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Udemy - Complete C# Unity Developer 2D Learn to Code Making Games

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种子名称: Udemy - Complete C# Unity Developer 2D Learn to Code Making Games
文件类型: 视频
文件数目: 319个文件
文件大小: 28.7 GB
收录时间: 2021-1-22 17:39
已经下载: 3
资源热度: 276
最近下载: 2024-12-28 10:22

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Udemy - Complete C# Unity Developer 2D Learn to Code Making Games.torrent
  • 14. Continuing Your GameDev Journey/3. About Dynamic Music.mp4400.97MB
  • 1. Introduction & Setup/2. Updating The Course.mp442.45MB
  • 1. Introduction & Setup/3. Download Unity & Visual Studio.mp448.06MB
  • 1. Introduction & Setup/4. Your First Code.mp4104.35MB
  • 1. Introduction & Setup/5. Notes For Mac Users.mp434.46MB
  • 1. Introduction & Setup/6. Community & Support.mp499.72MB
  • 1. Introduction & Setup/7. Section Wrap Up.mp49.08MB
  • 2. Number Wizard - Basic C# Coding/1. Welcome To Number Wizard Console.mp433.07MB
  • 2. Number Wizard - Basic C# Coding/2. Print To Console With Debug.Log().mp492.65MB
  • 2. Number Wizard - Basic C# Coding/3. Introducing Variables.mp469.34MB
  • 2. Number Wizard - Basic C# Coding/4. Respond To Player Input.mp4140.95MB
  • 2. Number Wizard - Basic C# Coding/5. Using if, else if & else.mp460.37MB
  • 2. Number Wizard - Basic C# Coding/6. Scope And Context Of Variables.mp484.82MB
  • 2. Number Wizard - Basic C# Coding/7. Calculate Guess Variable.mp4101.31MB
  • 2. Number Wizard - Basic C# Coding/8. Functions & Encapsulating.mp4106.15MB
  • 2. Number Wizard - Basic C# Coding/9. Number Wizard Console Wrap Up.mp428.65MB
  • 2. Number Wizard - Basic C# Coding/11. Fixing Visual Studio Problems.mp438.92MB
  • 3. Text101/1. Welcome To Text101.mp456.05MB
  • 3. Text101/2. Text101 Game Design.mp482.19MB
  • 3. Text101/3. Creating Sprites In Unity.mp4125.9MB
  • 3. Text101/4. UI Canvas & Text.mp4104.3MB
  • 3. Text101/5. Update Text Component.mp4130.97MB
  • 3. Text101/6. Game States.mp490.41MB
  • 3. Text101/7. Unity Scriptable Objects.mp466.35MB
  • 3. Text101/8. Public Methods & Return Types.mp4104.69MB
  • 3. Text101/9. Creating An Array.mp4112.08MB
  • 3. Text101/10. Manage Next States.mp479.86MB
  • 3. Text101/11. Game State Story Design.mp4127.28MB
  • 3. Text101/12. Organise State Files.mp489.22MB
  • 3. Text101/13. TextMesh Pro & Polish.mp4166.5MB
  • 3. Text101/15. Text101 Instructor Hangout #1.mp4262.92MB
  • 3. Text101/16. Publish Your WebGL Game.mp4106.06MB
  • 3. Text101/17. For Loops.mp499.36MB
  • 4. Number Wizard UI/1. Welcome To Number Wizard UI.mp437.98MB
  • 4. Number Wizard UI/2. Number Wizard UI Game Design.mp470.63MB
  • 4. Number Wizard UI/3. UI Anchors.mp495.49MB
  • 4. Number Wizard UI/4. Making Buttons.mp4127.56MB
  • 4. Number Wizard UI/5. Button Click Loads Scene.mp4102.25MB
  • 4. Number Wizard UI/6. Load All Scenes.mp452.54MB
  • 4. Number Wizard UI/7. Prepare Game Screen.mp4109.02MB
  • 4. Number Wizard UI/8. Import & Refactor Code.mp456.47MB
  • 4. Number Wizard UI/9. Using ToString().mp475.2MB
