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[UdemyCourseDownloader] Complete C# Masterclass

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种子名称: [UdemyCourseDownloader] Complete C# Masterclass
文件类型: 视频
文件数目: 175个文件
文件大小: 14.18 GB
收录时间: 2022-1-29 00:09
已经下载: 3
资源热度: 130
最近下载: 2024-6-16 22:01

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[UdemyCourseDownloader] Complete C# Masterclass.torrent
  • 7. Arrays/7. Challenge - Tic Tac Toe.mp4449.98MB
  • 1. Your First C# Programm And Overview Of Visual Studio/1. Introduction.mp435.35MB
  • 1. Your First C# Programm And Overview Of Visual Studio/2. What Do You Want To Achieve.mp422.76MB
  • 1. Your First C# Programm And Overview Of Visual Studio/4. Installing Visual Studio Community.mp462.64MB
  • 1. Your First C# Programm And Overview Of Visual Studio/5. Hello World - First Program.mp484.08MB
  • 1. Your First C# Programm And Overview Of Visual Studio/6. Hello World on a Mac.mp413.68MB
  • 1. Your First C# Programm And Overview Of Visual Studio/7. Changing The Consoles Colors.mp471.93MB
  • 2. DataTypes And Variables/1. DataTypes Intro.mp413.07MB
  • 2. DataTypes And Variables/2. Intro To Datatypes And What To Consider.mp4101MB
  • 2. DataTypes And Variables/3. Datatypes Int, Float and Double.mp486.09MB
  • 2. DataTypes And Variables/4. Datatype String And Some Of Its Methods.mp440.02MB
  • 2. DataTypes And Variables/6. Naming Conventions and Coding Standards.mp447.76MB
  • 2. DataTypes And Variables/7. Implicit and Explicit Conversion.mp474.29MB
  • 2. DataTypes And Variables/8. Parsing a String To An Integer.mp448.19MB
  • 2. DataTypes And Variables/10. Solution For The Challenge Datatypes And Variables.mp441.01MB
  • 2. DataTypes And Variables/11. Constants.mp440.41MB
  • 2. DataTypes And Variables/14. DataTypes Summary.mp415.74MB
  • 3. Functions Methods And How To Save Time/1. Methods Intro.mp49.62MB
  • 3. Functions Methods And How To Save Time/2. Intro To Functions Methods.mp468.15MB
  • 3. Functions Methods And How To Save Time/3. Void Methods.mp463.56MB
  • 3. Functions Methods And How To Save Time/4. Methods With Return Value And Parameters.mp471.19MB
  • 3. Functions Methods And How To Save Time/7. Solution For The Challenge Methods.mp435.4MB
  • 3. Functions Methods And How To Save Time/8. User Input.mp474.45MB
  • 3. Functions Methods And How To Save Time/9. Try Catch and Finally.mp4128.06MB
  • 3. Functions Methods And How To Save Time/10. Operators.mp4173.88MB
  • 3. Functions Methods And How To Save Time/12. Methods Summary.mp411.59MB
  • 4. Making Decisions/1. Making Decisions Intro.mp411.44MB
  • 4. Making Decisions/2. Introduction To Decision Making In C#.mp472.66MB
  • 4. Making Decisions/3. IF And Else If + Try Parse.mp471.93MB
  • 4. Making Decisions/4. Nested If Statements.mp487.04MB
  • 4. Making Decisions/6. Solution For The Challenge If Statements.mp466.03MB
  • 4. Making Decisions/7. Switch Statement.mp453.41MB
  • 4. Making Decisions/9. Solution For The Challenge If Statements 2.mp453.76MB
  • 4. Making Decisions/10. Enhanced If Statements - Ternary Operator.mp485.73MB
  • 4. Making Decisions/12. Making Decisions Summary.mp413.85MB
  • 5. Loops/1. Loops Intro.mp49.49MB
  • 5. Loops/2. Basics of Loops.mp440.88MB
  • 5. Loops/3. For Loops.mp454.96MB
  • 5. Loops/4. Do While Loops.mp463.15MB
  • 5. Loops/5. While Loops.mp452.1MB
