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Udemy - Learn the ART of Video Games

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种子名称: Udemy - Learn the ART of Video Games
文件类型: 视频
文件数目: 218个文件
文件大小: 12.7 GB
收录时间: 2019-7-21 11:19
已经下载: 3
资源热度: 68
最近下载: 2024-6-29 17:44

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Udemy - Learn the ART of Video Games.torrent
  • 1. Start Here/1. Introduction.mp423.53MB
  • 10. Building White Box Scene in Unity/1. Building White Box Scene Introduction.mp411.41MB
  • 10. Building White Box Scene in Unity/10. Build Scene in Unity Part 2.mp480.57MB
  • 10. Building White Box Scene in Unity/11. Build Scene in Unity Part 3.mp449.51MB
  • 10. Building White Box Scene in Unity/12. Add Collision to Your Scene.mp469.69MB
  • 10. Building White Box Scene in Unity/13. White Box Scene Conclusion.mp466.49MB
  • 10. Building White Box Scene in Unity/2. A Quick Tour of Unity's Layout.mp422.42MB
  • 10. Building White Box Scene in Unity/3. Displaying the Map in Unity.mp449.35MB
  • 10. Building White Box Scene in Unity/4. Export From Max Which format (August 2018).mp462.51MB
  • 10. Building White Box Scene in Unity/5. Bringing White Box Objects Into Unity.mp476.39MB
  • 10. Building White Box Scene in Unity/6. Create Terrain in Unity Part 1.mp454.79MB
  • 10. Building White Box Scene in Unity/7. Create Terrain in Unity Part 2.mp4108.46MB
  • 10. Building White Box Scene in Unity/8. Import Standard Assets Let's Walk Around.mp434.52MB
  • 10. Building White Box Scene in Unity/9. Build Scene in Unity Part 1.mp479.86MB
  • 11. Building Detailed Geometry/1. High Detail Geometry Introduction.mp415.37MB
  • 11. Building Detailed Geometry/10. Hut Walls Part 3.mp493.43MB
  • 11. Building Detailed Geometry/11. Hut Porch Using 'Group' Part 1.mp4103.1MB
  • 11. Building Detailed Geometry/12. Hut Porch Part 2.mp477.19MB
  • 11. Building Detailed Geometry/13. Hut Porch Part 3.mp456.82MB
  • 11. Building Detailed Geometry/14. Hut Window, Using 'Bridge and Connect' Part 1.mp486.09MB
  • 11. Building Detailed Geometry/15. Hut Window, Using 'Bridge and Connect' Part 2.mp472.22MB
  • 11. Building Detailed Geometry/16. Hut Roof, Using Array..mp4106.93MB
  • 11. Building Detailed Geometry/17. Hut Chimney.mp447.82MB
  • 11. Building Detailed Geometry/18. Gathering Reference Material.mp451.61MB
  • 11. Building Detailed Geometry/19. Oak Tree Using Splines Part 1.mp478.17MB
  • 11. Building Detailed Geometry/2. Steel Barrels From a Primitive Using Insert.mp459.51MB
  • 11. Building Detailed Geometry/20. Oak Tree Part 2.mp4127.72MB
  • 11. Building Detailed Geometry/21. Oak Tree Part 3.mp485.05MB
  • 11. Building Detailed Geometry/22. Tree Review.mp439.67MB
  • 11. Building Detailed Geometry/23. Detailed Log Challenge.mp424.15MB
  • 11. Building Detailed Geometry/24. Detailed Geometry Conclusion.mp412.42MB
  • 11. Building Detailed Geometry/3. Axe Using 2D Projection Reference.mp476.09MB
  • 11. Building Detailed Geometry/4. Flagstones Using Turbo Smooth.mp431.42MB
  • 11. Building Detailed Geometry/5. Hut Introduction.mp47.06MB
  • 11. Building Detailed Geometry/6. Hut Door and Frame, Using 'Chamfer' Part 1.mp472.67MB
  • 11. Building Detailed Geometry/7. Hut Door and Frame Using Chamfer Part 2.mp492.68MB
  • 11. Building Detailed Geometry/8. Hut Walls Part 1.mp455.08MB
  • 11. Building Detailed Geometry/9. Hut Walls Using Cut Part 2.mp453.28MB
  • 12. UVs, Materials and Textures/1. UVs, Materials and Textures Introduction.mp44.61MB
