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Talent Nurture Academy - Learn Microsoft DirectX from Scratch

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种子名称: Talent Nurture Academy - Learn Microsoft DirectX from Scratch
文件类型: 视频
文件数目: 159个文件
文件大小: 3.88 GB
收录时间: 2016-9-6 09:39
已经下载: 3
资源热度: 177
最近下载: 2024-11-16 22:20

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Talent Nurture Academy - Learn Microsoft DirectX from Scratch.torrent
  • 1 - Introduction/Introduction.mp48.49MB
  • 10 - Rendering Pipeline/Vertex Processing.mp425.84MB
  • 10 - Rendering Pipeline/Rendering Pipeline.mp416.71MB
  • 10 - Rendering Pipeline/Stream Output Stage.mp416.65MB
  • 10 - Rendering Pipeline/Stages of Rendering Pipeline.mp414.89MB
  • 10 - Rendering Pipeline/Symantics of HLSL.mp413.99MB
  • 10 - Rendering Pipeline/Intro to HLSL.mp413.37MB
  • 11 - Shader Effects/Setting up Constant Buffer.mp442.28MB
  • 11 - Shader Effects/Introduction to Shader Effects.mp430.63MB
  • 11 - Shader Effects/Constant Buffers and Shaders Effect.mp428.63MB
  • 11 - Shader Effects/Upgrading Pixel Shader.mp427.86MB
  • 11 - Shader Effects/Recreating the Vertex Shader.mp427.41MB
  • 11 - Shader Effects/Constant Buffer Alignment.mp426.32MB
  • 11 - Shader Effects/Simple effects.mp426.1MB
  • 11 - Shader Effects/Advanced Parameters.mp424.9MB
  • 11 - Shader Effects/Constant Buffer Alignment Continues.mp422.22MB
  • 12 - Transformations/Putting the Codes in Practice.mp439.48MB
  • 12 - Transformations/World Transformation.mp428.44MB
  • 12 - Transformations/Combining Translation, Rotation and Scaling Matrices.mp423.65MB
  • 12 - Transformations/Introduction to 3D Transformation.mp421.43MB
  • 12 - Transformations/Final Transformation.mp420.93MB
  • 12 - Transformations/Matrices.mp420.7MB
  • 12 - Transformations/Understanding the Combination.mp420.68MB
  • 12 - Transformations/Field of View.mp419.98MB
  • 12 - Transformations/Scaling and Different Transformation.mp415.59MB
  • 13 - Depth Rendering/Add Code to the Solution.mp455.2MB
  • 13 - Depth Rendering/Coding Continues.mp445.03MB
  • 13 - Depth Rendering/How to implement Depth Buffer.mp434.84MB
  • 13 - Depth Rendering/Introduction.mp423.82MB
  • 13 - Depth Rendering/Depth Buffer Coding.mp419.39MB
  • 13 - Depth Rendering/Setting up the Depth Buffer.mp415.39MB
  • 14 - Modelling Objects/Creating Index Buffer Coding.mp440.22MB
  • 14 - Modelling Objects/Creating simple Models.mp438.29MB
  • 14 - Modelling Objects/Introduction to Modelling Objects.mp435.29MB
  • 14 - Modelling Objects/Conclusion.mp433.53MB
  • 14 - Modelling Objects/Coding Continues.mp431.19MB
  • 15 - Customizing Rasterizer/Changing Objects.mp450.48MB
  • 15 - Customizing Rasterizer/Introduction.mp439.23MB
  • 15 - Customizing Rasterizer/Coding.mp434.25MB
  • 15 - Customizing Rasterizer/Coding Continues.mp429.8MB
  • 16 - Colour Blending/Adding Code for different Depth renders.mp450.2MB
  • 16 - Colour Blending/Setting up Continues.mp436.77MB
  • 16 - Colour Blending/Destination Colours.mp424.4MB
  • 16 - Colour Blending/SRC Blend and Destination Blend.mp422.54MB
  • 16 - Colour Blending/Introduction to Colour Blending.mp420.47MB
  • 16 - Colour Blending/Depth Operations.mp419.47MB
  • 16 - Colour Blending/Setting up the Blend States.mp417.87MB
  • 16 - Colour Blending/Blend States.mp417.2MB
  • 17 - DirectX Texture/Adding the Code.mp453.68MB
