种子简介
种子名称:
Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
文件类型:
文件数目:
38个文件
文件大小:
888 MB
收录时间:
2014-7-16 03:55
已经下载:
3次
资源热度:
136
最近下载:
2024-12-29 17:53
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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation.torrent
project files.zip77.37MB
15 Skinning the hero's boots.mp436.46MB
18 Binding the gloves.mp436.02MB
30 Setting up controls for the arms.mp434.45MB
24 Creating secondary foot controls.mp433.76MB
09 Starting on the character's arm chain.mp431.96MB
12 Creating a joint chain for the thumb and mirroring the arm chain.mp431.86MB
25 Finishing our foot controls.mp430.03MB
26 Controlling the torso.mp427.87MB
32 Mirroring and cleaning up our finger controls.mp427.78MB
11 Adding finger bones.mp427.36MB
29 Creating controls for the neck, helmet, and visor.mp426.73MB
31 Starting on the hero's finger controls.mp426.72MB
35 Setting up our scene for animation.mp425.66MB
34 Double-checking our rig and exploring other helpful MEL tools.mp425.55MB
22 Setting up a foot roll system.mp423.86MB
21 Adding inverse kinematics to the legs.mp423.34MB
20 Designing leg controls.mp423.07MB
19 Creating a global control.mp422.92MB
36 Reversing and baking a cycled animation.mp421.93MB
33 Finishing the setup process of our finger controls.mp421.48MB
23 Constraining the feet to our intermediate controllers.mp420.78MB
02 Setting up the scene and adding leg joints.mp419.89MB
17 Binding the character's tunic.mp419.26MB
37 More techniques used on ghost knight's death sequence and the exporting process.mp418.96MB
28 Completing the setup process of the hero's upper body.mp417.76MB
10 Using MEL to reorient joints.mp417.01MB
05 Organizing our scene and creating joints for the root and center-of-gravity.mp416.47MB
13 Skinning the helmet.mp416.15MB
04 Finishing our leg chain and mirroring it to the opposite leg.mp415.35MB
06 Working with the insert joint tool.mp414.97MB
14 Skinning the belt.mp414.31MB
03 Quickly modifying a joint's orientation.mp412.07MB
27 Setting up a control for the character's center-of-gravity.mp411.37MB
08 Setting up joints for the helmet and visor.mp411.27MB
16 Mirroring weights on separate pieces of geometry.mp410.52MB
07 Creating a pelvis bone.mp48.74MB
01 Introduction and project overview.mp46.96MB