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Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]

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种子名称: Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]
文件类型: 视频
文件数目: 85个文件
文件大小: 5.21 GB
收录时间: 2021-9-8 13:34
已经下载: 3
资源热度: 379
最近下载: 2024-7-1 03:51

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Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG].torrent
  • 00 - Introduction/00 - Introduction.mp472.28MB
  • 01_A - Topology Issues (general)/A_01 - After subdiv model collapses.mp459.54MB
  • 01_A - Topology Issues (general)/A_02 - Selecting a loop.mp410.58MB
  • 01_A - Topology Issues (general)/A_03 - Supporting loops dont follow my main loop.mp434.49MB
  • 01_A - Topology Issues (general)/A_04 - Z-Fighting.mp419.56MB
  • 01_A - Topology Issues (general)/A_05 - Seams.mp423.36MB
  • 01_A - Topology Issues (general)/A_06 - Wrinkles.mp431.94MB
  • 01_A - Topology Issues (general)/A_07 - Should I avoid poles.mp4126.35MB
  • 01_A - Topology Issues (general)/A_08 - Adding loops to curved surfaces.mp467.05MB
  • 01_A - Topology Issues (general)/A_09 - Adding detail in just one place.mp480.14MB
  • 02_B - Normals - Shading/B_01 - Invisible polygons.mp415.13MB
  • 02_B - Normals - Shading/B_02 - Faceted look.mp412.99MB
  • 02_B - Normals - Shading/B_03 - Autosmooth is locked.mp413.37MB
  • 02_B - Normals - Shading/B_04 - Smooth shading is too smooth.mp426.34MB
  • 02_B - Normals - Shading/B_05 - Smooth shading is flat.mp420.2MB
  • 02_B - Normals - Shading/B_06 - Change bevel profile without editing polys.mp416.79MB
  • 03_C - Subd Workflow/C_01 - Cutting details into curved surfaces.mp4158.44MB
  • 03_C - Subd Workflow/C_02 - Half car half pancake.mp4226.6MB
  • 03_C - Subd Workflow/C_03 - Revert subdivision.mp449.76MB
  • 03_C - Subd Workflow/C_04 - Im still getting subdivision pinching.mp4298MB
  • 03_C - Subd Workflow/C_05 - Triangular wedge.mp482.37MB
  • 04_D - Splines - Curves/D_01 - Icons and patterns.mp480.29MB
  • 04_D - Splines - Curves/D_02 - Bend high poly cable like a spline.mp435.2MB
  • 04_D - Splines - Curves/D_03 - Smooth out wires.mp469.93MB
  • 05_E - Ngons/E_01 - Flat ngon surface is glitchy.mp421.76MB
  • 05_E - Ngons/E_02 - ZBrush doesnt read Blender ngons.mp429.96MB
  • 05_E - Ngons/E_03 - Model deforms in ugly way.mp451.1MB
  • 05_E - Ngons/E_04 - My mesh full of ngons.mp452.48MB
  • 05_E - Ngons/E_05 - All quad doesnt bevel well.mp450.32MB
  • 06_F - Modifiers/F_01 - Do I have to mesh everything.mp457.08MB
  • 06_F - Modifiers/F_02 - Rotary details - mesh level.mp4125.13MB
  • 06_F - Modifiers/F_03 - Rotary details - object level.mp451.06MB
  • 06_F - Modifiers/F_04 - Automotive curves arent smooth enough.mp437.34MB
  • 06_F - Modifiers/F_05 - Map highpoly mesh to curved surface.mp437.65MB
  • 06_F - Modifiers/F_06 - Modifiers dont work as expected.mp446.5MB
  • 06_F - Modifiers/F_07 - Deform compound object.mp427.61MB
  • 06_F - Modifiers/F_08 - Make geometry thicker.mp455.5MB
  • 06_F - Modifiers/F_09 - Mirrored mesh intersects itself.mp435.89MB
  • 06_F - Modifiers/F_10 - Mirror slicing plane.mp414.3MB
  • 07_G - Boolean (non-destructive)/G_01 - How to slice panel.mp454.61MB
  • 07_G - Boolean (non-destructive)/G_02 - Boolean non water tight.mp4149.1MB
