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[FreeAllCourse.Com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity

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种子名称: [FreeAllCourse.Com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity
文件类型: 视频
文件数目: 58个文件
文件大小: 3.09 GB
收录时间: 2021-3-18 03:37
已经下载: 3
资源热度: 199
最近下载: 2024-6-25 13:33

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[FreeAllCourse.Com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity.torrent
  • 1. Introduction/1. Introduction.mp460.65MB
  • 1. Introduction/2. Join the H3D Student Community.mp428.1MB
  • 1. Introduction/4. Not So Scary Vector Mathematics.mp457.33MB
  • 1. Introduction/7. Important Note Regarding Unity Updates to FBX Model Importing.mp413.2MB
  • 10. Goal-Orientated Action Planning/1. Introduction to GOAP.mp413.14MB
  • 10. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp435.79MB
  • 10. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp430.37MB
  • 10. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp417.54MB
  • 10. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp434.9MB
  • 11. End Words/1. Where To Now.mp4250.53MB
  • 2. Moving/1. Vectors and Moving in a Straight Line.mp429.6MB
  • 2. Moving/2. Traveling to a Goal Location.mp435.03MB
  • 2. Moving/3. Pushing the Character Forward.mp460.36MB
  • 2. Moving/4. Slerping.mp420.89MB
  • 2. Moving/5. About Animation and Translation.mp436.15MB
  • 2. Moving/6. Waypoints.mp435.69MB
  • 3. Cars/1. Unity's Waypoint System.mp446.82MB
  • 3. Cars/2. Car Racing with Waypoints.mp448.3MB
  • 3. Cars/3. Customising Car Behaviours.mp433.06MB
  • 3. Cars/4. Unity's Vehicle System.mp487.92MB
  • 4. Waypoints/1. Graph Theory and Pathfinding.mp435.83MB
  • 4. Waypoints/2. Pathfinding through Waypoints.mp457.57MB
  • 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp431.15MB
  • 5. NavMeshes/1. NavMesh Basics.mp432.65MB
  • 5. NavMeshes/2. From Waypoints to NavMesh.mp428.04MB
  • 5. NavMeshes/3. NavMesh Agents Part 1.mp472.36MB
  • 5. NavMeshes/4. NavMesh Agents Part 2.mp453.37MB
  • 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4102.71MB
  • 5. NavMeshes/7. Animating on a NavMesh.mp466.21MB
  • 5. NavMeshes/8. Syncing Animation Speed with NavMesh Agent Speed.mp470.32MB
  • 5. NavMeshes/9. Multiple NavMeshes for Different Agent Sizes.mp481.92MB
  • 6. Autonomously Moving Agents/1. Seek and Flee.mp482.96MB
  • 6. Autonomously Moving Agents/2. Pursuit.mp485.51MB
  • 6. Autonomously Moving Agents/3. Evade.mp428.31MB
  • 6. Autonomously Moving Agents/4. Wander.mp482.06MB
  • 6. Autonomously Moving Agents/5. Hide Part 1.mp4103.63MB
  • 6. Autonomously Moving Agents/6. Hide Part 2.mp4143.53MB
  • 6. Autonomously Moving Agents/7. Complex Behaviours.mp477.64MB
  • 6. Autonomously Moving Agents/8. Behaviour Challenge.mp478.39MB
  • 7. Moving As One/1. Crowd Simulation.mp458.36MB
  • 7. Moving As One/2. Creating a City Crowd Part 1.mp460.74MB
  • 7. Moving As One/3. Creating a City Crowd Part 2.mp454.52MB
  • 7. Moving As One/4. Fleeing.mp472.97MB
  • 7. Moving As One/5. Flocking Part 1.mp457.12MB
  • 7. Moving As One/6. Flocking Part 2.mp472.81MB
  • 7. Moving As One/7. Flocking Part 3.mp482.31MB
  • 8. Let's Start Thinking/1. Line of Sight.mp460.77MB
  • 8. Let's Start Thinking/2. Finite State Machines Part 1.mp431.44MB
  • 8. Let's Start Thinking/3. Finite State Machines Part 2.mp437.74MB
  • 8. Let's Start Thinking/4. Finite State Machines Part 3.mp427.56MB
  • 8. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp427.06MB
  • 9. Behaviour Trees/1. Introduction to Behaviour Trees.mp417.18MB
  • 9. Behaviour Trees/2. Sequence Nodes Part 1.mp450.91MB
  • 9. Behaviour Trees/3. Sequence Nodes Part 2.mp448.86MB
  • 9. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp432.46MB
  • 9. Behaviour Trees/5. Selector Nodes.mp416.24MB
  • 9. Behaviour Trees/6. More Logic for Complex Behaviours.mp422.92MB
  • 9. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp447.02MB