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Digital Tutors - Introduction to 3ds Max 2014

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种子名称: Digital Tutors - Introduction to 3ds Max 2014
文件类型:
文件数目: 79个文件
文件大小: 4.56 GB
收录时间: 2015-9-21 11:26
已经下载: 3
资源热度: 140
最近下载: 2024-12-2 07:22

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Digital Tutors - Introduction to 3ds Max 2014.torrent
  • #1 Introduction and Project Overview.flv11.86MB
  • #10 3ds Max file management.flv53.97MB
  • #11 Modeling Overview.flv8.49MB
  • #12 Setting up reference images.flv43.89MB
  • #13 Modeling the hull.flv68.25MB
  • #14 Modeling the tail.flv52.9MB
  • #15 Modeling the tail fins.flv90.21MB
  • #16 Modeling the fenders.flv87.33MB
  • #17 Modeling the jets.flv79.92MB
  • #18 Modeling the hull top.flv67.56MB
  • #19 Modeling the rotors.flv68.27MB
  • #2 Breaking down the interface.flv73.6MB
  • #20 Modeling the stabilizers for the rotors.flv90.7MB
  • #21 Modeling the fan blade assembly.flv73.81MB
  • #22 Assembling the rotor parts.flv78.41MB
  • #23 Modeling the rear landing gear.flv76.41MB
  • #24 Modeling the front landing gear.flv29.98MB
  • #25 Adding the hull details.flv47.52MB
  • #26 Modeling the gun turret.flv66.79MB
  • #27 Using symmetry and mirror.flv76.7MB
  • #28 Modeling any final details.flv101.86MB
  • #29 Using smoothing techniques.flv91.42MB
  • #3 Modifying the workspace.flv41.24MB
  • #30 Material Overview.flv37.93MB
  • #31 Adding materials to specific polygons.flv45.98MB
  • #32 Using procedural textures.flv34.4MB
  • #33 Nesting procedural textures.flv43.25MB
  • #34 UV Basics.flv68.58MB
  • #35 Bump map basics.flv33.16MB
  • #36 Creating a complex UV.flv76.22MB
  • #37 Managing symmetrical UVs.flv98.85MB
  • #38 Exporting UVs.flv41.57MB
  • #39 Rigging Overview.flv4.78MB
  • #4 Viewport navigation.flv48.72MB
  • #40 Cleaning up the asset working with groups and layers.flv101.8MB
  • #41 Modifying pivots in 3ds Max.flv53.26MB
  • #42 Building control objects.flv56.31MB
  • #43 Creating custom parameters.flv40.01MB
  • #44 Wiring parameters.flv64.55MB
  • #45 Working with expressions.flv61.86MB
  • #46 Controlling parameters with 3ds Max's Reaction Manager.flv52.46MB
  • #47 Rigging the airship's front landing gear.flv43.37MB
  • #48 Creating bone systems.flv86.48MB
  • #49 Understanding inverse kinematics.flv48.91MB
  • #5 Viewport render modes.flv31.8MB
  • #50 Enveloping geometry.flv51.02MB
  • #51 Making your rigs animator-friendly.flv24.04MB
  • #52 Animation Overview.flv5.68MB
  • #53 Creating and editing keyframes on the TrackBar.flv62.94MB
  • #54 Managing keyframes in the Curve Editor cycling animations infinitely.flv61.89MB
  • #55 Path animation.flv57.18MB
  • #56 Simulating crowds with Populate.flv25.88MB
  • #57 Starting on the flight sequence.flv56.43MB
  • #58 Finalizing the airship's blocking pass.flv63.4MB
  • #59 Completing the movements of the airship's body.flv98.55MB
  • #6 Selecting objects.flv32.43MB
  • #60 Enhancing our animation with Secondary Action.flv54.31MB
  • #61 Wrapping up our work on the airship.flv64.81MB
  • #62 Adding a shot camera.flv103.79MB
  • #63 Completing our shot creating real-time previews in 3ds Max.flv48.1MB
  • #64 Dynamics Overview.flv5.09MB
  • #65 Creating particles in 3ds Max.flv51.1MB
  • #66 Fine-tuning particle behavior.flv41.52MB
  • #67 Creating particle collisions.flv64.95MB
  • #68 Basic particle shading.flv39.73MB
  • #69 Finalizing particle shading.flv42.2MB
  • #7 Creating objects.flv55.22MB
  • #70 Rendering Overview.flv6.55MB
  • #71 Overview of 3ds Max light types.flv61.24MB
  • #72 Basic attributes of 3ds Max lights.flv60.63MB
  • #73 Working with shadows.flv52.7MB
  • #74 Image-based lighting in 3ds Max.flv97.55MB
  • #75 Adjusting the Rendering Controls for 3ds Max objects.flv37.17MB
  • #76 Rendering with mental ray materials in 3ds Max.flv46.63MB
  • #77 Creating custom material libraries in 3ds Max.flv92.52MB
  • #78 Rendering the final sequence from 3ds Max.flv97.08MB
  • #8 Grouping and Parenting.flv60.9MB
  • #9 Subobject modes.flv59.31MB
  • project_files.zip229.46MB