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Digital Tutors - Pushing Your Character Rigs Beyond the Basics in Maya

种子简介

种子名称: Digital Tutors - Pushing Your Character Rigs Beyond the Basics in Maya
文件类型:
文件数目: 61个文件
文件大小: 4.94 GB
收录时间: 2014-1-28 15:54
已经下载: 3
资源热度: 152
最近下载: 2024-12-16 22:14

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种子包含的文件

Digital Tutors - Pushing Your Character Rigs Beyond the Basics in Maya.torrent
  • 01. Introduction and project overview.mp49.41MB
  • 02. Creating the leg bones.mp482.85MB
  • 03. Finishing our leg chains.mp445.4MB
  • 04. Creating a tool to reset the orientation of joints with Python.mp446.88MB
  • 05. Setting up a joint chain for the torso.mp492.48MB
  • 06. Creating a tool that will quickly segment bones.mp4109.54MB
  • 07. Using our Joint Resolution Tool to segment the character's spine.mp419.66MB
  • 08. Adding a head bone.mp416.14MB
  • 09. Creating our clavicle and arm bones.mp493.61MB
  • 10. Adding hand bones.mp472.2MB
  • 11. Creating a joint chain for the thumb and mirroring the arm.mp472.47MB
  • 12. Maintaining volume in the knees and elbows.mp488.04MB
  • 13. Setting up twist systems for the shins.mp450.09MB
  • 14. Finishing the twist systems for the shins.mp4111.07MB
  • 15. Developing counter-twist systems for the thighs.mp492.11MB
  • 16. Finalizing the counter-twist rigs for the thighs.mp459.28MB
  • 17. Adding twist systems to the forearms.mp495.2MB
  • 18. Counter-twisting the shoulders.mp495.35MB
  • 19. Preserving volume in the buttocks.mp468.28MB
  • 20. Finishing our buttocks systems.mp464.28MB
  • 21. Twist joints for the neck.mp471.44MB
  • 22. Binding the character's head.mp4148.09MB
  • 23. Deforming the hair.mp419.02MB
  • 24. Skinning the arms.mp4129.85MB
  • 25. Creating a proxy cage to skin complex geometry faster.mp484.8MB
  • 26. Finishing the shirt's proxy cage.mp482.25MB
  • 27. Finalizing our proxy cage.mp4107.68MB
  • 28. Connecting our proxy cage to the shirt.mp456.93MB
  • 29. Refining the deformations of the shirt.mp4111.05MB
  • 30. Improving the deformations of the shoulders.mp449.97MB
  • 31. Skinning the pants and shoes.mp4112.84MB
  • 32. Mirroring the weights of the torso and legs.mp481.01MB
  • 33. Cleaning up our scene.mp418.66MB
  • 34. Setting up foot roll systems.mp486.38MB
  • 35. Creating an efficient grouping tool with Python.mp453.54MB
  • 36. Finalizing our foot roll systems.mp456.84MB
  • 37. Designing leg controls.mp456.8MB
  • 38. Adding secondary foot controls.mp479.76MB
  • 39. Finishing our secondary foot controls.mp485.73MB
  • 40. Building an automated foot roll system.mp4124.08MB
  • 41. Knee controls.mp491MB
  • 42. Dynamically parenting the legs.mp469.77MB
  • 43. Adding Connect Curves to the knees.mp485.87MB
  • 44. Controlling the spine.mp4102.5MB
  • 45. Translating the spine.mp4140.56MB
  • 46. Twisting the spine.mp4155.26MB
  • 47. Adding a secondary hip control.mp474.14MB
  • 48. Creating a control that will drive both the neck and head.mp4111.9MB
  • 49. Rigging the clavicles.mp472.73MB
  • 50. Arm controls.mp447.44MB
  • 51. Finalizing the arm controls.mp4151.74MB
  • 52. Controlling the elbows.mp479.25MB
  • 53. Dynamically parenting the arms.mp430.77MB
  • 54. Rigging Auto Clavicles.mp474.45MB
  • 55. Finishing our Auto Clavicle systems.mp440.47MB
  • 56. Creating finger controls.mp494.73MB
  • 57. Cleaning up the finger controls.mp467.29MB
  • 58. Finishing our finger controls.mp4116.14MB
  • 59. Connecting the hand controls and creating signature hand poses.mp464MB
  • 60. Wrapping up the control rig.mp4103.59MB
  • Project_Files.rar288.69MB