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Uartsy - Creating An MMO Game Character

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种子名称: Uartsy - Creating An MMO Game Character
文件类型: 视频
文件数目: 133个文件
文件大小: 6.6 GB
收录时间: 2019-9-28 10:00
已经下载: 3
资源热度: 195
最近下载: 2024-12-18 15:21

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Uartsy - Creating An MMO Game Character.torrent
  • Project 2 Sculpting Theory/02 Anatomy References.m4v25.38MB
  • Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v45.96MB
  • Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v45.79MB
  • Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v40.79MB
  • Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v28.79MB
  • Project 2 Sculpting Theory/06 Silhouette.m4v18.61MB
  • Project 2 Sculpting Theory/03 Proportions.m4v21.1MB
  • Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v33.46MB
  • Project 2 Sculpting Theory/01 Introduction.m4v17.83MB
  • Project 2 Sculpting Theory/09 Working the Feet.m4v28.16MB
  • Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v25.4MB
  • Project 2 Sculpting Theory/11 Working the Legs.m4v24.04MB
  • Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v44.38MB
  • Project 2 Sculpting Theory/17 Shaping the Horns.m4v26.46MB
  • Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v27.27MB
  • Project 2 Sculpting Theory/07 Muscle Forms.m4v28.13MB
  • Project 2 Sculpting Theory/13 Refining the Legs.m4v44.8MB
  • Project 2 Sculpting Theory/14 Working on the Head.m4v44.21MB
  • Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v76.83MB
  • Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v61.05MB
  • Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v117.6MB
  • Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v56.36MB
  • Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v83.64MB
  • Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v66.21MB
  • Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v70.69MB
  • Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v97.35MB
  • Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v36.48MB
  • Project 6 UVs and Baking/10 Conneting UV Shells.m4v61.66MB
  • Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v38.84MB
  • Project 6 UVs and Baking/07 Closeout.m4v108.93MB
  • Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v52.67MB
  • Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v70.13MB
  • Project 6 UVs and Baking/05 Stacking UV.m4v45.02MB
  • Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v105.97MB
  • Project 6 UVs and Baking/04 Manage UV Texture Space.m4v59.68MB
  • Project 6 UVs and Baking/18 Closeout.m4v55.7MB
  • Project 5 Retopology/16 Questions and Closeout.m4v64.85MB
  • Project 5 Retopology/04 Retopologizing The Leg.m4v118.38MB
  • Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v54.52MB
  • Project 5 Retopology/12 Retopologizing The Face Part 2.m4v135.02MB
  • Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v45.44MB
  • Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v59.73MB
  • Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v95.23MB
  • Project 5 Retopology/01 Introduction.m4v3.09MB
  • Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v108.93MB
  • Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v108.09MB
  • Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v68.02MB
  • Project 5 Retopology/14 Retopologizing The Armor.m4v143.96MB
  • Project 5 Retopology/13 Retopologizing The Mane.m4v143.87MB
  • Project 5 Retopology/15 Retopology Resources.m4v82.37MB
  • Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v72.02MB
  • Project 5 Retopology/11 Retopologizing The Face Part 1.m4v73.25MB
  • Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v51.4MB
  • Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v34.77MB
  • Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v42.7MB
  • Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v42.22MB
  • Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v63.85MB
  • Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v48.31MB
  • Project 4 Final Sculpting & Polypaint/01 Introduction.m4v37.55MB
  • Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v62.6MB
  • Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v55.79MB
  • Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v39.75MB
  • Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v59.08MB
  • Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v42.27MB
  • Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v21.3MB
  • Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v42.73MB
  • Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v52.83MB
  • Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v36.11MB
  • Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v47.63MB
  • Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v28.01MB
  • Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v23.91MB
  • Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v26.45MB
  • Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v9.98MB
  • Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v29.44MB
  • Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v37.86MB
  • Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v49.04MB
  • Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v28.71MB
  • Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v8.55MB
  • Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v7.73MB
  • Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v18.04MB
  • Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v36.51MB
  • Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v27.08MB
  • Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v15.29MB
  • Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v20.22MB
  • Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v17.82MB
  • Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v39.05MB
  • Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v19.99MB
  • Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v22.97MB
  • Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v34.78MB
  • Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v39.31MB
  • Project 3 Sculpting Continued/14 Symmetry and Horns.m4v35.81MB
  • Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v32.53MB
  • Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v30.95MB
  • Project 3 Sculpting Continued/05 Positioning the Armor.m4v43.41MB
  • Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v43.76MB
  • Project 3 Sculpting Continued/01 Introduction.m4v40.31MB
  • Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v51.33MB
  • Project 3 Sculpting Continued/02 Shaping the Mane.m4v63.56MB
  • Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v38.91MB
  • Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v43.07MB
  • Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v51.9MB
  • Project 3 Sculpting Continued/15 Assignment Goals.m4v20.79MB
  • Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v63.25MB
  • Project 7 Texturing Continued/04 Establishing Base Colors.m4v58.15MB
  • Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v49.82MB
  • Project 7 Texturing Continued/13 Painting Theory Discussion.m4v69.31MB
  • Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v40.11MB
  • Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v50.78MB
  • Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v54.43MB
  • Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v59.74MB
  • Project 7 Texturing Continued/09 Refining Body Gradients.m4v70.48MB
  • Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v30.87MB
  • Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v53.1MB
  • Project 7 Texturing Continued/15 Creating the Gloss Map.m4v26.22MB
  • Project 7 Texturing Continued/03 Creating Selection Sets.m4v77.14MB
  • Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v42.41MB
  • Project 7 Texturing Continued/10 Introducing Color Variation.m4v51.02MB
  • Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v48.76MB
  • Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v60.58MB
  • Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v71.23MB
  • Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v61.54MB
  • Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v81.58MB
  • Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v33.62MB
  • Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v42.08MB
  • Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v54.73MB
  • Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v64.29MB
  • Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v44.28MB
  • Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v81.3MB
  • Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v82.09MB
  • Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v33.92MB
  • Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v82.48MB
  • Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v44.09MB
  • Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v49.79MB