种子简介
种子名称:
Digital Tutors - Character Rigging for Production in Maya 2011
文件类型:
文件数目:
68个文件
文件大小:
3.03 GB
收录时间:
2010-6-11 04:05
已经下载:
3次
资源热度:
191
最近下载:
2025-1-15 21:15
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Digital Tutors - Character Rigging for Production in Maya 2011.torrent
01. Introduction and Project Overview.flv8.86MB
02. Prepping Our Scene.flv55.14MB
03. Creating a Renaming Tool.flv38.5MB
04. Building the Left Leg Joint.flv42.65MB
05. A Technique for Re-orienting Joints-Finishing the Leg Joints.flv79.14MB
06. Setting-up Foot Roll Joints.flv55.41MB
07. Creating a Tool that Generates a Box Curve.flv31.82MB
08. Scripting a Joint Curve.flv62.16MB
09. Constructing Foot Controls.flv59.04MB
10. Setting up the Foot Controls-Rigging the Toe Bend.flv46.43MB
11. Rigging a Foot Bank.flv55.94MB
12. Finishing the Foot Bank Rig.flv43.12MB
13. Adding Knee Controls.flv22.33MB
14. Establishing Knee Association Curves.flv52.13MB
15. Writing a Script to Generate Joints on each Selected Vertex.flv58.52MB
16. Building the nSpine Joints.flv36.47MB
17. Adding in a Spline IK - Initial Connections of the nSpine.flv46.93MB
18. Creating Upperbody Control Curves.flv49.75MB
19. Starting to Add Twisting to our nSpine.flv40.4MB
20. Setting up the Initial Twisting in the nSpine.flv49.26MB
21. Completing the Setup of the nSpine Locators.flv53.14MB
22. Choosing a Stable Rotate Order for Control Objects.flv23.22MB
23. Finishing the nSpine.flv37.3MB
24. Building the Shoulder and Arm Chains.flv59.47MB
25. Building Finger Joints.flv54.81MB
26. Rigging Shoulder Controls.flv70.61MB
27. Establishing IK Arm Controls.flv32.65MB
28. Adding Elbow Controls for the IK Arm.flv16.58MB
29. Establishing Elbow Association Curves.flv28.35MB
30. Dynamically Parenting the Arm Controls.flv38.58MB
31. Setting up IK-FK Switch Controls.flv47.94MB
32. Building FK Controls of the Arms.flv58.14MB
33. Finishing the FK Arm Controls.flv57.97MB
34. Dynamically Orienting the FK Arm Controls.flv30.09MB
35. Creating a Tool that Parents Shape Nodes.flv40.01MB
36. Starting on Finger Controls.flv57.26MB
37. Finishing the Finger Controls.flv61.64MB
38. Building Arm-Forearm Twist Joints.flv55.62MB
39. Establishing Arm-Forearm Twist Controls.flv60.18MB
40. Wrapping up our Forearm Twist Rig.flv46.32MB
41. Rigging the Left Arm with an Auto Clavicle Feature.flv77.46MB
42. Setting up an AutoClavicle on the Right Arm.flv43.89MB
43. Building the Neck and Head Bones.flv29.52MB
44. Establishing a Head Control.flv40.43MB
45. Dynamically Parenting the Head Control.flv15.64MB
46. Creating Facial Joints.flv35.23MB
47. Renaming and the Facial Joints.flv25.94MB
48. Building Facial Controls.flv71.03MB
49. Adding Parent Controls to our Facial Rig.flv46.45MB
50. Wrapping up the Facial Controls.flv38.78MB
51. Blinking the Eyes.flv57.01MB
52. Constructing Eye Controls.flv39.21MB
53. Dynamically Parenting the Eye Controls.flv27.73MB
54. Starting to Rig the Eyes.flv53.8MB
55. Finishing the Left Eye.flv33.92MB
56. Finishing the Right Eye.flv50.49MB
57. Cleaning up the Scene - Adding a Global Control Curve.flv46.92MB
58. Adding a Character Set.flv20.42MB
59. Binding the Character - The Magic of Dual Quaternion Skinning.flv44.81MB
60. Binding the Eyebrows - Blocking in Weights with Dual Quaternion Skinning.flv56.36MB
61. Refining the Deformations of the Head.flv31.53MB
62. Finishing the Weights on the Left Leg.flv51.07MB
63. Wrapping up the Weights on the Left Hand.flv43.24MB
64. Adding and Editing Influence Objects.flv52.23MB
65. Finalizing the Left Arm's Weights.flv33.8MB
66. Painting Weights on the Neck.flv26.68MB
67. Double-checking Deformations.flv31.48MB
68. Mirroring Skin Weights - Finishing the Character Rig.flv56.74MB