  • 12. UVs, Materials and Textures/2. What are UVs.mp431.93MB
  • 12. UVs, Materials and Textures/3. What are Texture Maps and Materials.mp416.15MB
  • 12. UVs, Materials and Textures/4. What is a Multi-Sub Material Object and Material IDs.mp49.5MB
  • 12. UVs, Materials and Textures/5. PBR in Unity Introduction.mp434.26MB
  • 12. UVs, Materials and Textures/6. PBR in Unity Albedo.mp457.52MB
  • 12. UVs, Materials and Textures/7. PBR in Unity Metallic.mp4107.77MB
  • 12. UVs, Materials and Textures/8. PBR in Unity Normal.mp449.88MB
  • 12. UVs, Materials and Textures/9. UVs, Materials and Textures Conclusion.mp49.63MB
  • 13. Preparing, and Applying Terrain Textures/1. Terrain Texturing Introduction.mp45.11MB
  • 13. Preparing, and Applying Terrain Textures/2. Sourcing Terrain Textures.mp415.1MB
  • 13. Preparing, and Applying Terrain Textures/3. Preparing Terrain Textures in Photoshop.mp467.15MB
  • 13. Preparing, and Applying Terrain Textures/4. Authoring Terrain Textures in B2M Part 1.mp478.69MB
  • 13. Preparing, and Applying Terrain Textures/5. Authoring Terrain Textures in B2M Part 2.mp453.14MB
  • 13. Preparing, and Applying Terrain Textures/6. Preparing The Smoothness Alpha Channel.mp413.4MB
  • 13. Preparing, and Applying Terrain Textures/7. Applying Textures to Unity Terrain.mp4432.97MB
  • 13. Preparing, and Applying Terrain Textures/8. Terrain Textures Conclusion.mp410.36MB
  • 14. UV Unwrapping Different Types of Object/1. UV Unwrapping Introduction.mp48.08MB
  • 14. UV Unwrapping Different Types of Object/10. UV Unwrapping the Hut Roof Part 2.mp463.61MB
  • 14. UV Unwrapping Different Types of Object/11. UV Unwrapping the Hut Handrail.mp434.74MB
  • 14. UV Unwrapping Different Types of Object/12. UV Unwrapping the Walls Using Tiling - Part 1.mp452.63MB
  • 14. UV Unwrapping Different Types of Object/13. UV Unwrapping the Walls Using Tiling - Part 2.mp429.53MB
  • 14. UV Unwrapping Different Types of Object/14. UV Unwrapping Hut Window Using Flatten.mp451.6MB
  • 14. UV Unwrapping Different Types of Object/15. UV Unwrapping Door CHALLENGE.mp46.55MB
  • 14. UV Unwrapping Different Types of Object/16. UV Unwrapping Conclusion.mp417.14MB
  • 14. UV Unwrapping Different Types of Object/2. UV Unwrapping Basics in 3DS Max.mp4115.08MB
  • 14. UV Unwrapping Different Types of Object/3. UV Unwrapping Flagstones Merging Multiple Objects.mp468.89MB
  • 14. UV Unwrapping Different Types of Object/4. UV Unwrapping a Metal Drum Using Straighten (sort of).mp473.05MB
  • 14. UV Unwrapping Different Types of Object/5. UV Unwrapping an Axe Creating a Multi-sub Material.mp4112.25MB
  • 14. UV Unwrapping Different Types of Object/6. UV Unwrapping an Oak Tree A Complex Shape.mp4119.97MB
  • 14. UV Unwrapping Different Types of Object/7. UV Unwrapping the Hut Introduction.mp413.56MB
  • 14. UV Unwrapping Different Types of Object/8. UV Unwrapping the Chimney.mp488.13MB
  • 14. UV Unwrapping Different Types of Object/9. UV Unwrapping the Hut Roof Part 1 Tiling.mp459.55MB
  • 15. Creating Foliage/1. Foliage Introduction.mp47.76MB
  • 15. Creating Foliage/10. Rendering Large Tree Branch Textures.mp484.45MB
  • 15. Creating Foliage/11. Rendering Tree Branch Normals in 3DS Max.mp472.45MB
  • 15. Creating Foliage/12. Creating Large Tree Branches.mp493.77MB
  • 15. Creating Foliage/13. First Tree In Unity.mp4123MB
  • 15. Creating Foliage/14. Building The Final Oak Tree.mp4334.83MB
  • 15. Creating Foliage/15. Vegetation Conclusion.mp426.45MB