  • 07_G - Boolean (non-destructive)/G_03 - Boolean workflow is inefficient.mp4113.72MB
  • 07_G - Boolean (non-destructive)/G_04 - How do you integrate plugs.mp487.18MB
  • 07_G - Boolean (non-destructive)/G_05 - Kitbash object looks out of place.mp475.24MB
  • 07_G - Boolean (non-destructive)/G_06 - High poly boolean makes beveling impossible.mp449.95MB
  • 07_G - Boolean (non-destructive)/G_07 - Subdiv after boolean.mp451.76MB
  • 07_G - Boolean (non-destructive)/G_08 - Model indentation.mp451.36MB
  • 08_H - Bevel/H_01 - Problem with wide bevels.mp455.31MB
  • 08_H - Bevel/H_02 - Artifacts after beveling part 1.mp4112.59MB
  • 08_H - Bevel/H_03 - Artifacts after beveling part 2.mp451.71MB
  • 08_H - Bevel/H_04 - Impossible to bevel.mp474.56MB
  • 08_H - Bevel/H_05 - Variable radius fillets Blender.mp4103.33MB
  • 09_I - Transform/I_01 - No1 problem of all time.mp443.82MB
  • 09_I - Transform/I_02 - Align faces between objects.mp450.3MB
  • 10_J - Mesh Integrity/J_01 - Object light leak.mp446.13MB
  • 10_J - Mesh Integrity/J_02 - Mesh intersection.mp439.41MB
  • 11_K - Mesh Operations/K_01 - Straighten an edge.mp423.13MB
  • 11_K - Mesh Operations/K_02 - Lofting shapes.mp4117.54MB
  • 11_K - Mesh Operations/K_03 - Multi-angled groove.mp4107.86MB
  • 11_K - Mesh Operations/K_04 - Swap the mesh.mp448.92MB
  • 12_L - Remesh - Retopo/L_01 - Reducing polycount on a cylinder.mp461.82MB
  • 12_L - Remesh - Retopo/L_02 - How to extract piece of mesh.mp478.33MB
  • 12_L - Remesh - Retopo/L_03 - Extracting from a subd mesh.mp4152.27MB
  • 12_L - Remesh - Retopo/L_04 - Meshed text is horrible.mp443.84MB
  • 12_L - Remesh - Retopo/L_05 - Optimize a quad mesh without altering curvature.mp421.93MB
  • 13_M - Scene organization - Performance/M_01 - Mesh has too many polygons.mp4261.43MB
  • 13_M - Scene organization - Performance/M_02 - WTH is with my scene.mp431.33MB
  • 13_M - Scene organization - Performance/M_03 - Move compound objects with modifiers.mp443.51MB
  • 14_N - Import - Export/N_01 - Exported mesh looks not as intended.mp489.39MB
  • 15_O - How the hell do I model this/O_01 - Model detailed cutouts.mp446.55MB
  • 15_O - How the hell do I model this/O_02 - Rotate topology 45 degrees.mp418.27MB
  • 15_O - How the hell do I model this/O_03 - Model structural frame part 1.mp462.24MB
  • 15_O - How the hell do I model this/O_04 - Model structural frame part 2.mp434.81MB
  • 15_O - How the hell do I model this/O_05 - Model structural frame part 3.mp425.21MB
  • 15_O - How the hell do I model this/O_06 - Making corners part 1 - modeling a 90 corner.mp438.7MB
  • 15_O - How the hell do I model this/O_07 - Making corners part 2 - more corners.mp439.54MB
  • 15_O - How the hell do I model this/O_08 - Making corners part 3 - random angled corners.mp439.44MB
  • 15_O - How the hell do I model this/O_09 - Making corners part 4 - procedural corners.mp496.36MB
  • 15_O - How the hell do I model this/O_10 - Making corners part 5 - an angled frame.mp462.41MB
  • 16_P - Misc/P_01 - Model looks different on render.mp459.08MB
  • 16_P - Misc/P_02 - Projected topology is screwed.mp415.63MB
  • 16_P - Misc/P_03 - The file is corrupted.mp413.45MB
  • 17 - WTH/WTH_01 - Everything is cloth.mp419.5MB
  • 17 - WTH/WTH_02 - What the.mp411.05MB
  • 18 - Reference/Ref_01 - Reducing polycount.mp4141.24MB