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18. Unity Mobile Game Development Enemy AI and Waypoints

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种子名称: 18. Unity Mobile Game Development Enemy AI and Waypoints
文件类型: 视频
文件数目: 44个文件
文件大小: 1.96 GB
收录时间: 2016-8-20 13:30
已经下载: 3
资源热度: 57
最近下载: 2024-12-19 07:29

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18. Unity Mobile Game Development Enemy AI and Waypoints.torrent
  • 01 - Introduction and project overview.flv8.14MB
  • 02 - Mapping out the problem of entities moving around our level.flv35.69MB
  • 03 - Waypoint ideas, concepts and our implementation.flv44.28MB
  • 04 - Creating an initial Waypoint prefab and setting it up.flv42.79MB
  • 05 - Filtering nearby objects to other waypoints with a layer mask.flv34.38MB
  • 06 - Coding a variable distance with a while loop.flv54.08MB
  • 07 - Building in line-of-sight with layer masks.flv33.12MB
  • 08 - Relaying information to neighbors without infinite loops.flv55.75MB
  • 09 - Initializing a Generic List of waypoints to get to the player.flv48.51MB
  • 10 - Creating an initialize function and removing the countdown.flv42.74MB
  • 11 - Using conditionals to check if we want to update the list.flv41.91MB
  • 12 - Creating a controller script that gathers all the waypoints.flv38.23MB
  • 13 - Locating the closest waypoint to any point in space.flv49.69MB
  • 14 - Coding a function to return a random waypoint.flv66.5MB
  • 15 - Using a While True Yield loop to update every few seconds.flv49.08MB
  • 16 - Creating a Spawner script to create new enemies.flv59.85MB
  • 17 - Using a Spawn Controller to randomly spawn enemies.flv22.28MB
  • 18 - Controlling the number of enemies spawned.flv49.23MB
  • 19 - Creating a basic enemy script to use our waypoints.flv41.95MB
  • 20 - Moving with the Smooth Damp method.flv44.73MB
  • 21 - Deciding when to go to the next waypoint.flv41.82MB
  • 22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv57.24MB
  • 23 - Refactoring our code into a new function.flv57.57MB
  • 24 - Updating the Player Location list so the enemies don't stop.flv36.22MB
  • 25 - Refactoring into an infinite loop function to update waypoints.flv40.02MB
  • 26 - Creating a basic Finite State Machine to run our enemy AI.flv45.56MB
  • 27 - Using a Switch statement to run code based on the enemy state.flv37.89MB
  • 28 - Creating a function to check for transitions.flv32.62MB
  • 29 - Adding a distance check before the enemy starts following.flv47.84MB
  • 30 - Transforming the enemy forward in the start state.flv47.61MB
  • 31 - Importing our final geometry and splitting animations.flv47.65MB
  • 32 - Updating our enemy prefab with the new geometry.flv80.88MB
  • 33 - Changing our enemy animation in code with animation play.flv60.82MB
  • 34 - Coding an attack decision into our transition function.flv58.24MB
  • 35 - Telling our Spawn Controller when an enemy has died.flv57.58MB
  • 36 - Changing our movement speed based on the current state.flv55.4MB
  • 37 - Refactoring our code to be more readable and user friendly.flv34.54MB
  • 38 - Playtesting our enemy AI and hunting down bugs.flv29.78MB
  • 39 - Using random values to create more realistic movement.flv51.41MB
  • 40 - Adding a collider to our prefab for hit testing.flv39.94MB
  • 41 - Testing if we have been attacked or hit.flv45.18MB
  • 42 - Coding for other notifications to work in our game.flv37.32MB
  • 43 - Stopping the animations from playing while paused.flv56.46MB
  • 44 - Stopping the logic from running when the game is over.flv42.91MB