  • 15. Creating Foliage/2. Making Grass Part 1.mp449.77MB
  • 15. Creating Foliage/3. Making Grass Part 2.mp469.47MB
  • 15. Creating Foliage/4. Making Grass Part 3.mp466.68MB
  • 15. Creating Foliage/5. Finalising Your Grass Part 4.mp447.19MB
  • 15. Creating Foliage/6. Bringing Your Grass into Unity.mp4400.78MB
  • 15. Creating Foliage/7. Tree Leaves - Sourcing and Preparing.mp479.94MB
  • 15. Creating Foliage/8. Making Small Tree Branches Using Freeform Branch.mp487.15MB
  • 15. Creating Foliage/9. Making Large Tree Branches Using Object Paint.mp474.77MB
  • 16. Creating Textures and Materials/1. Textures and Materials Introduction.mp49.69MB
  • 16. Creating Textures and Materials/10. Painting The Axe Part 2 - CHALLENGE SOLUTION.mp468.89MB
  • 16. Creating Textures and Materials/11. Chimney Combining B2M with Painter.mp497.15MB
  • 16. Creating Textures and Materials/12. Painting the Hut Chimney Part 2.mp4100.89MB
  • 16. Creating Textures and Materials/13. Painting the Hut Window Frame Seperating and Importing to Substance.mp497.07MB
  • 16. Creating Textures and Materials/14. Painting the Hut Window Glass Using Opacity in Substance.mp4113.97MB
  • 16. Creating Textures and Materials/15. Just Add Rocks.mp456.57MB
  • 16. Creating Textures and Materials/16. Sourcing a Texture For the Hut Walls.mp424.53MB
  • 16. Creating Textures and Materials/17. Final Hut Modifications.mp440.94MB
  • 16. Creating Textures and Materials/18. Extracting Materials From Objects Inside Unity (May 2018).mp444.67MB
  • 16. Creating Textures and Materials/19. Bringing Final Objects Into Unity Part 1.mp4164.31MB
  • 16. Creating Textures and Materials/2. Substance Painter 2018 UPDATE (April 2018).mp429.56MB
  • 16. Creating Textures and Materials/20. Bringing Final Objects Into Unity Part 2.mp472.8MB
  • 16. Creating Textures and Materials/21. Oak Tree Bark - Adjusting Texture Direction Part 1.mp4105.86MB
  • 16. Creating Textures and Materials/22. Oak Tree Bark - Adjusting Texture Direction Part 2.mp489.56MB
  • 16. Creating Textures and Materials/23. Oak Tree - Placing it in Unity Part 3.mp496.55MB
  • 16. Creating Textures and Materials/24. Mask Using Poly Select.mp427.53MB
  • 16. Creating Textures and Materials/25. Painting the Hut Door CHALLENGE...continued.mp49.91MB
  • 16. Creating Textures and Materials/26. Painting the Hut Door CHALLENGE SOLUTION.mp451.31MB
  • 16. Creating Textures and Materials/27. Textures and Materials Conclusion.mp419.24MB
  • 16. Creating Textures and Materials/3. Substance Painter Overview.mp454.06MB
  • 16. Creating Textures and Materials/4. Painting the Barrel Part 1.mp449.41MB
  • 16. Creating Textures and Materials/5. Painting Dirt onto the Barrel Part 2.mp460.27MB
  • 16. Creating Textures and Materials/6. Painting Rust onto the Barrel Part 3.mp446.67MB
  • 16. Creating Textures and Materials/7. Using Alphas on the Barrel Part 4.mp467.55MB
  • 16. Creating Textures and Materials/8. Setting Up the Axe With ID Masks.mp442.73MB
  • 16. Creating Textures and Materials/9. Painting the Axe Part 1 - CHALLENGE.mp458.57MB
  • 17. Creating Your Final Scene/1. Final Scene Introduction.mp414.95MB
  • 17. Creating Your Final Scene/10. Lighting and Fog Day into Night.mp4129.65MB
  • 17. Creating Your Final Scene/11. Lighting and Post Processing Part 1.mp4232.24MB
  • 17. Creating Your Final Scene/12. Lighting and Post Processing Part 2.mp4186.47MB
  • 17. Creating Your Final Scene/13. Lighting and Post Processing Part 3.mp4140.35MB