  • 4. Number Wizard UI/10. Use Random.Range().mp485.63MB
  • 4. Number Wizard UI/11. Polish & Standalone Build.mp4107.85MB
  • 4. Number Wizard UI/13. NWUI Instructor Hangout #1.mp4197.78MB
  • 5. Block Breaker/1. Welcome To Block Breaker.mp434.03MB
  • 5. Block Breaker/2. Block Breaker Game Design.mp499.56MB
  • 5. Block Breaker/3. Export & Import Package.mp497MB
  • 5. Block Breaker/4. World Units & Play Space.mp4129.56MB
  • 5. Block Breaker/5. Rigidbody & Colliders.mp497.4MB
  • 5. Block Breaker/6. Add Unity Physics Material.mp487.68MB
  • 5. Block Breaker/7. Colliders, Collision & Triggers.mp4137.45MB
  • 5. Block Breaker/8. Move Object With Mouse.mp4151.37MB
  • 5. Block Breaker/9. Limit With Mathf.Clamp().mp444.72MB
  • 5. Block Breaker/10. Distance As A Vector2.mp4106.48MB
  • 5. Block Breaker/11. Launch The Ball.mp492.27MB
  • 5. Block Breaker/13. Play Space & Gravity.mp4113.82MB
  • 5. Block Breaker/14. Destroy GameObject.mp483.43MB
  • 5. Block Breaker/15. Using Prefabs In Unity.mp4193.04MB
  • 5. Block Breaker/16. Make A Second Level.mp491.17MB
  • 5. Block Breaker/18. Fraction Too Much Friction.mp435.07MB
  • 5. Block Breaker/19. GetComponent To Play Audio.mp4106.27MB
  • 5. Block Breaker/20. Play Random Sound From Array.mp482.6MB
  • 5. Block Breaker/21. PlayClipAtPoint().mp491.61MB
  • 5. Block Breaker/22. Count Breakable Blocks.mp475.61MB
  • 5. Block Breaker/24. Win The Level & Load.mp479.69MB
  • 5. Block Breaker/25. Using Time.timeScale.mp4103.48MB
  • 5. Block Breaker/26. Add Player Score.mp470.29MB
  • 5. Block Breaker/27. Display Player Score.mp4100.95MB
  • 5. Block Breaker/28. Implement Singleton Pattern.mp4152.31MB
  • 5. Block Breaker/29. Singleton Pattern Bug Fix.mp422.95MB
  • 5. Block Breaker/31. Reset Game Session.mp481.22MB
  • 5. Block Breaker/32. Instantiate GameObject.mp4113.58MB
  • 5. Block Breaker/33. Using Tags In Unity.mp4112.81MB
  • 5. Block Breaker/34. Block Damage Levels.mp458.33MB
  • 5. Block Breaker/35. Damage Affordance.mp4132.95MB
  • 5. Block Breaker/37. Smarter maxHits Logic.mp4118.79MB
  • 5. Block Breaker/38. Prevent Boring Ball Loops.mp4115.43MB
  • 5. Block Breaker/39. Extreme! Tuning!.mp4125.97MB
  • 5. Block Breaker/40. Tune & Playtest.mp497.47MB
  • 5. Block Breaker/41. Autoplay for Playtesting.mp4125.82MB
  • 5. Block Breaker/42. Make Levels & Upload.mp469.5MB
  • 5. Block Breaker/44. Block Breaker Wrap-Up.mp452.2MB
  • 5. Block Breaker/45. Block Breaker Instructor Hangout #2.mp4342.83MB
  • 6. Laser Defender/1. Welcome To Laser Defender.mp469.6MB
  • 6. Laser Defender/2. Laser Defender Game Design.mp456.53MB
  • 6. Laser Defender/3. Set Up Project.mp4124.12MB
  • 6. Laser Defender/4. Movement & Time.deltaTime.mp4153.36MB
  • 6. Laser Defender/5. ViewPortToWorldPoint().mp4124.25MB
  • 6. Laser Defender/7. What Feature Next.mp461.56MB
  • 6. Laser Defender/8. Make Player Shoot.mp4156.25MB
  • 6. Laser Defender/9. Using Coroutines.mp484.5MB
  • 6. Laser Defender/10. Repeat Fire Coroutine.mp4102.21MB
  • 6. Laser Defender/11. GameObject Shredder.mp476.93MB
