种子简介
种子名称:
Animating Characters with Mecanim in Unity 3D
文件类型:
视频
文件数目:
52个文件
文件大小:
936.85 MB
收录时间:
2017-10-22 18:39
已经下载:
3次
资源热度:
230
最近下载:
2024-12-18 06:46
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种子包含的文件
Animating Characters with Mecanim in Unity 3D.torrent
01.Welcome.55s.mp46.36MB
02.What you should know before watching this course.198s.mp44.66MB
03.Using the exercise files.54s.mp42.2MB
04.Importing characters and setting scale.395s.mp416.29MB
05.Preparing for character configuration.125s.mp44.55MB
06.Mapping bones to configure a character.185s.mp47.57MB
07.Configuring muscles.303s.mp412.21MB
08.Addressing import issues.351s.mp414.95MB
09.Defining animation clips.487s.mp422.55MB
10.Working with moving characters.245s.mp414.17MB
11.Understanding the Animator Controller component.191s.mp46.23MB
12.Understanding the basics of state machines.113s.mp43.01MB
13.Setting up the controller.574s.mp426.08MB
14.Adding a walk state to the controller.298s.mp412.76MB
15.Creating transitions.325s.mp414.51MB
16.Setting up characters to interact with their environment.301s.mp414.35MB
17.Solving problems with environmental interaction.162s.mp47.74MB
18.Discovering input parameters.243s.mp411.75MB
19.Defining input parameters.212s.mp49.13MB
20.Working with additional parameters.550s.mp422.14MB
21.Scripting player input.555s.mp422.09MB
22.Turning the character.572s.mp424.27MB
23.Orchestrating a jump.284s.mp413MB
24.Refining jumps.269s.mp411.42MB
25.Using state information to add physics to the jump.548s.mp426.72MB
26.Using the Any state.335s.mp413.49MB
27.Scripting the Any state.524s.mp424.73MB
28.Creating layer masks.286s.mp413.32MB
29.Layers in the Animation Controller.427s.mp416.23MB
30.Activating the layers.410s.mp421.6MB
31.Handling nonhumanoid appendages.481s.mp420.57MB
32.Creating masks for nonhumanoid appendages.177s.mp47.65MB
33.Creating substate machines.445s.mp417.25MB
34.Configuring Blend Trees.262s.mp49.95MB
35.Exploring Blend Tree transitions.323s.mp421.36MB
36.Stress testing the run blend.395s.mp421.26MB
37.Controlling states with speed.470s.mp423.97MB
38.Using Mecanim with PathFinding (Unity Pro only).561s.mp428.99MB
39.Refining the PathFinding (Unity Pro only).271s.mp412.51MB
40.Using Mecanim with platform jumpers.552s.mp427.6MB
41.Adding a multistate jump.552s.mp426.02MB
42.Refining a multistate jump.370s.mp415.36MB
43.Interacting with objects.807s.mp434.26MB
44.Taking hits.532s.mp428.59MB
45.Working with curves.647s.mp433.03MB
46.Targeting with inverse kinematics (IK).689s.mp435.04MB
47.Looking at targets.467s.mp429.76MB
48.Setting up generic rigs.512s.mp424.67MB
49.Making miscellaneous character adjustments.505s.mp428.16MB
50.Setting up a character for the game environment.651s.mp437.56MB
51.Testing the character in the game.405s.mp430.16MB
52.Next steps.58s.mp43.05MB