  • 17 - DirectX Texture/Coding Texture.mp449.42MB
  • 17 - DirectX Texture/WIC.mp434.3MB
  • 17 - DirectX Texture/Vertex Shader.mp423.25MB
  • 17 - DirectX Texture/Texture Address Modes.mp420.09MB
  • 17 - DirectX Texture/Introduction.mp419.5MB
  • 17 - DirectX Texture/WIC Texture Loader.mp419.47MB
  • 17 - DirectX Texture/Passing the Texture.mp419.14MB
  • 17 - DirectX Texture/types of Filters.mp417.16MB
  • 17 - DirectX Texture/Controlling Mip Map Levels.mp414.46MB
  • 17 - DirectX Texture/Sampling of Texture.mp413.27MB
  • 17 - DirectX Texture/Create DDS Texture.mp412.69MB
  • 17 - DirectX Texture/Setting Sampler Objects.mp411.79MB
  • 18 - DirectX Quaternions/Multiplying Quaternions.mp435.48MB
  • 18 - DirectX Quaternions/Quaternions Continues.mp431.15MB
  • 18 - DirectX Quaternions/Adding and Subtracting Complex Numbers.mp428.19MB
  • 18 - DirectX Quaternions/Raising Imaginary Numbers to Power.mp422.8MB
  • 18 - DirectX Quaternions/DirectX Primer on CPP.mp422.3MB
  • 18 - DirectX Quaternions/Discriminant.mp420.59MB
  • 18 - DirectX Quaternions/Lets Talk about Quaternions.mp419.86MB
  • 18 - DirectX Quaternions/CPP Final.mp415.84MB
  • 18 - DirectX Quaternions/Introduction.mp413.98MB
  • 2 - Vector Algebra Basics for DirectX/Vectors Operations.mp420.84MB
  • 2 - Vector Algebra Basics for DirectX/Introduction to Vector.mp420.46MB
  • 2 - Vector Algebra Basics for DirectX/Cross Product Example.mp418.93MB
  • 2 - Vector Algebra Basics for DirectX/More on Dot Products.mp418.6MB
  • 2 - Vector Algebra Basics for DirectX/3D Case Continues.mp417.42MB
  • 2 - Vector Algebra Basics for DirectX/Orthogonalization.mp417.15MB
  • 2 - Vector Algebra Basics for DirectX/Orthogonalization with Cross Product.mp417.13MB
  • 2 - Vector Algebra Basics for DirectX/Magnitude and Unit Vectors.mp415.72MB
  • 2 - Vector Algebra Basics for DirectX/Vector Dot Products.mp415.07MB
  • 2 - Vector Algebra Basics for DirectX/Cross Product.mp413.99MB
  • 2 - Vector Algebra Basics for DirectX/3D Case.mp413.83MB
  • 2 - Vector Algebra Basics for DirectX/More on Vector Operations.mp413.6MB
  • 2 - Vector Algebra Basics for DirectX/Summarizing.mp413.44MB
  • 2 - Vector Algebra Basics for DirectX/Vector Coordinates.mp413.19MB
  • 2 - Vector Algebra Basics for DirectX/Computing the Magnitude.mp49.87MB
  • 2 - Vector Algebra Basics for DirectX/Vectors Operations Continues, Vector Multiplications.mp49.35MB
  • 2 - Vector Algebra Basics for DirectX/Cross Products for 2D Vectors.mp48.21MB
  • 2 - Vector Algebra Basics for DirectX/Translation of Vector.mp48.17MB
  • 3 - Matrix Algebra/Matrix Multiplications.mp423.03MB
  • 3 - Matrix Algebra/Row Vector and Column Vector in Matrix.mp422.37MB
  • 3 - Matrix Algebra/Determinant Continues.mp421.8MB
  • 3 - Matrix Algebra/Introduction to Matrix Algebra.mp420.64MB
  • 3 - Matrix Algebra/Vector Matrix Multiplication.mp420.33MB
  • 3 - Matrix Algebra/Solving a Few Examples in Matrix.mp419.82MB
  • 3 - Matrix Algebra/Adjoint of Matrix.mp418.63MB
  • 3 - Matrix Algebra/Important Points.mp418.16MB
  • 3 - Matrix Algebra/Identity Matrix.mp417.43MB
  • 3 - Matrix Algebra/Determinant of Matrix.mp416.42MB
  • 3 - Matrix Algebra/Looking at Example.mp416.12MB
  • 3 - Matrix Algebra/Summary and Conclusion.mp413.05MB
  • 3 - Matrix Algebra/Inverse of a Matrix.mp411.9MB
  • 3 - Matrix Algebra/Summarizing Matrix Algebra.mp49.35MB
