种子简介
种子名称:
Lynda - Game Art Model & UV Map a Low Poly Character
文件类型:
视频
文件数目:
54个文件
文件大小:
753.42 MB
收录时间:
2017-7-29 10:42
已经下载:
3次
资源热度:
294
最近下载:
2024-12-19 16:29
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种子包含的文件
Lynda - Game Art Model & UV Map a Low Poly Character.torrent
001 Welcome.mp414.56MB
002 What you should know before watching this course.mp42.17MB
003 Using the exercise files.mp41.86MB
004 Setting up the Max project.mp48.03MB
005 A quick word about gamma and scale.mp46.67MB
006 Setting up the scene.mp410.54MB
007 Creating the hub.mp422.02MB
008 Shaping the hub.mp416.37MB
009 Unwrapping the hub.mp417.61MB
010 Creating the drive shaft, part 1.mp416.1MB
011 Creating the drive shaft, part 2.mp46.9MB
012 Using symmetry modifiers to keep the shape.mp419.8MB
013 UV mapping the drive shaft.mp412MB
014 Building the drive cylinder.mp413.32MB
015 Using guide objects.mp417.41MB
016 Detailing the drive wheel.mp422.27MB
017 Finishing off the drive wheel.mp417.82MB
018 Setting up UV maps for the wheels.mp411.69MB
019 Creating the main wheel support.mp423.6MB
020 Refining the wheel support model.mp416.87MB
021 Creating the wheels.mp417.08MB
022 Modeling the wheels detail.mp416.36MB
023 Prepping the model for UV unwrapping.mp417.59MB
024 Unwrapping the wheels and support.mp422.63MB
025 Creating the single wheel.mp417.83MB
026 Uwrapping the single wheel.mp410.51MB
027 Creating the main support.mp415.07MB
028 Unwrapping the main support.mp47.19MB
029 Modeling the tread assembly frame.mp417.83MB
030 Creating the rest of the frame.mp49.66MB
031 UV mapping the frame mesh.mp414.75MB
032 Using splines to create the tracks.mp414.48MB
033 Unwrapping the tracks.mp49.54MB
034 Modeling the head shape.mp422.56MB
035 Creating the eye sockets.mp423.96MB
036 Detailing the shape.mp415.02MB
037 Unwrapping the head.mp411.72MB
038 Creating the piston support.mp412.39MB
039 UV mapping the support.mp49.23MB
040 Creating the support arm.mp416.94MB
041 Detailing the end of the arm.mp49.81MB
042 Unwrapping the support arm.mp47.11MB
043 Building the piston.mp418.98MB
044 Mapping the piston.mp412.56MB
045 Creating the piston connector.mp416.15MB
046 Unwrapping the connector.mp416.29MB
047 Creating the scoop base shape.mp419.75MB
048 Refining the scoop.mp412.25MB
049 Unwrapping the scoop.mp47.2MB
050 Attaching the mesh back together.mp413.42MB
051 Exporting the model.mp49.21MB
052 Baking out the normal map.mp48.14MB
053 Fixing the normal map issue.mp415.98MB
054 Next steps.mp46.61MB