种子简介
种子名称:
Pluralsight - Creating AI with Behavior States in Unreal Engine
文件类型:
视频
文件数目:
45个文件
文件大小:
1.99 GB
收录时间:
2017-2-6 00:31
已经下载:
3次
资源热度:
186
最近下载:
2024-12-26 20:21
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Pluralsight - Creating AI with Behavior States in Unreal Engine.torrent
22 - Creating the State Machine and Awareness System - Cooling Down Awareness with a Timer Function.mp441.75MB
29 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Point Loops in the Patrol Task.mp424.5MB
09 - Creating AI Perception and Stimuli - Adding the AI Perception Component and Registering Stimuli.mp432.3MB
39 - Creating the Searching State - Creating the Move to Stimulus Task.mp443.28MB
37 - Creating the Searching State - Using Search Point Actors in the Game Level.mp446.77MB
38 - Creating the Searching State - The Searching State in the Behavior Tree.mp437.14MB
07 - Creating AI Perception and the Basics of AI States - Implementing Tactical Camera Zoom.mp458.48MB
36 - Creating the Searching State - Creating the Search Point Actor Class.mp453.21MB
24 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Point Actor Class.mp447.9MB
06 - Creating AI Perception and the Basics of AI States - Adding Input Actions for the Tactical Camera.mp444.01MB
16 - Creating the State Machine and Awareness System - Setting Awareness Variables and Adding Awareness by Sense.mp431.14MB
12 - Creating the State Machine and Awareness System - Creating the State Machine Framework in Behavior Tree.mp437.63MB
19 - Creating the State Machine and Awareness System - Setting the State Based on Awareness.mp444.98MB
18 - Creating the State Machine and Awareness System - Initializing the Awareness System and Blackboard Keys.mp427.94MB
01 - Course Overview - Course Overview.mp45.07MB
34 - Creating the Suspicious State - Playing AIVO.mp440.48MB
13 - Creating the State Machine and Awareness System - Gathering Stimuli Data with the Perception Updated Event.mp455.73MB
42 - Creating the Searching State - Simulating a Search Area Using Search Sub Points.mp449.88MB
27 - Creating the Patrolling State and Patrol Paths - Adding Patrolling State Branches to the Behavior Tree.mp427.18MB
45 - Adjusting the Hostile State and Playtesting the AI - Playtesting the AI.mp480.43MB
05 - Creating AI Perception and the Basics of AI States - Adding a Tactical Camera Mode.mp455.04MB
43 - Creating the Searching State - Implementing Cooldown and Testing the Searching State in Game.mp474.98MB
10 - Creating AI Perception and Stimuli - Making the Player Character Generate Stimuli.mp443.27MB
20 - Creating the State Machine and Awareness System - Transitioning the AI State and Tracking Escalation.mp446.93MB
04 - Creating AI Perception and the Basics of AI States - Implementing Player Movement Modes.mp456.25MB
30 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Facing Service.mp429.73MB
08 - Creating AI Perception and the Basics of AI States - Toggling the Tactical Camera Between Characters.mp481.56MB
31 - Creating the Patrolling State and Patrol Paths - Creating the Wait on Patrol Task and Testing State Behavior.mp461.9MB
35 - Creating the Suspicious State - Testing the Suspicious State.mp444.42MB
41 - Creating the Searching State - Creating the Move to Search Point Task.mp433.32MB
32 - Creating the Suspicious State - Initializing the Suspicious Task.mp420.95MB
03 - Creating AI Perception and the Basics of AI States - Adding Input Actions for Player Movement.mp432.87MB
02 - Creating AI Perception and the Basics of AI States - Designing an Enemy AI.mp410.71MB
15 - Creating the State Machine and Awareness System - Creating Looping Events for Adding Awareness.mp434.68MB
21 - Creating the State Machine and Awareness System - Creating Looping Event Checks for Awareness Cooldown.mp457.93MB
17 - Creating the State Machine and Awareness System - Adding Awareness by Hearing Based on AI State.mp442.16MB
14 - Creating the State Machine and Awareness System - Check for New Stimulus within the Perception Data.mp447.9MB
28 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Movement in the Patrol Task.mp448.18MB
44 - Adjusting the Hostile State and Playtesting the AI - Adjusting the Hostile State.mp447.19MB
40 - Creating the Searching State - Finding the Nearest Search Point to the Enemy AI.mp451.4MB
25 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Path Actor Class.mp456.94MB
11 - Creating AI Perception and Stimuli - Adding Audio to Contextualize Stimuli for the Player.mp454.37MB
33 - Creating the Suspicious State - Creating Reactive Behavior in the Suspicious Task.mp451.04MB
23 - Creating the State Machine and Awareness System - Setting up a Stat Debugger and Testing the Basic Awareness.mp451.4MB
26 - Creating the Patrolling State and Patrol Paths - Improving the Patrol Path Construction Script for Design.mp468.84MB