  • 6. Laser Defender/13. Create List Of Waypoints.mp4104.23MB
  • 6. Laser Defender/14. Move Enemy On Path.mp496.54MB
  • 6. Laser Defender/15. WaveConfig Scriptable Object.mp4124.01MB
  • 6. Laser Defender/16. Using A Foreach Loop.mp493.97MB
  • 6. Laser Defender/17. Spawn Multiple Enemies.mp4140.01MB
  • 6. Laser Defender/19. WaveConfig For Path & Speed.mp484.89MB
  • 6. Laser Defender/20. Spawn Multiple Enemy Waves.mp4114.04MB
  • 6. Laser Defender/21. Loop All Enemy Waves.mp446.97MB
  • 6. Laser Defender/22. Create Damage Dealer Class.mp4131.16MB
  • 6. Laser Defender/23. Destroy Enemy.mp452.68MB
  • 6. Laser Defender/25. Make Enemy Shoot.mp4126.23MB
  • 6. Laser Defender/26. Player Life And Death.mp497.62MB
  • 6. Laser Defender/27. Layer Collision Matrix.mp4128.87MB
  • 6. Laser Defender/28. Scrolling Background.mp4109.95MB
  • 6. Laser Defender/29. Introducing Particle Effects.mp4187.44MB
  • 6. Laser Defender/31. Explosion Particle Effect.mp4195.46MB
  • 6. Laser Defender/32. Trigger Sound Effects.mp4198.35MB
  • 6. Laser Defender/33. Load All The Scenes.mp4214.97MB
  • 6. Laser Defender/34. Delay For Loading Scene.mp4126.96MB
  • 6. Laser Defender/35. Music Player With Singleton.mp4107.04MB
  • 6. Laser Defender/37. Add & Display Score.mp4198.87MB
  • 6. Laser Defender/38. Display Player Health.mp475.56MB
  • 6. Laser Defender/39. New Enemy & Projectile.mp4145.67MB
  • 6. Laser Defender/40. Sorting Layer & Spinning Projectile.mp482.66MB
  • 6. Laser Defender/41. Laser Defender Wrap-Up.mp456.92MB
  • 7. Glitch Garden/1. Welcome To Glitch Garden.mp450.75MB
  • 7. Glitch Garden/2. Glitch Garden Game Design.mp498.75MB
  • 7. Glitch Garden/3. Make A Splash Screen.mp4210.61MB
  • 7. Glitch Garden/4. Scaling & Aspect Ratios.mp4188.96MB
  • 7. Glitch Garden/5. Set Up Background Playspace.mp4103.7MB
  • 7. Glitch Garden/6. World Space Canvas Mode.mp4193.09MB
  • 7. Glitch Garden/8. Intro To Animation.mp492.54MB
  • 7. Glitch Garden/9. Animator Controller & Animation.mp4126.42MB
  • 7. Glitch Garden/10. Basic Animation Transition.mp4174.84MB
  • 7. Glitch Garden/11. Intro To Keyframe Animation.mp4179.31MB
  • 7. Glitch Garden/12. Move Using transform.Translate.mp469.07MB
  • 7. Glitch Garden/14. Spawn Attackers Using Coroutine.mp499.37MB
  • 7. Glitch Garden/15. Adding Animation Events.mp4101.53MB
  • 7. Glitch Garden/16. Set Up A Defender Prefab.mp4143.91MB
  • 7. Glitch Garden/17. Instantiate From Gun Position.mp4128.68MB
  • 7. Glitch Garden/18. Make Projectile Move.mp480.1MB
  • 7. Glitch Garden/20. Health & Hurting Attackers.mp465.52MB
  • 7. Glitch Garden/21. Implementing Health & Damage.mp4104.42MB
  • 7. Glitch Garden/22. Tidy Up & Death FX.mp4125.16MB
  • 7. Glitch Garden/23. Click To Spawn Defenders.mp481.55MB
  • 7. Glitch Garden/24. Spawn At Mouse Position.mp459.17MB
  • 7. Glitch Garden/26. Snap Defenders To Grid.mp495.42MB
  • 7. Glitch Garden/27. Create Defender Selection UI.mp4175.8MB
  • 7. Glitch Garden/28. Set & Place Selected Defender.mp4113.43MB
  • 7. Glitch Garden/29. Start Our Resource System.mp4114.66MB
