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[FreeCourseSite.com] Udemy - Unreal Multiplayer Mastery – Online Game Development In C++

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种子名称: [FreeCourseSite.com] Udemy - Unreal Multiplayer Mastery – Online Game Development In C++
文件类型: 视频
文件数目: 102个文件
文件大小: 5.08 GB
收录时间: 2018-11-29 00:38
已经下载: 3
资源热度: 250
最近下载: 2024-6-22 20:12

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[FreeCourseSite.com] Udemy - Unreal Multiplayer Mastery – Online Game Development In C++.torrent
  • 01 Puzzle Platforms - Connecting Players/001 Course Promo.mp429.11MB
  • 01 Puzzle Platforms - Connecting Players/002 Introduction to Puzzle Platforms.mp431.49MB
  • 01 Puzzle Platforms - Connecting Players/003 Connecting Two Players.mp447.54MB
  • 01 Puzzle Platforms - Connecting Players/004 How to Be an Active Student.mp444.82MB
  • 01 Puzzle Platforms - Connecting Players/005 Surveying the Multiplayer Space.mp425.45MB
  • 01 Puzzle Platforms - Connecting Players/006 Meet the Client-Server Model.mp475.61MB
  • 01 Puzzle Platforms - Connecting Players/007 Detecting Where Code is Running.mp466.31MB
  • 01 Puzzle Platforms - Connecting Players/008 Authority and Replication.mp494.69MB
  • 01 Puzzle Platforms - Connecting Players/009 Widgets For FVector Properties.mp464.19MB
  • 01 Puzzle Platforms - Connecting Players/010 Sending The Platform Back.mp449.82MB
  • 01 Puzzle Platforms - Connecting Players/011 Set Up A Simple Puzzle.mp486.35MB
  • 01 Puzzle Platforms - Connecting Players/012 Playing Over The Internet.mp452.61MB
  • 01 Puzzle Platforms - Connecting Players/013 Set Up A Platform Trigger.mp458.41MB
  • 01 Puzzle Platforms - Connecting Players/014 Handling Overlap Events In C++.mp457.02MB
  • 01 Puzzle Platforms - Connecting Players/015 Activating Platforms From Triggers.mp4106.53MB
  • 01 Puzzle Platforms - Connecting Players/016 When To Use A GameInstance.mp451.69MB
  • 01 Puzzle Platforms - Connecting Players/017 Console Commands With Exec.mp454.75MB
  • 01 Puzzle Platforms - Connecting Players/018 Hosting Servers With ServerTravel.mp480.71MB
  • 01 Puzzle Platforms - Connecting Players/019 Joining Servers With ClientTravel.mp445.09MB
  • 01 Puzzle Platforms - Connecting Players/020 Sharing Your Game On Itch_io.mp460.17MB
  • 01 Puzzle Platforms - Connecting Players/021 Puzzle Platforms Wrap-up.mp421.86MB
  • 02 Menu System - Polishing Our Game/022 Introduction to Menu System.mp416.28MB
  • 02 Menu System - Polishing Our Game/023 Create a Menu Blueprint.mp456.89MB
  • 02 Menu System - Polishing Our Game/024 Accessing UI Classes in C++.mp458.87MB
  • 02 Menu System - Polishing Our Game/025 Load And Display UMG In C++.mp432.27MB
  • 02 Menu System - Polishing Our Game/026 Changing UI Input Modes.mp439.34MB
  • 02 Menu System - Polishing Our Game/027 Advanced UMG Widget Layout.mp475.9MB
  • 02 Menu System - Polishing Our Game/028 Custom Buttons And Fonts.mp462.65MB
  • 02 Menu System - Polishing Our Game/029 Solution_ Custom Buttons And Fonts.mp428.52MB
  • 02 Menu System - Polishing Our Game/030 Connecting UMG to C++.mp429.51MB
  • 02 Menu System - Polishing Our Game/031 Initialisers and UButton Callbacks.mp433.77MB
  • 02 Menu System - Polishing Our Game/032 Interfaces To Invert Dependencies.mp439.43MB
  • 02 Menu System - Polishing Our Game/033 Solution_ Injecting Dependencies.mp418.75MB
  • 02 Menu System - Polishing Our Game/034 Deactivating Menus.mp431.54MB
  • 02 Menu System - Polishing Our Game/035 Sub-Menus With Widget Switchers.mp424.31MB
  • 02 Menu System - Polishing Our Game/036 Solution_ Styling Our Sub-Menu.mp442.88MB
  • 02 Menu System - Polishing Our Game/037 Navigating Menus In C++.mp445.87MB
  • 02 Menu System - Polishing Our Game/038 Reading Text Fields From C++.mp472.14MB
  • 02 Menu System - Polishing Our Game/039 Challenge_ Loading In-Game Menus.mp470.2MB
  • 02 Menu System - Polishing Our Game/040 Challenge_ Leaving A Server.mp447.26MB
  • 02 Menu System - Polishing Our Game/041 Quitting A Game From C++.mp442.29MB
  • 02 Menu System - Polishing Our Game/042 Menu System Wrap-up.mp415.64MB
  • 03 Steam Multiplayer/043 Introduction to Steam Multiplayer.mp416.03MB
  • 03 Steam Multiplayer/044 Getting The Steamworks SDK.mp425.99MB
  • 03 Steam Multiplayer/045 Building SpaceWar In Visual Studio.mp449.49MB
  • 03 Steam Multiplayer/046 Building SpaceWar In Xcode.mp433.67MB
  • 03 Steam Multiplayer/047 Testing Steam Lobbies.mp437.6MB
  • 03 Steam Multiplayer/048 The Online Sub-System.mp436.48MB
