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Lynda - Game Art Model & UV Map a Low Poly Character

种子简介

种子名称: Lynda - Game Art Model & UV Map a Low Poly Character
文件类型: 视频
文件数目: 54个文件
文件大小: 753.42 MB
收录时间: 2017-7-29 10:42
已经下载: 3
资源热度: 294
最近下载: 2024-12-19 16:29

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种子包含的文件

Lynda - Game Art Model & UV Map a Low Poly Character.torrent
  • 001 Welcome.mp414.56MB
  • 002 What you should know before watching this course.mp42.17MB
  • 003 Using the exercise files.mp41.86MB
  • 004 Setting up the Max project.mp48.03MB
  • 005 A quick word about gamma and scale.mp46.67MB
  • 006 Setting up the scene.mp410.54MB
  • 007 Creating the hub.mp422.02MB
  • 008 Shaping the hub.mp416.37MB
  • 009 Unwrapping the hub.mp417.61MB
  • 010 Creating the drive shaft, part 1.mp416.1MB
  • 011 Creating the drive shaft, part 2.mp46.9MB
  • 012 Using symmetry modifiers to keep the shape.mp419.8MB
  • 013 UV mapping the drive shaft.mp412MB
  • 014 Building the drive cylinder.mp413.32MB
  • 015 Using guide objects.mp417.41MB
  • 016 Detailing the drive wheel.mp422.27MB
  • 017 Finishing off the drive wheel.mp417.82MB
  • 018 Setting up UV maps for the wheels.mp411.69MB
  • 019 Creating the main wheel support.mp423.6MB
  • 020 Refining the wheel support model.mp416.87MB
  • 021 Creating the wheels.mp417.08MB
  • 022 Modeling the wheels detail.mp416.36MB
  • 023 Prepping the model for UV unwrapping.mp417.59MB
  • 024 Unwrapping the wheels and support.mp422.63MB
  • 025 Creating the single wheel.mp417.83MB
  • 026 Uwrapping the single wheel.mp410.51MB
  • 027 Creating the main support.mp415.07MB
  • 028 Unwrapping the main support.mp47.19MB
  • 029 Modeling the tread assembly frame.mp417.83MB
  • 030 Creating the rest of the frame.mp49.66MB
  • 031 UV mapping the frame mesh.mp414.75MB
  • 032 Using splines to create the tracks.mp414.48MB
  • 033 Unwrapping the tracks.mp49.54MB
  • 034 Modeling the head shape.mp422.56MB
  • 035 Creating the eye sockets.mp423.96MB
  • 036 Detailing the shape.mp415.02MB
  • 037 Unwrapping the head.mp411.72MB
  • 038 Creating the piston support.mp412.39MB
  • 039 UV mapping the support.mp49.23MB
  • 040 Creating the support arm.mp416.94MB
  • 041 Detailing the end of the arm.mp49.81MB
  • 042 Unwrapping the support arm.mp47.11MB
  • 043 Building the piston.mp418.98MB
  • 044 Mapping the piston.mp412.56MB
  • 045 Creating the piston connector.mp416.15MB
  • 046 Unwrapping the connector.mp416.29MB
  • 047 Creating the scoop base shape.mp419.75MB
  • 048 Refining the scoop.mp412.25MB
  • 049 Unwrapping the scoop.mp47.2MB
  • 050 Attaching the mesh back together.mp413.42MB
  • 051 Exporting the model.mp49.21MB
  • 052 Baking out the normal map.mp48.14MB
  • 053 Fixing the normal map issue.mp415.98MB
  • 054 Next steps.mp46.61MB