  • 7. Glitch Garden/30. Parent, Child & Animation.mp4148.69MB
  • 7. Glitch Garden/32. Completing Animation Challenge.mp4138.36MB
  • 7. Glitch Garden/33. Add Resources As Anim Event.mp4129.9MB
  • 7. Glitch Garden/34. Defenders Costing Resources.mp483.91MB
  • 7. Glitch Garden/35. Searching For Animation Events.mp438.18MB
  • 7. Glitch Garden/36. Instantiate As Child.mp448.82MB
  • 7. Glitch Garden/38. Attacker In My Lane.mp4130.84MB
  • 7. Glitch Garden/39. Change Animation State.mp4154.41MB
  • 7. Glitch Garden/40. One Defender Per Square.mp4155.05MB
  • 7. Glitch Garden/41. Creating Gnome Defender.mp4236.82MB
  • 7. Glitch Garden/42. Creating Gravestone Defender Race.mp490.86MB
  • 7. Glitch Garden/44. Make Our Attackers Attack.mp4174.82MB
  • 7. Glitch Garden/45. Attackers Striking Target.mp488.05MB
  • 7. Glitch Garden/46. Fantastic Mr Fox.mp4236.77MB
  • 7. Glitch Garden/47. Array For Spawning Attackers.mp482.5MB
  • 7. Glitch Garden/48. How To Be A Loser.mp4177.88MB
  • 7. Glitch Garden/50. Create A Level Timer.mp4136.4MB
  • 7. Glitch Garden/51. Create A Level Controller.mp4129.79MB
  • 7. Glitch Garden/52. A Nicer Win Experience.mp4136.12MB
  • 7. Glitch Garden/53. A Nicer Lose Experience.mp4205.83MB
  • 7. Glitch Garden/54. Handling Null Reference Exceptions.mp479.48MB
  • 7. Glitch Garden/56. Start Our Options Screen.mp4111.51MB
  • 7. Glitch Garden/57. PlayerPrefs To Save Settings.mp4115.11MB
  • 7. Glitch Garden/58. Set & Save Music Volume.mp4130.68MB
  • 7. Glitch Garden/59. Add Difficulty Levels.mp4140.34MB
  • 7. Glitch Garden/60. Quick Bug Fix - Win Condition.mp440.77MB
  • 7. Glitch Garden/62. Tidy Hierarchy = Tidy Mind.mp472.47MB
  • 7. Glitch Garden/63. Tuning Our Core Gameplay.mp494.24MB
  • 7. Glitch Garden/64. Add Star Cost To Button.mp459.29MB
  • 7. Glitch Garden/65. Creating Level Progression.mp4149.47MB
  • 7. Glitch Garden/67. Glitch Garden Wrap Up.mp447.45MB
  • 8. Updates And Important Messages/1. Message About New Content.mp455.14MB
  • 9. Bowlmaster 10-Pin Bowling/1. Introduction to Bowlmaster.mp427.5MB
  • 9. Bowlmaster 10-Pin Bowling/6. Installing Unity 5.mp422.63MB
  • 9. Bowlmaster 10-Pin Bowling/7. Creating 3D Cube Floor.mp416.88MB
  • 9. Bowlmaster 10-Pin Bowling/8. How To Install Blender.mp425.41MB
  • 9. Bowlmaster 10-Pin Bowling/9. Import Pin From Blender.mp486.34MB
  • 9. Bowlmaster 10-Pin Bowling/10. 3D Sphere As Bowling Ball.mp456.15MB
  • 9. Bowlmaster 10-Pin Bowling/11. Control Camera To Track Ball.mp436.92MB
  • 9. Bowlmaster 10-Pin Bowling/12. 3D Collisions & Convex Meshes.mp421.64MB
  • 9. Bowlmaster 10-Pin Bowling/13. Top Camera Render Texture.mp452.79MB
  • 9. Bowlmaster 10-Pin Bowling/14. Improve UI Scaling.mp442.58MB
  • 9. Bowlmaster 10-Pin Bowling/15. Simple Touch Control System.mp482.13MB
  • 9. Bowlmaster 10-Pin Bowling/16. Adding Arrows To Nudge Ball.mp478.53MB
  • 9. Bowlmaster 10-Pin Bowling/17. Animation Sub-State Machines.mp448.58MB
  • 9. Bowlmaster 10-Pin Bowling/18. Working Around Nested Prefabs.mp483.85MB