  • 17. Creating Your Final Scene/14. Final Scene Conclusion and Next Steps....mp4168.34MB
  • 17. Creating Your Final Scene/2. The Thing About Unity Trees.mp4147.63MB
  • 17. Creating Your Final Scene/3. Replacing the White Box Scene Population Part 1.mp4186MB
  • 17. Creating Your Final Scene/4. Replacing the White Box Scene Population Part 2.mp4209.03MB
  • 17. Creating Your Final Scene/5. Environment ParticlesPart 1.mp482.48MB
  • 17. Creating Your Final Scene/6. Environment Particles Part 2.mp4147.64MB
  • 17. Creating Your Final Scene/7. Using White Box models for High Detail Collision Part 1.mp4217.41MB
  • 17. Creating Your Final Scene/8. Using White Box models for High Detail Collision Part 2.mp4144.01MB
  • 17. Creating Your Final Scene/9. Scene and Mesh Preperation for Lighting.mp447.28MB
  • 18. Importing The Asset Package/1. How to Import the Asset Package.mp415.32MB
  • 19. Optimisation/1. Optimisation Introduction.mp446.92MB
  • 19. Optimisation/2. Creating LOD Models.mp431.65MB
  • 19. Optimisation/3. Importing LODS into Unity.mp462.83MB
  • 2. What to Expect/1. Course Structure.mp415.42MB
  • 2. What to Expect/2. Software You Will Need.mp423.1MB
  • 2. What to Expect/3. Hardware You Will Need.mp417.13MB
  • 20. NEW Using the Narrative In Your Art/1. Narrative Introduction (April 2018).mp464.92MB
  • 20. NEW Using the Narrative In Your Art/2. Character Bio (April 2018).mp4126.2MB
  • 20. NEW Using the Narrative In Your Art/3. Loosely Sketch Your Ideas (May 2018).mp484.86MB
  • 20. NEW Using the Narrative In Your Art/4. Planning Your Models (May 2018).mp449.98MB
  • 20. NEW Using the Narrative In Your Art/5. Completed Models In Substance Painter (June 2018).mp4112.57MB
  • 20. NEW Using the Narrative In Your Art/6. Final Scene (June 2018).mp4234MB
  • 3. Visual Design/1. Visual Design Introduction.mp47.17MB
  • 3. Visual Design/2. Visual Design Brief.mp422.45MB
  • 3. Visual Design/3. The Game Map.mp421.76MB
  • 3. Visual Design/4. Design Challenge.mp413.52MB
  • 3. Visual Design/5. Design Conclusion.mp49.54MB
  • 4. Art Fundamentals/1. Art Fundamentals Introduction.mp48.33MB
  • 4. Art Fundamentals/10. Value and the Colour Wheel.mp431.74MB
  • 4. Art Fundamentals/11. Perspective Challenge.mp42.1MB
  • 4. Art Fundamentals/12. Fundamentals Conclusion.mp46.77MB
  • 4. Art Fundamentals/2. Composition and The Golden Ratio.mp430.21MB
  • 4. Art Fundamentals/3. Vision Field.mp417.11MB
  • 4. Art Fundamentals/4. Horizon Line.mp45.34MB
  • 4. Art Fundamentals/5. 1 Point Perspective.mp47.73MB
  • 4. Art Fundamentals/6. 2 Point Perspective.mp44.91MB
  • 4. Art Fundamentals/7. 3 Point Perspective.mp418.13MB
  • 4. Art Fundamentals/8. Vainishing Point Is Off The Page.mp48.49MB
  • 4. Art Fundamentals/9. Colour Terminology.mp422.31MB
  • 5. Creating Concept Art/1. Concept Art Introduction.mp48.4MB
  • 5. Creating Concept Art/10. Progress Update.mp410.94MB
  • 5. Creating Concept Art/11. Adjusting Value and Adding Texture.mp460.45MB
  • 5. Creating Concept Art/12. Adding Detail and Color.mp438.54MB
  • 5. Creating Concept Art/13. Create Supplement Drawings Studies.mp411MB
  • 5. Creating Concept Art/14. Further Reading ART Books.mp4129.01MB
  • 5. Creating Concept Art/15. Concept Art Conclusion.mp429.86MB
  • 5. Creating Concept Art/2. Visual Style.mp418.91MB
  • 5. Creating Concept Art/3. Some Sketching Exercises..mp429.28MB
  • 5. Creating Concept Art/4. Gather Reference Material.mp433.42MB