  • 3 - Matrix Algebra/Different Types of Matrices.mp48.91MB
  • 4 - Linear Transformation/Orthogonal Matrix.mp427.7MB
  • 4 - Linear Transformation/Rotation Matrix.mp426.82MB
  • 4 - Linear Transformation/Matrix Representation Continues.mp425.94MB
  • 4 - Linear Transformation/Transformation Continues.mp424.65MB
  • 4 - Linear Transformation/Introduction.mp424.56MB
  • 4 - Linear Transformation/Summarizing Linear Transformation.mp423.83MB
  • 4 - Linear Transformation/Scaling and Rotation Continues.mp422.66MB
  • 4 - Linear Transformation/Transformation.mp422.33MB
  • 4 - Linear Transformation/Matrix Representation of Linear Transformation.mp422.23MB
  • 4 - Linear Transformation/Different Coordinates.mp419.61MB
  • 4 - Linear Transformation/Coordinate Transformation.mp419.33MB
  • 4 - Linear Transformation/Change of Coordinate System.mp416.91MB
  • 4 - Linear Transformation/Scaling and Rotation.mp416.13MB
  • 4 - Linear Transformation/Summarizing Continues.mp415.17MB
  • 4 - Linear Transformation/Linear Transformation Conclusion.mp413.39MB
  • 4 - Linear Transformation/Coordinate Changing System.mp412.56MB
  • 4 - Linear Transformation/3 Frames of references.mp48.34MB
  • 5 - DirectX/Coding Explanation.mp445.86MB
  • 5 - DirectX/Wrting the Functions.mp443.24MB
  • 5 - DirectX/How they work on Windows.mp440.57MB
  • 5 - DirectX/Game Components.mp437.22MB
  • 5 - DirectX/Building up Windows Application.mp434.5MB
  • 5 - DirectX/Explaining Codes.mp432.59MB
  • 5 - DirectX/DirectX Project.mp429.89MB
  • 5 - DirectX/Events.mp425.83MB
  • 5 - DirectX/Current Points.mp422.58MB
  • 5 - DirectX/The Parts of the Game.mp421.06MB
  • 5 - DirectX/Introduction.mp420.3MB
  • 6 - Life Cycle of an Application/More efficient Event Loop.mp449.8MB
  • 6 - Life Cycle of an Application/Hello World App.mp444.04MB
  • 6 - Life Cycle of an Application/Game Life Cycle Chart Diagram.mp412.29MB
  • 6 - Life Cycle of an Application/Introduction to Life Cycle.mp48.84MB
  • 7 - Entering the world of 3D Graphics/Writing DirectX Codes.mp442.55MB
  • 7 - Entering the world of 3D Graphics/Coding Continues.mp432.64MB
  • 7 - Entering the world of 3D Graphics/Primitives.mp424.1MB
  • 7 - Entering the world of 3D Graphics/DXGI.mp418.88MB
  • 7 - Entering the world of 3D Graphics/Entering the world of 3D Graphics.mp417.57MB
  • 7 - Entering the world of 3D Graphics/Graphics Concepts.mp417.08MB
  • 8 - Direct 3D/Creating a Render Target.mp451.78MB
  • 8 - Direct 3D/Swap effects.mp442.49MB
  • 8 - Direct 3D/Swap Chain Continues.mp441.38MB
  • 8 - Direct 3D/Rendering Frames.mp440.41MB
  • 8 - Direct 3D/Lets Create a Swap Chain.mp437.83MB
  • 8 - Direct 3D/Swap Chain.mp436.15MB
  • 8 - Direct 3D/Direct 3D.mp432.89MB
  • 8 - Direct 3D/Different D3D Flags.mp427.47MB
  • 9 - DirectX Drawing a Triangle/Input Layout.mp444.03MB
  • 9 - DirectX Drawing a Triangle/Creating a new Function.mp439.61MB
  • 9 - DirectX Drawing a Triangle/Vertex Layout.mp438.85MB
  • 9 - DirectX Drawing a Triangle/Drawing a Triangle.mp435.82MB
  • 9 - DirectX Drawing a Triangle/Drawing a Triangle Conclusion.mp435.58MB
  • 9 - DirectX Drawing a Triangle/Vertex Buffer.mp434.28MB
  • 9 - DirectX Drawing a Triangle/Creating a Shader.mp432.23MB
  • 9 - DirectX Drawing a Triangle/Summarizing.mp431.71MB
  • 9 - DirectX Drawing a Triangle/Triangle Continues.mp429.87MB
  • 9 - DirectX Drawing a Triangle/Drawing on the Screen.mp428.57MB