  • 9. Bowlmaster 10-Pin Bowling/19. Counting Upright Objects.mp465.76MB
  • 9. Bowlmaster 10-Pin Bowling/20. Keep Going!.mp412.09MB
  • 9. Bowlmaster 10-Pin Bowling/21. Detecting Pins Have Settled 1.mp4104.71MB
  • 9. Bowlmaster 10-Pin Bowling/22. Detecting Pins Have Settled 2.mp4106.6MB
  • 9. Bowlmaster 10-Pin Bowling/23. Sub-states & Default States.mp462.6MB
  • 9. Bowlmaster 10-Pin Bowling/24. Calling Animator Helper Scripts.mp422.89MB
  • 9. Bowlmaster 10-Pin Bowling/25. Some Debugging Tips.mp481.58MB
  • 9. Bowlmaster 10-Pin Bowling/26. About The Next Video.mp418.49MB
  • 9. Bowlmaster 10-Pin Bowling/27. Common Physics Issues.mp4104.45MB
  • 9. Bowlmaster 10-Pin Bowling/28. Tidying & Refactoring Code.mp461.83MB
  • 9. Bowlmaster 10-Pin Bowling/30. How 10-Pin Bowling Scoring Works.mp440.58MB
  • 9. Bowlmaster 10-Pin Bowling/31. Test Driven Development (TDD).mp46.19MB
  • 9. Bowlmaster 10-Pin Bowling/34. Making Your First Test Pass.mp463.34MB
  • 9. Bowlmaster 10-Pin Bowling/35. Red Green Refactor.mp444.85MB
  • 9. Bowlmaster 10-Pin Bowling/36. Finishing Our Control Code.mp495.06MB
  • 9. Bowlmaster 10-Pin Bowling/37. Failing Tests Challenge.mp449.09MB
  • 9. Bowlmaster 10-Pin Bowling/38. Bug Reporting Cycle.mp457.35MB
  • 9. Bowlmaster 10-Pin Bowling/39. Wire-Up ActionMaster.cs.mp4147.56MB
  • 9. Bowlmaster 10-Pin Bowling/40. Using OnTriggerExit().mp480.46MB
  • 9. Bowlmaster 10-Pin Bowling/41. Creating A Testable Architecture.mp420.37MB
  • 9. Bowlmaster 10-Pin Bowling/42. Tidying Before Moving On.mp481.26MB
  • 9. Bowlmaster 10-Pin Bowling/43. Refactoring Code & Tests.mp492.32MB
  • 9. Bowlmaster 10-Pin Bowling/44. A Game Manager With State.mp498.06MB
  • 9. Bowlmaster 10-Pin Bowling/45. An Epic TDD Challenge.mp455.38MB
  • 9. Bowlmaster 10-Pin Bowling/46. Realtime Bowling Scoring Solution.mp428.14MB
  • 9. Bowlmaster 10-Pin Bowling/47. Golden Copy Testing.mp436.32MB
  • 9. Bowlmaster 10-Pin Bowling/48. An Array Of UI Text.mp461.62MB
  • 9. Bowlmaster 10-Pin Bowling/49. Tracing Errors Using Console.mp466.14MB
  • 9. Bowlmaster 10-Pin Bowling/50. Try, Catch For Error Handling.mp46.55MB
  • 9. Bowlmaster 10-Pin Bowling/51. Static Classes In C#.mp446.87MB
  • 9. Bowlmaster 10-Pin Bowling/52. Unit Testing Monobehaviours.mp419.21MB
  • 9. Bowlmaster 10-Pin Bowling/53. Designing Your Own Tests.mp423.33MB
  • 9. Bowlmaster 10-Pin Bowling/54. Final Fixes & Finishing Off.mp435.6MB
  • 9. Bowlmaster 10-Pin Bowling/55. Bug Fixes & Upgrading Test Tools.mp421.51MB
  • 9. Bowlmaster 10-Pin Bowling/58. Section 8 Wrap Up.mp421.09MB
  • 10. Zombie Runner FPS/1. Introduction to Zombie Runner.mp46.06MB
  • 10. Zombie Runner FPS/5. About Unity 5.1 Features.mp450.33MB
  • 10. Zombie Runner FPS/6. Creating A Terrain.mp4188.95MB
  • 10. Zombie Runner FPS/7. First Person Character Controller.mp4126.11MB
  • 10. Zombie Runner FPS/8. Placing Trees & Details.mp4183.68MB
  • 10. Zombie Runner FPS/9. Adding A Water Table.mp4139.87MB
  • 10. Zombie Runner FPS/10. Awsome-ify Your Scene Lighting.mp4198.74MB
  • 10. Zombie Runner FPS/11. Setting Up Your Navmesh.mp4154.19MB
