB
  • Pokedex/02 - Low Poly Model/12. Creating Our Low Poly - Part 8.mp4171.72MB
  • Pokedex/02 - Low Poly Model/13. Creating Our Low Poly - Part 9.mp4154.73MB
  • Pokedex/02 - Low Poly Model/14. Creating Our Low Poly - Part 10.mp4239.63MB
  • Pokedex/02 - Low Poly Model/15. Creating Our Low Poly - Part 11.mp4173.85MB
  • Pokedex/02 - Low Poly Model/16. Creating Our Low Poly - Part 12.mp4123.14MB
  • Pokedex/03 - High Poly Model/17. What is a High Poly.mp419.93MB
  • Pokedex/03 - High Poly Model/18. Creating Our High Poly - Part 1.mp4158.76MB
  • Pokedex/03 - High Poly Model/19. Creating Our High Poly - Part 2.mp4131.26MB
  • Pokedex/03 - High Poly Model/20. Creating Our High Poly - Part 3.mp4244.21MB
  • Pokedex/03 - High Poly Model/21. Creating Our High Poly - Part 4.mp4173.16MB
  • Pokedex/03 - High Poly Model/22. Creating Our High Poly - Part 5.mp4160.1MB
  • Pokedex/03 - High Poly Model/23. Creating Our High Poly - Part 6.mp4166.5MB
  • Pokedex/03 - High Poly Model/24. Creating Our High Poly - Part 7.mp4143.98MB
  • Pokedex/03 - High Poly Model/25. Creating Our High Poly - Part 8.mp4182.93MB
  • Pokedex/03 - High Poly Model/26. Creating Our High Poly - Part 9.mp4193.6MB
  • Pokedex/03 - High Poly Model/27. Creating Our Paper Sheet.mp4330.64MB
  • Pokedex/03 - High Poly Model/28. Doing a Final Optimization Pass On Our Low Poly.mp4130.6MB
  • Pokedex/04 - UV Mapping/29. What is UV Unwrapping.mp442.77MB
  • Pokedex/04 - UV Mapping/30. UV Unwrapping Our Model - Part 1.mp4238.12MB
  • Pokedex/04 - UV Mapping/31. UV Unwrapping Our Model - Part 2.mp4184.28MB
  • Pokedex/04 - UV Mapping/32. UV Unwrapping Our Model - Part 3.mp4413.36MB
  • Pokedex/05 - Baking/33. What is Baking.mp439.99MB
  • Pokedex/05 - Baking/34. Baking Our Asset - Part 1.mp4124.75MB
  • Pokedex/05 - Baking/35. Baking Our Asset - Part 2.mp4500.15MB
  • Pokedex/06 - Texturing/36. What is Texturing.mp48.13MB
  • Pokedex/06 - Texturing/37. Setting Up Our Painter Scene and Painting Normal Map Details.mp480.29MB
  • Pokedex/06 - Texturing/38. Creating Our Base Colors - Part 1.mp4126.36MB
  • Pokedex/06 - Texturing/39. Creating Our Base Colors - Part 2.mp4109.26MB
  • Pokedex/06 - Texturing/40. Creating Our Base Colors - Part 3.mp4131.24MB
  • Pokedex/06 - Texturing/41. Painting in Some Custom Damage - Part 1.mp4107.36MB
  • Pokedex/06 - Texturing/42. Painting in Some Custom Damage - Part 2.mp4140.48MB
  • Pokedex/06 - Texturing/43. Painting in Some Custom Damage - Part 3.mp4132.41MB
  • Pokedex/06 - Texturing/44. Creating Our Graphics in Photoshop - Part 1.mp476.12MB
  • Pokedex/06 - Texturing/45. Creating Our Graphics in Photoshop - Part 2.mp472.02MB
  • Pokedex/06 - Texturing/46. Creating Our Graphics in Photoshop - Part 3.mp4139.65MB
  • Pokedex/06 - Texturing/47. Polishing Our Texture.mp4160.69MB
  • Pokedex/07 - Rendering/48. Rendering Our Final Scene - Part 1.mp4199.79MB
  • Pokedex/07 - Rendering/49. Rendering Our Final Scene - Part 2.mp4147.17MB