种子简介
种子名称:
Pluralsight - Maya Dynamics Bifrost for Small-scale Simulations
文件类型:
视频
文件数目:
26个文件
文件大小:
1.02 GB
收录时间:
2017-10-20 07:04
已经下载:
3次
资源热度:
266
最近下载:
2025-1-4 17:21
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种子包含的文件
Pluralsight - Maya Dynamics Bifrost for Small-scale Simulations.torrent
24 - Lighting, Shading, and Rendering - Setting up the Motion Blur.mp429.58MB
08 - Setting up the Basic Structure of the Simulation - Adjusting the Master Voxel Size and Visualization Settings.mp454.76MB
26 - Lighting, Shading, and Rendering - Reviewing the Render & Course Wrap Up.mp417.85MB
06 - Setting up the Basic Structure of the Simulation - Creating the Bifrost Nodes and the Emitter.mp434.57MB
12 - Setting up the Scale, Quality, and Adaptivity - Adjusting the Erosion and Adaptivity Settings.mp444.46MB
23 - Lighting, Shading, and Rendering - Building the Shader for the Liquid Wine Geometry.mp439.55MB
22 - Lighting, Shading, and Rendering - Building Shaders for the Wine Bottle and Glass.mp443.79MB
01 - Course Overview - Course Overview.mp46.1MB
04 - Introduction, Information About Bifrost, and Preparing Your Assets - How Different Types of Liquid Simulation in Maya Work.mp488.96MB
10 - Setting up the Basic Structure of the Simulation - Analyzing the Simulation.mp432.84MB
11 - Setting up the Scale, Quality, and Adaptivity - Adjusting the Gravity, Density, and Surface Tension.mp446.51MB
09 - Setting up the Basic Structure of the Simulation - Creating Kill Planes.mp436.47MB
20 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Assembling the Alembic Cache Files.mp424.13MB
07 - Setting up the Basic Structure of the Simulation - Setting up the Bifrost Colliders.mp437.89MB
14 - Setting up the Scale, Quality, and Adaptivity - Adding Viscosity and Adjusting the Gravity.mp450.77MB
15 - Setting up the Scale, Quality, and Adaptivity - Fine Tuning and Using Motion Fields.mp455.21MB
03 - Introduction, Information About Bifrost, and Preparing Your Assets - Various Methods of Liquid Simulation in Maya.mp459.38MB
16 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Setting up for the Final Simulation.mp452.89MB
21 - Lighting, Shading, and Rendering - Setting up the Lighting in Arnold.mp459.54MB
13 - Setting up the Scale, Quality, and Adaptivity - Setting the Transport and Time Stepping Settings.mp431.6MB
05 - Introduction, Information About Bifrost, and Preparing Your Assets - Analyzing Your Assets and Discussing Scale.mp437.2MB
19 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Meshing & Exporting the Cached Simulation.mp452.04MB
25 - Lighting, Shading, and Rendering - Final Render Settings.mp443.91MB
02 - Introduction, Information About Bifrost, and Preparing Your Assets - Introduction to the Project.mp411.33MB
18 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Analyzing the Cached Simulation.mp433.96MB
17 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Caching out the Simulation.mp418.59MB