  • 10. Zombie Runner FPS/12. Scaling Your Characters.mp4131.83MB
  • 10. Zombie Runner FPS/13. Setup Player Spawn Points.mp424.68MB
  • 10. Zombie Runner FPS/14. Using Input Mapping.mp416.34MB
  • 10. Zombie Runner FPS/15. Adding 3D Helicopter Sound.mp435.05MB
  • 10. Zombie Runner FPS/16. Rigged “Mechanim” Animation.mp462.2MB
  • 10. Zombie Runner FPS/17. Exploring Humanoid Animation.mp4103.02MB
  • 10. Zombie Runner FPS/18. Simple Day-Night Cycle.mp437.51MB
  • 10. Zombie Runner FPS/19. Searching For Clear Area.mp4168.82MB
  • 10. Zombie Runner FPS/20. Using SendMessageUpwards.mp464.85MB
  • 10. Zombie Runner FPS/21. Inner Voice To Guide Player.mp4108.31MB
  • 10. Zombie Runner FPS/22. Using BroadcastMessage().mp413.02MB
  • 10. Zombie Runner FPS/23. Refactoring Our Message System.mp468.91MB
  • 10. Zombie Runner FPS/24. Normalizing Audio Files.mp417.09MB
  • 10. Zombie Runner FPS/25. Landing Area Prefab.mp4109.04MB
  • 10. Zombie Runner FPS/26. Compacting Your Unity Folder.mp442.54MB
  • 10. Zombie Runner FPS/29. Section 9 Wrap-Up.mp412.7MB
  • 11. Twin Sticks 2.5D/1. Welcome to Twin Sticks.mp439.66MB
  • 11. Twin Sticks 2.5D/4. Introducing Version Control.mp446.55MB
  • 11. Twin Sticks 2.5D/5. Sharing Your Game With Git.mp437.84MB
  • 11. Twin Sticks 2.5D/6. Using SourceTree & Git.mp457.88MB
  • 11. Twin Sticks 2.5D/7. Using CrossPlatformInputManager.mp460.19MB
  • 11. Twin Sticks 2.5D/8. Using Analog Gamepad (Optional).mp424.66MB
  • 11. Twin Sticks 2.5D/10. Using The RollerBall Prefab.mp425.88MB
  • 11. Twin Sticks 2.5D/11. Designing A Replay System.mp45.98MB
  • 11. Twin Sticks 2.5D/12. Class Vs Struct In C#.mp411.77MB
  • 11. Twin Sticks 2.5D/13. Creating A Replay System.mp416.37MB
  • 11. Twin Sticks 2.5D/14. Building A Game Manager.mp429.82MB
  • 11. Twin Sticks 2.5D/15. Touchscreen Joystick Control.mp445.6MB
  • 11. Twin Sticks 2.5D/16. Level Unlocks In Unity.mp436.38MB
  • 11. Twin Sticks 2.5D/17. Pausing Your Game.mp430.26MB
  • 11. Twin Sticks 2.5D/18. Reading From 2nd Stick.mp468.26MB
  • 11. Twin Sticks 2.5D/21. Section 10 Wrap-Up.mp412.48MB
  • 12. Ahoy Matey RTS/1. Section 11 Notes.mp427.16MB
  • 12. Ahoy Matey RTS/2. Section 11 Game Design Document (GDD).mp422.94MB
  • 12. Ahoy Matey RTS/3. Testing Network Games Locally.mp430.93MB
  • 12. Ahoy Matey RTS/4. Deploying Our Game Locally.mp436.33MB
  • 12. Ahoy Matey RTS/5. Introducing Network Manager.mp434.86MB
  • 12. Ahoy Matey RTS/6. Replacing Network Manager HUD.mp412.34MB
  • 12. Ahoy Matey RTS/7. About The Override Keyword.mp434.13MB
  • 12. Ahoy Matey RTS/8. Logging Client Start Requests.mp425.96MB
  • 12. Ahoy Matey RTS/9. Using NetworkTransform.mp432.45MB
  • 12. Ahoy Matey RTS/10. Networked Player Movement.mp447.4MB
  • 12. Ahoy Matey RTS/11. Multiple Players With Local Authority.mp432MB
  • 12. Ahoy Matey RTS/12. MultiPlayer Cameras.mp450.03MB
  • 12. Ahoy Matey RTS/13. Network Recap & What’s Next.mp456.22MB
  • 12. Ahoy Matey RTS/16. Section 11 Wrap-Up.mp417.52MB
  • 13. TileVania - 2D Tilemap Platformer/1. Where This Section Came From.mp4110.7MB