  • 5. Loops/6. break and continue.mp442.66MB
  • 5. Loops/8. Solution For The Challenge Loops.mp497.65MB
  • 5. Loops/10. Loops Summary.mp413.73MB
  • 6. Object Oriented Programming (OOP)/1. Objects Intro.mp410.03MB
  • 6. Object Oriented Programming (OOP)/2. Introduction To Classes And Objects.mp427.17MB
  • 6. Object Oriented Programming (OOP)/3. Our First Own Class.mp491MB
  • 6. Object Oriented Programming (OOP)/4. Using Constructors.mp4109.26MB
  • 6. Object Oriented Programming (OOP)/5. Using Multiple Constructors.mp4114.21MB
  • 6. Object Oriented Programming (OOP)/8. Properties.mp4191.03MB
  • 6. Object Oriented Programming (OOP)/9. Challenge - Properties.mp417.61MB
  • 6. Object Oriented Programming (OOP)/10. Members And FinalizersDestructors.mp4115.4MB
  • 6. Object Oriented Programming (OOP)/11. Objects Summary.mp412.49MB
  • 7. Arrays/1. Arrays Intro.mp49.49MB
  • 7. Arrays/2. Basics of Arrays.mp427.65MB
  • 7. Arrays/3. Declaring and Initializing Arrays and the Length Property.mp456.66MB
  • 7. Arrays/4. Foreach Loops.mp473.31MB
  • 7. Arrays/5. Multi Dimensional Arrays.mp4114.9MB
  • 7. Arrays/8. Jagged Arrays.mp469.46MB
  • 7. Arrays/9. Challenge - Jagged Arrays.mp458.72MB
  • 7. Arrays/10. Using Arrays As Parameters.mp475.28MB
  • 7. Arrays/11. ArrayLists.mp478.04MB
  • 7. Arrays/12. Arrays Summary.mp411.09MB
  • 8. Inheritance And More About OOP/1. Welcome to Inheritance.mp48.32MB
  • 8. Inheritance And More About OOP/2. Introduction To Inheritance.mp449.55MB
  • 8. Inheritance And More About OOP/3. Inheritance Demo.mp4175.6MB
  • 8. Inheritance And More About OOP/4. Inheritance Challenge - Videopost and Timer with Callback.mp4238.19MB
  • 8. Inheritance And More About OOP/6. Inheritance Challenge 2 - Employees, Bosses and Trainees Solution.mp4134.74MB
  • 8. Inheritance And More About OOP/7. Interfaces.mp479.02MB
  • 9. Polymorphism And Even More On OOP + Text Files/1. Polymorphism Intro.mp49.74MB
  • 9. Polymorphism And Even More On OOP + Text Files/2. Polymorphic Parameters.mp4134.28MB
  • 9. Polymorphism And Even More On OOP + Text Files/3. Sealed Key Word.mp439.69MB
  • 9. Polymorphism And Even More On OOP + Text Files/4. Has A - Relationships.mp459.62MB
  • 9. Polymorphism And Even More On OOP + Text Files/5. Read from a Textfile.mp440.93MB
  • 9. Polymorphism And Even More On OOP + Text Files/6. Write into a Text File.mp4119.09MB
  • 9. Polymorphism And Even More On OOP + Text Files/7. Polymorphism Summary.mp410.86MB
  • 10. Advanced C# Topics/1. Lambda Expressions.mp4128.15MB
  • 10. Advanced C# Topics/2. Arraylists vs Lists vs Arrays.mp4113.23MB
  • 10. Advanced C# Topics/3. Structs.mp462.7MB
  • 10. Advanced C# Topics/4. Enums.mp439.23MB
  • 10. Advanced C# Topics/5. Math Class.mp483.11MB
  • 10. Advanced C# Topics/6. Random Class.mp450.62MB
  • 10. Advanced C# Topics/7. Regular Expressions.mp4357.01MB
  • 10. Advanced C# Topics/8. DateTime.mp4181.59MB
  • 10. Advanced C# Topics/9. Nullables.mp488.33MB
  • 11. WPF - Windows Presentation Foundation/1. WPF Intro.mp414.24MB
  • 11. WPF - Windows Presentation Foundation/2. Introduction To WPF - And When To Use It.mp463.93MB
  • 11. WPF - Windows Presentation Foundation/3. XAML Basics and Code Behind.mp4183.98MB
  • 11. WPF - Windows Presentation Foundation/4. StackPanel - Listbox - Visual and Logical Tree.mp4108.33MB
