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Digital.Tutors.Introduction.to.3dsMax.2011

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种子名称: Digital.Tutors.Introduction.to.3dsMax.2011
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文件数目: 91个文件
文件大小: 3.53 GB
收录时间: 2010-12-24 00:36
已经下载: 3
资源热度: 84
最近下载: 2024-5-8 18:44

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Digital.Tutors.Introduction.to.3dsMax.2011.torrent
  • 1. Introduction and Project Overview.flv9.76MB
  • 10. Working with projects.flv24.64MB
  • 11. Modeling Overview.flv8.69MB
  • 12. Building the basic shape of the engine shell.flv43.79MB
  • 13. Finishing the engine shell.flv42.07MB
  • 14. Detailing the engine shell using existing geometry.flv50.28MB
  • 15. Using splines and modifiers to add sharp panels.flv42.79MB
  • 16. Adding the fan blades using an Array.flv39.48MB
  • 17. Building the back of the engine with NURBS.flv33.89MB
  • 18. Modeling a series of pipes.flv44.03MB
  • 19. Building the engine nozzle.flv29.45MB
  • 2. Overview of the User Interface.flv24.03MB
  • 20. Building the power coupling with splines.flv44.13MB
  • 21. Building the side fine and cable connector.flv34.57MB
  • 22. Adding bolts using Object Paint.flv52.22MB
  • 23. Building the back of the pod.flv82.72MB
  • 24. Building the base of the pod.flv48.68MB
  • 25. Modeling the main cockpit.flv55.46MB
  • 26. Adding the back of the cockpit.flv67.79MB
  • 27. Using splines to build detail around the cockpit.flv47.82MB
  • 28. Modeling the lower racer structure.flv51.24MB
  • 29. Adding final detail to the racer.flv53.26MB
  • 3. Navigating the viewports.flv29.61MB
  • 30. Modeling the front fins with splines.flv37.17MB
  • 31. Adding cables to the racer.flv46.95MB
  • 32. Materials and Texturing Overview.flv8.13MB
  • 33. Using the Material Editors.flv48.62MB
  • 34. Applying materials.flv49.68MB
  • 35. Adding Gradient Ramps.flv54MB
  • 36. Applying multiple materials to objects.flv57.54MB
  • 37. Adding preset materials.flv52.43MB
  • 38. Working with procedural texture maps.flv54.27MB
  • 39. Working with UVs.flv65.09MB
  • 4. Using the Command Panel.flv16.74MB
  • 40. Working with bitmap textures.flv32.04MB
  • 41. Adding bump maps.flv32.01MB
  • 42. Modulating specular color.flv39.14MB
  • 43. Combining textures with the Composite Map.flv46.51MB
  • 44. Using the Viewport Canvas.flv39.81MB
  • 45. Adding a glow to the model.flv41.98MB
  • 46. Rigging and Animation Overview.flv9.05MB
  • 47. Building controls for the pod racer.flv34.88MB
  • 48. Finishing the pod racer's controls.flv77.42MB
  • 49. Organizing the scene with the Layer Manager.flv35.68MB
  • 5. Creating your first object.flv27.53MB
  • 50. Working with the Schematic View.flv55.76MB
  • 51. Modifying an object's pivot.flv23.87MB
  • 52. Creating custom parameters.flv40.97MB
  • 53. Wiring parameters.flv34.61MB
  • 54. Writing your first expression.flv52.68MB
  • 55. Using an expression to automate an engine idle.flv36.39MB
  • 56. Rigging the engine cables with bones.flv58.19MB
  • 57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv38.26MB
  • 58. Finishing the cable rig.flv65.63MB
  • 59. Correcting the deformations of the cables.flv46.51MB
  • 6. Transforming objects.flv28.48MB
  • 60. Randomizing the engine idles with the Noise Float controller.flv32.37MB
  • 61. Make the rig more animator-friendly.flv22.4MB
  • 62. Locking controllers and Finishing the pod racer rig.flv20.93MB
  • 63. The basics of setting keyframes in Max.flv38.8MB
  • 64. Understanding the Curve Editor.flv45.55MB
  • 65. Cycling animations in Max.flv30.97MB
  • 66. Animating objects along a path.flv50.23MB
  • 67. Animating with Autokey.flv37.89MB
  • 68. Editing keys on the Track Bar.flv20.7MB
  • 69. Previewing animations in real-time.flv18.06MB
  • 7. Viewing Geometry.flv23.62MB
  • 70. Dynamics Overview.flv6.55MB
  • 71. Adding initial particle dynamics to our pod racer.flv37.29MB
  • 72. Adding forces to 3ds Max particles.flv30.63MB
  • 73. Setting up initial shading for smoke particles.flv28.53MB
  • 74. Finalizing the shading network for our smoke particles.flv45.83MB
  • 75. Duplicating particle emitters in 3ds Max.flv33.08MB
  • 76. Starting to create an animated lightning bolt in 3ds Max.flv33.67MB
  • 77. Creating control objects for the animated lightning bolt.flv38.78MB
  • 78. Finalizing the movement and the materials for the lightning bolt.flv35.22MB
  • 79. Lighting and Rendering Overview.flv7.06MB
  • 8. Working with the modifier stack.flv37.87MB
  • 80. Overview of the various 3ds Max light types.flv21.11MB
  • 81. Exploring the parameters of 3ds Max lights.flv43.38MB
  • 82. Switching the 3ds Max rendering engine.flv18.77MB
  • 83. Working with Shadow Maps in 3ds Max.flv28.81MB
  • 84. Using Raytrace shadows in 3ds Max.flv32.61MB
  • 85. Matching 3ds Max camera to a live-action background.flv25.01MB
  • 86. Rendering photographic environments in 3ds Max.flv27.49MB
  • 87. Matching lights to a photographic environment.flv39.51MB
  • 88. Using the 3ds Max Skylight to create secondary lighting.flv29.3MB
  • 89. Rendering an animated sequence from 3ds Max.flv32.48MB
  • 9. Saving Files and File Types.flv15.34MB
  • project_files/pod_racer_animationPreview.avi1.06MB
  • project_files/pod_racer_previewanimation.avi1.1MB