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Become a Material Guru in Blender 2.8x

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种子名称: Become a Material Guru in Blender 2.8x
文件类型: 视频
文件数目: 89个文件
文件大小: 9.16 GB
收录时间: 2021-6-21 20:10
已经下载: 3
资源热度: 200
最近下载: 2024-12-16 13:30

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Become a Material Guru in Blender 2.8x.torrent
  • 1. Introduction/1. Introduction.mp444.7MB
  • 1. Introduction/2. Setup.mp449.9MB
  • 1. Introduction/3. Light.mp4132.61MB
  • 2. Basic understanding of the node components/1. Basic Node Types.mp434.13MB
  • 2. Basic understanding of the node components/2. Apply Materials.mp442.83MB
  • 2. Basic understanding of the node components/3. Three Common Maps.mp471.97MB
  • 2. Basic understanding of the node components/4. Colors on your material.mp4136.79MB
  • 2. Basic understanding of the node components/5. Patterns on your material.mp4143.17MB
  • 2. Basic understanding of the node components/6. Create bumps.mp462.62MB
  • 2. Basic understanding of the node components/7. Reflection and Roughness.mp473MB
  • 2. Basic understanding of the node components/8. mask images.mp4136.61MB
  • 2. Basic understanding of the node components/9. Separate XYZ Node.mp454.6MB
  • 2. Basic understanding of the node components/10. Manipulating the map.mp481.14MB
  • 2. Basic understanding of the node components/11. Grouping the nodes.mp4160.06MB
  • 2. Basic understanding of the node components/12. Basic Math.mp4165.32MB
  • 3. Textures/1. Brick Texture.mp436.87MB
  • 3. Textures/2. Checker Texture.mp426.55MB
  • 3. Textures/3. Gradient Texture.mp419.27MB
  • 3. Textures/4. Magic Texture.mp441.43MB
  • 3. Textures/5. Musgrave Texture.mp4118.18MB
  • 3. Textures/6. Noise Texture.mp453.31MB
  • 3. Textures/7. Voronoi Texture.mp474.09MB
  • 3. Textures/8. Wave Texture.mp467.02MB
  • 4. Using images as textures/1. Introduction to using Images.mp4117.84MB
  • 4. Using images as textures/2. Using PBR Images.mp4189.52MB
  • 5. First practical example - a tile wall/1. Setup for Tile Wall.mp421.47MB
  • 5. First practical example - a tile wall/2. Add Mortar Noise.mp473.94MB
  • 5. First practical example - a tile wall/3. Create Groups for the nodes.mp487.15MB
  • 5. First practical example - a tile wall/4. Create Tiles.mp4110.32MB
  • 5. First practical example - a tile wall/5. Mortar Size variation.mp487.51MB
  • 5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).mp4118.17MB
  • 6. Using the Object shape to place material/1. Find Edges.mp4139.79MB
  • 6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..mp4305.64MB
  • 6. Using the Object shape to place material/3. Adding smudge using the vertex paint.mp4115.13MB
  • 6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.mp4185.03MB
  • 7. How to use other objects to influence your material/1. Setup the scene.mp488.7MB
  • 7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.mp439.23MB
  • 7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.mp478.5MB
  • 7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..mp4113MB
  • 8. How to add material on a specific place/1. UV Basics.mp4179.17MB
  • 8. How to add material on a specific place/2. Multiple Materials.mp4141.33MB
  • 8. How to add material on a specific place/3. Using UV to repeat patterns.mp4102.88MB
  • 9. Second practical Example - Texture a Lantern/1. Setup and Intro.mp432.59MB
  • 9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.mp4297.19MB
  • 9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.mp4202.38MB
  • 9. Second practical Example - Texture a Lantern/4. Rain influence.mp494.72MB
  • 9. Second practical Example - Texture a Lantern/5. Randomness.mp4356.92MB
  • 9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.mp4124.85MB
  • 9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.mp492MB
  • 9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.mp4182.08MB
  • 9. Second practical Example - Texture a Lantern/9. Adding Glass.mp4160.78MB
  • 9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.mp478.37MB
  • 9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.mp479.17MB
  • 9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.mp4147.01MB
  • 9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.mp4141.95MB
  • 10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..mp476.86MB
  • 10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4106.88MB
  • 11. Working with glass and similar materials/1. Fireflies.mp4162.69MB
  • 11. Working with glass and similar materials/2. Definition of Words.mp475.73MB
  • 11. Working with glass and similar materials/3. Introduction to Glass.mp467.54MB
  • 11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.mp4166.2MB
  • 11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.mp458.44MB
  • 11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.mp4215.74MB
  • 11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.mp4138.75MB
  • 12. Third Practical Example - a bowl of candy/1. Candy - Setup.mp456.3MB
  • 12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.mp488.35MB
  • 12. Third Practical Example - a bowl of candy/3. Adding Bumps.mp461.41MB
  • 12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.mp475.19MB
  • 12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.mp495.06MB
  • 13. Take a look at Normals/1. Intro To Normal Maps.mp440.32MB
  • 13. Take a look at Normals/2. Baking a Normal Map from a pattern.mp457.41MB
  • 13. Take a look at Normals/3. Creating a Normal Map Procedurally.mp438.43MB
  • 14. Displacement/1. Introduction to Displacment.mp459.96MB
  • 14. Displacement/2. Coloring a displacement.mp479.29MB
  • 14. Displacement/3. Using the Vector Displacement.mp4220.85MB
  • 15. Particles and material/1. The Particle Info Node.mp4125.64MB
  • 15. Particles and material/2. The Principled Hair Node.mp4178.49MB
  • 16. More Math and Vector Math/1. Introduction to shaping things using math.mp471.55MB
  • 16. More Math and Vector Math/2. We start using Vector Math.mp481.28MB
  • 16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.mp4117.38MB
  • 16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..mp4109.01MB
  • 17. Scratches/1. Create scratches using brush and TexturePaint.mp477.66MB
  • 17. Scratches/2. Scratches using the Linear Light MixRGB.mp4136.57MB
  • 17. Scratches/3. Scratches using diff of Voronoi.mp4131.49MB
  • 18. Examples and tips/1. Splatter.mp474.59MB
  • 18. Examples and tips/2. Marble Pattern.mp426.58MB
  • 18. Examples and tips/3. Radial Metal.mp466.09MB
  • 18. Examples and tips/4. Stucco.mp494.78MB
  • 18. Examples and tips/5. Wet Surface.mp441.69MB