  • 03 Steam Multiplayer/049 NULL Sub-System For Testing.mp429.8MB
  • 03 Steam Multiplayer/050 Memory Management In C++.mp430.39MB
  • 03 Steam Multiplayer/051 Creating Online Sessions.mp459.08MB
  • 03 Steam Multiplayer/052 Destroying Online Sessions.mp442.61MB
  • 03 Steam Multiplayer/053 Finding Online Sessions.mp441.76MB
  • 03 Steam Multiplayer/054 Query Parameters & Session Settings.mp443.34MB
  • 03 Steam Multiplayer/055 Lists Of Widgets With ScrollBox.mp467.45MB
  • 03 Steam Multiplayer/056 Populating The Server List.mp465.51MB
  • 03 Steam Multiplayer/057 Selecting A Server.mp454MB
  • 03 Steam Multiplayer/058 Joining A Session.mp467.89MB
  • 03 Steam Multiplayer/059 Enabling The Steam OSS.mp452.03MB
  • 03 Steam Multiplayer/060 _Presence_ For Steam Lobbies.mp451.82MB
  • 03 Steam Multiplayer/061 Row Selection In Lists.mp455.64MB
  • 03 Steam Multiplayer/062 Displaying Search Result Properties.mp473.09MB
  • 03 Steam Multiplayer/063 Debugging The Search Results.mp447.69MB
  • 03 Steam Multiplayer/064 Custom Session Settings.mp464.59MB
  • 03 Steam Multiplayer/065 Continued_ Custom Session Settings.mp452.78MB
  • 03 Steam Multiplayer/066 GameMode And Multiplayer.mp475.51MB
  • 03 Steam Multiplayer/067 Enabling Seamless Travel.mp471.56MB
  • 03 Steam Multiplayer/068 Debugging Engine Code.mp473.5MB
  • 03 Steam Multiplayer/069 Starting A Session.mp493.71MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/000 Advanced Cheat Protection.mp464.37MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/070 Creating A Go-Kart Pawn.mp460.96MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/071 Understanding Forces And Movement.mp437.65MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/072 Blocking Movement Without Physics.mp450.55MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/073 Rotations With Quaternions.mp456.09MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/074 Simulating Air Resistance.mp449.8MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/075 Simulating Rolling Resistance.mp444.1MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/076 Steering And Turning Circles.mp456.53MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/077 Server Functions & Cheat Protection.mp461.7MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/078 AutonomousProxy vs SimulatedProxy.mp465.9MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/079 Sources Of Simulation Error.mp432.72MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/080 Replicating Variables From The Server.mp472.58MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/081 Triggering Code On Replication.mp455.5MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/082 Smooth Simulated Proxies.mp424.64MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/083 Simulating Lag And Packet Loss.mp456.95MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/084 Replay Autonomous Moves.mp424.84MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/085 Planning Client-Side Prediction.mp447.93MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/086 Replicating Structs.mp459.28MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/087 Simulating A Move.mp442.3MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/088 Unacknowledged Move Queue.mp454.78MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/089 Simulating Unacknowledged Moves.mp447.16MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/090 Fixing SimulatedProxy Prediction.mp447.45MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/091 Refactoring Into Components.mp442.26MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/092 Extracting A Movement Component.mp466.65MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/093 Extracting A Replication Component.mp475.35MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/094 Decoupling Movement & Replication.mp445.14MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/095 Linear Interpolation For Position.mp428.23MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/096 FMath__Lerp For Client Interpolation.mp479.08MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/097 FQuat__Slerp For Rotation.mp440.24MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/098 Hermite Cubic Spline Interpolation.mp419.28MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/099 FMath__CubicInterp For Velocity.mp459.79MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/100 Refactoring With Structs.mp464.54MB
  • 04 Krazy Karts - State Synchronisation And Interpolation/101 Client Interpolation Mesh Offset.mp469.55MB