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Introduction to 3ds Max 2015

种子简介

种子名称: Introduction to 3ds Max 2015
文件类型:
文件数目: 114个文件
文件大小: 2.44 GB
收录时间: 2014-6-5 03:36
已经下载: 3
资源热度: 60
最近下载: 2024-9-7 10:22

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Introduction to 3ds Max 2015.torrent
  • Introduction to 3ds Max 2015.zip115.96MB
  • 040 Smoothing the lower body of the mech.mp447.71MB
  • 036 Using smoothing methods.mp446.42MB
  • 100 Finalizing the particle system.mp445.3MB
  • 039 Smoothing the accessory pieces.mp443.12MB
  • 038 Smoothing the arm pieces.mp440.67MB
  • 064 Setting up bone chains for the mech's toes.mp438.34MB
  • 037 Smoothing the shoulder pieces.mp437.14MB
  • 109 Optimizing render speed in 3ds Max.mp436.39MB
  • 097 Using space warps.mp436.12MB
  • 031 Modeling the jet pack tank.mp435.35MB
  • 102 Understanding light types in 3ds Max.mp434.14MB
  • 033 Modifying the hip to function.mp434.12MB
  • 025 Finishing the upper leg.mp433.41MB
  • 088 Animating the mech's platform.mp432.05MB
  • 032 Modeling the jet pack exhaust.mp431.35MB
  • 095 Creating particles in 3ds Max.mp431.12MB
  • 048 Exploring the unwrapping tools.mp430.84MB
  • 066 Connecting the mech's legs to follow the rig.mp430.23MB
  • 108 Working with additional light sources in 3ds Max.mp429.74MB
  • 054 Preparing our model to be rigged.mp429.41MB
  • 023 Mirroring the arm.mp428.8MB
  • 026 Modeling the middle leg link.mp427.27MB
  • 007 Accessing sub-object modes.mp426.8MB
  • 041 Adding the final details of the helmet.mp426.77MB
  • 107 Setting up image-based lighting in 3ds Max.mp426.76MB
  • 111 Adding motion blur and improving rendered image quality.mp426.12MB
  • 051 Adding file textures.mp425.89MB
  • 090 Finalizing our blocking pass and starting on our polishing stage.mp425.78MB
  • 049 Using substance materials.mp425.68MB
  • 073 Connecting the arms to our rig and adding inverse kinematics to the limbs.mp425.02MB
  • 067 Skinning objects in 3ds Max.mp424.94MB
  • 074 Controlling the mech's legs.mp424.9MB
  • 021 Modeling the arm cannon interior.mp424.83MB
  • 029 Modeling the back foot piece.mp424.76MB
  • 020 Modeling the arm cannon housing.mp424.21MB
  • 089 Blocking in the mech's performance.mp424.18MB
  • 034 Modeling a hose.mp423.75MB
  • 022 Modeling the gun barrel.mp423.69MB
  • 096 Modifying the particle system behavior.mp423.63MB
  • 024 Modeling the upper leg.mp423.36MB
  • 110 Fine-tuning particles and other materials.mp422.79MB
  • 059 Creating a control for the mech's lower torso.mp422.52MB
  • 044 Modifying the basic parameters of a material.mp421.58MB
  • 092 Adding a shot camera.mp421.11MB
  • 030 Modeling the mid sections.mp420.88MB
  • 011 Modeling the hull.mp420.87MB
  • 056 Finishing the grouping process of our model.mp420.53MB
  • 019 Modeling the elbow joint.mp420.45MB
  • 082 Managing keyframes in the Curve Editor and cycling animation infinitely.mp420.33MB
  • 017 Modeling the shoulder socket.mp420.13MB
  • 035 Adding the final elements.mp420.13MB
  • 027 Modeling the lower leg.mp419.78MB
  • 076 Creating custom attributes and wiring parameters.mp419.75MB
  • 060 Controlling the lower back.mp419.73MB
  • 006 Creating and manipulating geometry.mp419.6MB
  • 072 Creating the mech's arm bones.mp419.53MB
  • 098 Creating the fog material.mp419.33MB
  • 052 Adding a bump map.mp419.23MB
  • 016 Modeling the shoulder mount.mp419.04MB
  • 018 Modeling the upper arm.mp419.03MB
  • 063 Finishing our initial bone chain.mp418.99MB
  • 045 Adding multiple materials to a single object.mp418.98MB
  • 043 Material editor overview.mp418.88MB
  • 003 Viewport navigation.mp418.63MB
  • 078 Rigging with the Reaction Manager.mp418.62MB
  • 028 Modeling the front foot piece.mp418.6MB
  • 075 Finishing the leg controls.mp418MB
  • 062 Building your first bone chain.mp417.85MB
  • 015 Modeling the pelvis.mp417.74MB
  • 058 Building a control object for the mech's upper torso.mp417.53MB
  • 113 Converting an image sequence to a movie file in 3ds Max.mp417.48MB
  • 104 Understanding diffuse and specular components.mp417.21MB
  • 010 Setting up reference images.mp417.05MB
  • 013 Smoothing the splines.mp416.97MB
  • 055 Creating groups in 3ds Max.mp416.82MB
  • 047 Unwrapping UV basics.mp416.71MB
  • 014 Finishing the helmet.mp416.55MB
  • 103 Basic light parameters in 3ds Max.mp416.35MB
  • 105 Utilizing the Object Properties window in 3ds Max.mp416.29MB
  • 061 Adding a control for the mech's center-of-mass.mp416.16MB
  • 112 Outputting our final animation from 3ds Max.mp416.14MB
  • 083 Working with Auto Key and creating simple expressions in the Curve Editor.mp415.9MB
  • 068 Deforming the fueling line's envelope object.mp415.9MB
  • 079 Making our scene animator-friendly.mp415.88MB
  • 081 How to create and edit keyframes in 3ds Max.mp415.88MB
  • 099 Finalizing the fog material.mp415.6MB
  • 091 Finishing the mech's polishing pass.mp415.26MB
  • 069 Controlling the fueling line.mp414.97MB
  • 012 Beginning the helmet.mp414.95MB
  • 005 Selecting and viewing objects.mp414.37MB
  • 086 Creating crowds with Populate.mp413.97MB
  • 077 Arm controls.mp413.69MB
  • 085 Path Animation.mp413.54MB
  • 008 Grouping and parenting.mp413.52MB
  • 002 Interface overview.mp413.02MB
  • 057 Creating a global control.mp412.88MB
  • 001 Introduction and project overview.mp412.63MB
  • 065 Mirroring bones in 3ds Max.mp412.35MB
  • 004 Creating a 3ds Max project folder.mp412.34MB
  • 070 Deforming the mech's mid section.mp412.15MB
  • 046 Using procedural maps.mp412.11MB
  • 093 Wrapping up the animation and previewing animations in real-time.mp411.79MB
  • 087 Starting on our final project.mp411.53MB
  • 084 Creating expressions.mp410.92MB
  • 106 Changing the rendering engine used by 3ds Max.mp410.59MB
  • 071 Attaching the mid section to follow our rig.mp49.9MB
  • 050 Outputting a UVW template.mp48.23MB
  • 009 Modeling overview.mp46.52MB
  • 101 Lighting and rendering overview.mp46.32MB
  • 094 Dynamics overview.mp45.75MB
  • 042 Materials and texturing overview.mp45.21MB
  • 080 Animation overview.mp43.72MB
  • 053 Rigging overview.mp43.08MB