  • 11. WPF - Windows Presentation Foundation/5. Routed Events - Direct, Bubbling and Tunneling.mp496.47MB
  • 11. WPF - Windows Presentation Foundation/6. Grid.mp4122.15MB
  • 11. WPF - Windows Presentation Foundation/7. Dependency Properties.mp4152.02MB
  • 11. WPF - Windows Presentation Foundation/8. Data Binding.mp4104.67MB
  • 11. WPF - Windows Presentation Foundation/9. INotifyPropertyChanged Interface.mp4136.62MB
  • 11. WPF - Windows Presentation Foundation/10. ListBox and a List of Current Matches.mp4216.89MB
  • 11. WPF - Windows Presentation Foundation/11. ComboBox.mp446.9MB
  • 11. WPF - Windows Presentation Foundation/12. CheckBox.mp4108.78MB
  • 11. WPF - Windows Presentation Foundation/13. ToolTip.mp428.25MB
  • 11. WPF - Windows Presentation Foundation/14. RadioButtons and Images.mp4120.03MB
  • 11. WPF - Windows Presentation Foundation/15. Property, Data and Event Triggers.mp4233MB
  • 11. WPF - Windows Presentation Foundation/16. PasswordBox.mp454.76MB
  • 11. WPF - Windows Presentation Foundation/17. WPF Summary.mp414.45MB
  • 12. Using Databases With C#/1. Databases Intro.mp410.04MB
  • 12. Using Databases With C#/2. Setup MS SQL Server and VS For DB work.mp495.54MB
  • 12. Using Databases With C#/3. Intro And Setting Up Our DataSet And Table.mp4116.42MB
  • 12. Using Databases With C#/4. Relationship or Associative Tables.mp4120.68MB
  • 12. Using Databases With C#/5. Showing Data in a ListBox.mp4140.03MB
  • 12. Using Databases With C#/6. Showing Associated Data.mp4119.25MB
  • 12. Using Databases With C#/7. Displaying all Animals In The ListBox.mp488.58MB
  • 12. Using Databases With C#/8. Deleting From A Table With A Click.mp4186.44MB
  • 12. Using Databases With C#/10. Delete Animals, Remove Animals and Add Animals Functionality.mp4197.4MB
  • 12. Using Databases With C#/11. Updating Entries in Our Tables.mp4192.04MB
  • 13. Linq/1. Linq Demo.mp437.53MB
  • 13. Linq/2. Linq with Lists - and our University Manager Part 1.mp4126.19MB
  • 13. Linq/3. Sorting and Filtering with Linq.mp4150.74MB
  • 13. Linq/4. Creating collections based on other collections.mp472.71MB
  • 13. Linq/5. Linq with XML.mp4160.61MB
  • 13. Linq/6. Setting up the project for LinqToSQL.mp4146.16MB
  • 13. Linq/7. Inserting Objects into our Database.mp4197.43MB
  • 13. Linq/8. Using assiociative tables with Linq.mp4182.04MB
  • 13. Linq/9. Joining tables next level.mp4105.15MB
  • 13. Linq/10. Deleting and Updating.mp4159.1MB
  • 14. Threads/1. Threads Basics.mp4112.11MB
  • 14. Threads/2. Thread Start and End &Completion.mp497.5MB
  • 14. Threads/3. ThreadPools and Threads in The Background.mp488.36MB
  • 14. Threads/4. Join And IsAlive.mp4117.35MB
  • 14. Threads/5. Tasks and WPF.mp4264.37MB
  • 15. UNITY - Basics/2. Overview of the Unity Interface.mp476.88MB
  • 15. UNITY - Basics/3. Creating your own Layout.mp432.92MB
  • 15. UNITY - Basics/4. Player Movement.mp495.62MB
  • 15. UNITY - Basics/5. Making Sure We Make Changes Correctly.mp423.07MB
  • 15. UNITY - Basics/6. Physis Basics.mp432.83MB
  • 15. UNITY - Basics/7. RigidBody - A Physical Body.mp491.94MB
  • 15. UNITY - Basics/8. Colliders And Their Different Types.mp4126.74MB
  • 15. UNITY - Basics/9. Triggers.mp4100.1MB
  • 15. UNITY - Basics/10. Prefabs And GameObjects.mp443.51MB
  • 15. UNITY - Basics/11. Components And More On Prefabs.mp436.42MB
  • 15. UNITY - Basics/12. Keeping The Hierarchy Tidy.mp417.4MB