  • 5. Creating Concept Art/5. The Thumbnail Sketch.mp413.82MB
  • 5. Creating Concept Art/6. Your Next Assignment.mp412.88MB
  • 5. Creating Concept Art/7. Blocking Out Initial value in the thumbnail.mp425.06MB
  • 5. Creating Concept Art/8. Going Big, and Blocking Out Shapes.mp438.49MB
  • 5. Creating Concept Art/9. Adjusting Shape, Composition and Value.mp442.38MB
  • 6. 3DS Max Overview/1. 3DS Max Introduction.mp46.17MB
  • 6. 3DS Max Overview/2. Downloading and Installing 3DS Max.mp418.1MB
  • 6. 3DS Max Overview/3. 3DS Max Viewport Layout.mp420.63MB
  • 6. 3DS Max Overview/4. 3DS Max GUI.mp442.18MB
  • 6. 3DS Max Overview/5. 3DS Max Control and Keyboard Shortcuts.mp442.95MB
  • 6. 3DS Max Overview/6. 3DS Max Configuration Set Up.mp420.45MB
  • 6. 3DS Max Overview/7. 3DS Max Overview Conclusion.mp46.99MB
  • 7. Setting Up Unity/1. Setting Up Unity Introduction.mp43.17MB
  • 7. Setting Up Unity/2. Downloading and Installing Unity.mp49.4MB
  • 7. Setting Up Unity/3. Setting Up Your Project and Scale In Unity - Import Your First Model.mp429.63MB
  • 7. Setting Up Unity/4. Max to Unity Challenge.mp45.76MB
  • 7. Setting Up Unity/5. Setting Up Unity Conclusion.mp47.54MB
  • 8. Modelling Basics/1. Modelling Basics Introduction.mp46.24MB
  • 8. Modelling Basics/10. Smoothing Groups.mp447.26MB
  • 8. Modelling Basics/11. Xform - Everything Is Not As It Seems.mp413.63MB
  • 8. Modelling Basics/12. Challenge Create A Basic Model.mp43.81MB
  • 8. Modelling Basics/13. Challenge Solution Basic Model.mp471.75MB
  • 8. Modelling Basics/14. Modelling Basics Conclusion.mp419.25MB
  • 8. Modelling Basics/2. What is a Vertex and an Edge.mp423.2MB
  • 8. Modelling Basics/3. Triangles, Quads and Topology.mp476.94MB
  • 8. Modelling Basics/4. Backface Culling.mp423.96MB
  • 8. Modelling Basics/5. Normals and Flipping Normals.mp429.55MB
  • 8. Modelling Basics/6. Transforms Move it, Rotate it and Scale it.mp440.09MB
  • 8. Modelling Basics/7. Edge Loop and Extrude.mp418.18MB
  • 8. Modelling Basics/8. Extrude Along a Curve.mp419.48MB
  • 8. Modelling Basics/9. Primitives, Mesh and Poly Mode.mp450.09MB
  • 9. White Boxing/1. White Boxing Introduction.mp48.51MB
  • 9. White Boxing/10. Build Various White Box Trees Using Curves.mp468.69MB
  • 9. White Boxing/11. Hut Main Structure Using Poly Cut Part 1.mp459.27MB
  • 9. White Boxing/12. Hut Main Structure Using Poly Cut Part 2.mp475.75MB
  • 9. White Boxing/13. Hut Roof, Chimney Using Isolation Mode.mp4110.77MB
  • 9. White Boxing/14. Hut Porch, Steps and Hand Rail.mp4118.96MB
  • 9. White Boxing/15. Hut Door Pivot Positioning and Animation.mp421.6MB
  • 9. White Boxing/16. Rocks Flagstone Slabs (steps).mp450.57MB
  • 9. White Boxing/17. Rocks Using FFD and Noise Part 1.mp4132.53MB
  • 9. White Boxing/18. Rocks Using FFD and Noise Part 2 + Challenge.mp4117.72MB
  • 9. White Boxing/19. White Box Final Rocks.mp46.13MB
  • 9. White Boxing/2. Unity Challenge Solved.mp412.17MB
  • 9. White Boxing/20. White Box Modelling Conclusion.mp411.73MB
  • 9. White Boxing/3. Breaking Down the Concept.mp428.13MB
  • 9. White Boxing/4. Build Simple, White Box Props Part 1.mp438.31MB
  • 9. White Boxing/5. Build Simple, White Box Props Part 2.mp438.5MB
  • 9. White Boxing/6. Gathering Reference Material.mp420.41MB
  • 9. White Boxing/7. Build an Oak Tree Use Soft Selection.mp4137.39MB
  • 9. White Boxing/8. Challenge Build a Second White Box Oak Tree.mp49.88MB
  • 9. White Boxing/9. Using Freeform on the Second White Box Oak Tree.mp461MB