种子简介
种子名称:
Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]
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文件数目:
53个文件
文件大小:
2.25 GB
收录时间:
2013-7-11 00:31
已经下载:
3次
资源热度:
194
最近下载:
2024-12-18 19:20
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Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013].torrent
01. Welcome.mp410.28MB
02. What you should know before watching this course.mp48.15MB
03. Using the exercise files.mp42.55MB
04. Importing characters and setting scale.mp423.93MB
05. Preparing for character configuration.mp46.69MB
06. Mapping bones to configure a character.mp411.48MB
07. Configuring muscles.mp418.41MB
08. Addressing import issues.mp422.7MB
09. Defining animation clips.mp431.42MB
10. Working with moving characters.mp416.39MB
11. Understanding the Animator Controller component.mp49.38MB
12. Understanding the basics of state machines.mp44.94MB
13. Setting up the controller.mp436.85MB
14. Adding a walk state to the controller.mp418.7MB
15. Creating transitions.mp421.4MB
16. Setting up characters to interact with their environment.mp420.24MB
17. Solving problems with environmental interaction.mp410.98MB
18. Discovering input parameters.mp416.85MB
19. Defining input parameters.mp413.73MB
20. Working with additional parameters.mp434.47MB
21. Scripting player input.mp434.2MB
22. Turning the character.mp437.1MB
23. Orchestrating a jump.mp419.5MB
24. Refining jumps.mp417.51MB
25. Using state information to add physics to the jump.mp438.45MB
26. Using the Any state.mp420.89MB
27. Scripting the Any state.mp436.66MB
28. Creating layer masks.mp419.16MB
29. Layers in the Animation Controller.mp425.56MB
30. Activating the layers.mp428.5MB
31. Handling nonhumanoid appendages.mp430.22MB
32. Creating masks for nonhumanoid appendages.mp411.5MB
33. Creating substate machines.mp427.33MB
34. Configuring Blend Trees.mp416.24MB
35. Exploring Blend Tree transitions.mp421.89MB
36. Stress testing the run blend.mp427.35MB
37. Controlling states with speed.mp432.01MB
38. Using Mecanim with PathFinding (Unity Pro only).mp438.79MB
39. Refining the PathFinding (Unity Pro only).mp418.58MB
40. Using Mecanim with platform jumpers.mp438.87MB
41. Adding a multistate jump.mp438.57MB
42. Refining a multistate jump.mp423.66MB
43. Interacting with objects.mp455.18MB
44. Taking hits.mp437.5MB
45. Working with curves.mp445.27MB
46. Targeting with inverse kinematics (IK).mp447.36MB
47. Looking at targets.mp432.08MB
48. Setting up generic rigs.mp434.84MB
49. Making miscellaneous character adjustments.mp434.14MB
50. Setting up a character for the game environment.mp443.65MB
51. Testing the character in the game.mp427.17MB
52. Next steps.mp44.69MB
Lynda - Animating Characters with Mecanim in Unity 3D (Project Files).zip1000.61MB