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Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]

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种子名称: Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]
文件类型:
文件数目: 53个文件
文件大小: 2.25 GB
收录时间: 2013-7-11 00:31
已经下载: 3
资源热度: 183
最近下载: 2024-11-13 03:31

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Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013].torrent
  • 01. Welcome.mp410.28MB
  • 02. What you should know before watching this course.mp48.15MB
  • 03. Using the exercise files.mp42.55MB
  • 04. Importing characters and setting scale.mp423.93MB
  • 05. Preparing for character configuration.mp46.69MB
  • 06. Mapping bones to configure a character.mp411.48MB
  • 07. Configuring muscles.mp418.41MB
  • 08. Addressing import issues.mp422.7MB
  • 09. Defining animation clips.mp431.42MB
  • 10. Working with moving characters.mp416.39MB
  • 11. Understanding the Animator Controller component.mp49.38MB
  • 12. Understanding the basics of state machines.mp44.94MB
  • 13. Setting up the controller.mp436.85MB
  • 14. Adding a walk state to the controller.mp418.7MB
  • 15. Creating transitions.mp421.4MB
  • 16. Setting up characters to interact with their environment.mp420.24MB
  • 17. Solving problems with environmental interaction.mp410.98MB
  • 18. Discovering input parameters.mp416.85MB
  • 19. Defining input parameters.mp413.73MB
  • 20. Working with additional parameters.mp434.47MB
  • 21. Scripting player input.mp434.2MB
  • 22. Turning the character.mp437.1MB
  • 23. Orchestrating a jump.mp419.5MB
  • 24. Refining jumps.mp417.51MB
  • 25. Using state information to add physics to the jump.mp438.45MB
  • 26. Using the Any state.mp420.89MB
  • 27. Scripting the Any state.mp436.66MB
  • 28. Creating layer masks.mp419.16MB
  • 29. Layers in the Animation Controller.mp425.56MB
  • 30. Activating the layers.mp428.5MB
  • 31. Handling nonhumanoid appendages.mp430.22MB
  • 32. Creating masks for nonhumanoid appendages.mp411.5MB
  • 33. Creating substate machines.mp427.33MB
  • 34. Configuring Blend Trees.mp416.24MB
  • 35. Exploring Blend Tree transitions.mp421.89MB
  • 36. Stress testing the run blend.mp427.35MB
  • 37. Controlling states with speed.mp432.01MB
  • 38. Using Mecanim with PathFinding (Unity Pro only).mp438.79MB
  • 39. Refining the PathFinding (Unity Pro only).mp418.58MB
  • 40. Using Mecanim with platform jumpers.mp438.87MB
  • 41. Adding a multistate jump.mp438.57MB
  • 42. Refining a multistate jump.mp423.66MB
  • 43. Interacting with objects.mp455.18MB
  • 44. Taking hits.mp437.5MB
  • 45. Working with curves.mp445.27MB
  • 46. Targeting with inverse kinematics (IK).mp447.36MB
  • 47. Looking at targets.mp432.08MB
  • 48. Setting up generic rigs.mp434.84MB
  • 49. Making miscellaneous character adjustments.mp434.14MB
  • 50. Setting up a character for the game environment.mp443.65MB
  • 51. Testing the character in the game.mp427.17MB
  • 52. Next steps.mp44.69MB
  • Lynda - Animating Characters with Mecanim in Unity 3D (Project Files).zip1000.61MB