种子简介
种子名称:
Pluralsight - Unity Multiplayer Game Development with Node
文件类型:
文件数目:
38个文件
文件大小:
1006.75 MB
收录时间:
2016-4-3 04:59
已经下载:
3次
资源热度:
150
最近下载:
2025-1-13 15:47
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种子包含的文件
Pluralsight - Unity Multiplayer Game Development with Node.torrent
unity-multiplayer-game-dev-node-2454.zip22.35KB
01. Introduction and Project Overview.mp44.17MB
24. Stopping Our Player Follow.mp410.57MB
05. Spawning Existing Players.mp411.61MB
28. Attacking Players.mp413.93MB
37. Concluding the Course.mp414.73MB
26. Refactoring Our Network Class.mp414.94MB
30. Implementing Health and Damage.mp416.55MB
08. Animating Our Player.mp419.25MB
03. Connecting Our First Client to the Server.mp419.46MB
13. Associating Our Player Objects with ID's.mp420.07MB
07. Moving Our Player with Clicks.mp420.4MB
29. Synchronizing Player Attacks.mp421.61MB
35. Estimating Player Travel Time.mp424.43MB
15. Moving All Players.mp424.7MB
12. Identifying Our Players.mp424.88MB
02. Setting up Unit and Node for Multiplayer Development.mp425.36MB
04. Spawning Our First Player.mp425.94MB
25. Optimizing Our JSON.mp425.97MB
33. Respawning Players.mp426.04MB
32. Implementing Player Death Logic.mp426.68MB
06. Navigating Our Player.mp427.44MB
09. Run Animation for Our Player.mp427.64MB
16. Disconnecting Players.mp428.34MB
34. Improving Anti-hacking with Server Authoritative Code.mp430.33MB
19. Interacting with Players Using Interfaces.mp433MB
21. Following Players.mp433.78MB
22. Sending a Follow Target to the Server.mp435.36MB
17. Updating Position with New Clients.mp435.56MB
10. Sending a Move Request to the Server.mp436.27MB
36. Determining if a Player Is Hacking Their Position.mp437.73MB
11. Passing Our Move Position.mp439.29MB
27. Creating a Targeting Class.mp440.07MB
31. Adding Attack Animations.mp440.71MB
18. Updating Movement with New Clients.mp441.02MB
20. Creating a Spawner Factory.mp441.46MB
14. Moving Other Players.mp442.5MB
23. Synchronizing Player Follows.mp444.95MB