  • 13. TileVania - 2D Tilemap Platformer/3. Welcome To TileVania.mp4121.55MB
  • 13. TileVania - 2D Tilemap Platformer/4. TileVania Game Design.mp489.55MB
  • 13. TileVania - 2D Tilemap Platformer/5. Slicing Sprite Sheets.mp462.48MB
  • 13. TileVania - 2D Tilemap Platformer/6. Intro To Unity Tilemap.mp4177.95MB
  • 13. TileVania - 2D Tilemap Platformer/7. Unity Rule Tiles.mp4140.22MB
  • 13. TileVania - 2D Tilemap Platformer/8. Create Player Idle Animation.mp4120.68MB
  • 13. TileVania - 2D Tilemap Platformer/9. Animation States & Transitions.mp499.2MB
  • 13. TileVania - 2D Tilemap Platformer/11. Implement 2D Collision.mp4122.62MB
  • 13. TileVania - 2D Tilemap Platformer/12. Maximize Learning Value.mp462.72MB
  • 13. TileVania - 2D Tilemap Platformer/13. Move Player Horizontally.mp4105.03MB
  • 13. TileVania - 2D Tilemap Platformer/14. Flip Character Sprite.mp448.97MB
  • 13. TileVania - 2D Tilemap Platformer/15. Instructor Hangout 6.1.mp4258.24MB
  • 13. TileVania - 2D Tilemap Platformer/16. Animation State In Code.mp470.63MB
  • 13. TileVania - 2D Tilemap Platformer/18. Jumpy Jumpy.mp4139.8MB
  • 13. TileVania - 2D Tilemap Platformer/19. Jump if IsTouchingLayers.mp469.08MB
  • 13. TileVania - 2D Tilemap Platformer/20. Climb Ladder.mp4143.7MB
  • 13. TileVania - 2D Tilemap Platformer/21. Climb Ladder Tweaks.mp471.75MB
  • 13. TileVania - 2D Tilemap Platformer/22. Perspective Vs Orthographic Cameras.mp482.23MB
  • 13. TileVania - 2D Tilemap Platformer/23. Cinemachine Follow Camera.mp4147.88MB
  • 13. TileVania - 2D Tilemap Platformer/24. Cinemachine Confiner Extension.mp4119.77MB
  • 13. TileVania - 2D Tilemap Platformer/25. State-Driven Cameras.mp4190.26MB
  • 13. TileVania - 2D Tilemap Platformer/26. Prevent Wall Jump.mp497.03MB
  • 13. TileVania - 2D Tilemap Platformer/27. Making Enemies.mp4211.45MB
  • 13. TileVania - 2D Tilemap Platformer/28. Player Death.mp4202.4MB
  • 13. TileVania - 2D Tilemap Platformer/29. Adding Hazards.mp4143.09MB
  • 13. TileVania - 2D Tilemap Platformer/30. Level Flow Layout.mp4205.96MB
  • 13. TileVania - 2D Tilemap Platformer/31. Level Exit Portal.mp4139.59MB
  • 13. TileVania - 2D Tilemap Platformer/32. Start & Success Screens.mp4143.21MB
  • 13. TileVania - 2D Tilemap Platformer/33. Game Session Controller.mp4111.95MB
  • 13. TileVania - 2D Tilemap Platformer/34. Coin Pickups.mp4113.28MB
  • 13. TileVania - 2D Tilemap Platformer/35. Persistent SFX.mp4102.48MB
  • 13. TileVania - 2D Tilemap Platformer/36. Persistent Score & Lives.mp4141.82MB
  • 13. TileVania - 2D Tilemap Platformer/37. Remembering Pickups.mp4100.01MB
  • 14. Continuing Your GameDev Journey/1. Show Level Load Progress Bar.mp412.36MB
  • 14. Continuing Your GameDev Journey/2. Challenge Make Health Bar Prefab.mp447.36MB
  • 1. Introduction & Setup/1. Why You Should Buy This Course.mp452.68MB
  • 14. Continuing Your GameDev Journey/4. Our Facebook Group.mp48.14MB
  • 14. Continuing Your GameDev Journey/6. THE END.mp46.88MB
  • 14. Continuing Your GameDev Journey/8. Credits.mp411.13MB