  • 15. UNITY - Basics/13. Class Structure.mp449.49MB
  • 15. UNITY - Basics/14. Mathf And Random Class.mp426.67MB
  • 16. UNITY - Building the Game Pong with Unity/1. Pong Introduction.mp411.15MB
  • 16. UNITY - Building the Game Pong with Unity/2. Basics - UI Elements.mp460.27MB
  • 16. UNITY - Building the Game Pong with Unity/3. Basics - Accessing Text Through Code.mp437.06MB
  • 16. UNITY - Building the Game Pong with Unity/4. Basics - Buttons.mp447.54MB
  • 16. UNITY - Building the Game Pong with Unity/5. Basics - Switching Scenes.mp469.92MB
  • 16. UNITY - Building the Game Pong with Unity/6. Basics - Play Sound.mp472.35MB
  • 16. UNITY - Building the Game Pong with Unity/7. Project Outline - Pong.mp49.85MB
  • 16. UNITY - Building the Game Pong with Unity/8. Creating The Main Menu.mp4126.05MB
  • 16. UNITY - Building the Game Pong with Unity/9. Switching Scenes and Using Buttons.mp463.66MB
  • 16. UNITY - Building the Game Pong with Unity/10. Building Our Game Scene.mp4105.72MB
  • 16. UNITY - Building the Game Pong with Unity/11. 2D vs 3D Colliders and Rigidbody For Our Ball.mp441.8MB
  • 16. UNITY - Building the Game Pong with Unity/12. Moving Our Ball Left And Right.mp478.56MB
  • 16. UNITY - Building the Game Pong with Unity/13. Racket Movement.mp468.65MB
  • 16. UNITY - Building the Game Pong with Unity/14. Bouncing Off Correctly.mp453.4MB
  • 16. UNITY - Building the Game Pong with Unity/15. Scoring System.mp455.58MB
  • 16. UNITY - Building the Game Pong with Unity/16. Restarting A Round.mp448.77MB
  • 16. UNITY - Building the Game Pong with Unity/17. The Game Over Screen.mp46.71MB
  • 16. UNITY - Building the Game Pong with Unity/18. Adding Sound To The Game.mp451.23MB
  • 16. UNITY - Building the Game Pong with Unity/19. Adding a Basic AI.mp431.23MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/1. Zig Zag Intro.mp43.28MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/2. Basics- Instatiating (Creating Via Code) An Object.mp432.24MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/3. Basics - Invoke And InvokeRepeating For Delayed Calls And Repeated Calls.mp426MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/4. Basics - Playerpreferences - Saving Data.mp438.36MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/5. Basics - Raycast.mp457.15MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/6. Setup For Zig Zag.mp473.85MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/7. Setting The Perspective.mp495.68MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/8. Moving The Character.mp462.03MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/9. Make Camera Follow Player.mp434.95MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/10. Animate The Character.mp4155.87MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/11. Start The Game.mp496.14MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/12. Restart The Game.mp445.78MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/13. Collecting Crystals And Increasing The Score.mp4112.84MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/14. Adding A Highscore.mp450.19MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/15. Adding The Particle Effect.mp4193.24MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/16. Background Music Loop.mp464.32MB
  • 17. UNITY - Building a Zig Zag Clone With Unity/17. Procedural Creation Of Our Map.mp4255.86MB