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[Tuts Plus] Introduction to 3ds Max 2015-KTR

种子简介

种子名称: [Tuts Plus] Introduction to 3ds Max 2015-KTR
文件类型:
文件数目: 113个文件
文件大小: 4.25 GB
收录时间: 2014-8-30 16:37
已经下载: 3
资源热度: 115
最近下载: 2024-11-13 00:46

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[Tuts Plus] Introduction to 3ds Max 2015-KTR.torrent
  • 48.Exploring the unwrapping tools.FLV66.87MB
  • 54.Preparing our model to be rigged.FLV66.69MB
  • 38.Smoothing the arm pieces.FLV64.21MB
  • 40.Smoothing the lower body of the mech.FLV62.2MB
  • 31.Modeling the jet pack tank.FLV60.42MB
  • 88.Animating the mech's platform.FLV60.41MB
  • 23.Mirroring the arm.FLV59.96MB
  • 36.Using smoothing methods.FLV57.56MB
  • 97.Using space warps.FLV57.07MB
  • 107.Setting up image-based lighting in 3ds Max.FLV56.84MB
  • 26.Modeling the middle leg link.FLV56.12MB
  • 41.Adding the final details of the helmet.FLV55.93MB
  • 37.Smoothing the shoulder pieces.FLV55.87MB
  • 95.Creating particles in 3ds Max.FLV55.21MB
  • 39.Smoothing the accessory pieces.FLV54.87MB
  • 32.Modeling the jet pack exhaust.FLV54.84MB
  • 33.Modifying the hip to function.FLV53.92MB
  • 108.Working with additional light sources in 3ds Max.FLV53.85MB
  • 49.Using substance materials.FLV53.27MB
  • 25.Finishing the upper leg.FLV52.61MB
  • 109.Optimizing render speed in 3ds Max.FLV52.18MB
  • 110.Fine-tuning particles and other materials.FLV52MB
  • 34.Modeling a hose.FLV51.9MB
  • 111.Adding motion blur and improving rendered image quality.FLV51.52MB
  • 102.Understanding light types in 3ds Max.FLV51.1MB
  • 74.Controlling the mech's legs.FLV50.93MB
  • 51.Adding file textures.FLV50.15MB
  • 7.Accessing sub-object modes.FLV50.09MB
  • 90.Finalizing our blocking pass and starting on our polishing stage.FLV49.73MB
  • 29.Modeling the back foot piece.FLV49.54MB
  • 20.Modeling the arm cannon housing.FLV49.32MB
  • 96.Modifying the particle system behavior.FLV49.17MB
  • 64.Setting up bone chains for the mech's toes..FLV48.61MB
  • 22.Modeling the gun barrel.FLV47.86MB
  • 21.Modeling the arm cannon interior.FLV47.26MB
  • 89.Blocking in the mech's performance.FLV46.67MB
  • 24.Modeling the upper leg.FLV45.56MB
  • 44.Modifying the basic parameters of a material.FLV44.28MB
  • 66.Connecting the mech's legs to follow the rig.FLV43.35MB
  • 30.Modeling the mid sections.FLV42.86MB
  • 56.Finishing the grouping process of our model.FLV42.71MB
  • 100.Finalizing the particle system.FLV42.34MB
  • 52.Adding a bump map.FLV41.43MB
  • 73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV41.26MB
  • 17.Modeling the shoulder socket.FLV41.25MB
  • 82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV41.25MB
  • 67.Skinning objects in 3ds Max.FLV40.85MB
  • 11.Modeling the hull.FLV40.54MB
  • 98.Creating the fog material.FLV40.51MB
  • 76.Creating custom attributes and wiring parameters.FLV39.72MB
  • 19.Modeling the elbow joint.FLV39.6MB
  • 72.Creating the mech's arm bones.FLV39.17MB
  • 27.Modeling the lower leg.FLV39.09MB
  • 16.Modeling the shoulder mount.FLV39.02MB
  • 92.Adding a shot camera.FLV38.62MB
  • 59.Creating a control for the mech's lower torso.FLV38.42MB
  • 62.Building your first bone chain.FLV38.3MB
  • 3.Viewport navigation.FLV38.01MB
  • 113.Converting an image sequence to a movie file in 3ds Max.FLV37.94MB
  • 58.Building a control object for the mech's upper torso.FLV37.55MB
  • 18.Modeling the upper arm.FLV37.47MB
  • 35.Adding the final elements.FLV36.98MB
  • 43.Material editor overview.FLV36.78MB
  • 47.Unwrapping UV basics.FLV36.73MB
  • 99.Finalizing the fog material.FLV36.61MB
  • 45.Adding multiple materials to a single object.FLV36.25MB
  • 28.Modeling the front foot piece.FLV35.84MB
  • 6.Creating and manipulating geometry.FLV35.73MB
  • 15.Modeling the pelvis.FLV34.49MB
  • 78.Rigging with the Reaction Manager.FLV34.38MB
  • 79.Making our scene animator-friendly.FLV34.36MB
  • 83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV33.89MB
  • 14.Finishing the helmet.FLV33.56MB
  • 105.Utilizing the Object Properties window in 3ds Max.FLV33.46MB
  • 55.Creating groups in 3ds Max.FLV32.94MB
  • 61.Adding a control for the mech's center-of-mass.FLV32.92MB
  • 10.Setting up reference images.FLV32.62MB
  • 13.Smoothing the splines.FLV32.28MB
  • 104.Understanding diffuse and specular components.FLV31.94MB
  • 63.Finishing our initial bone chain.FLV31.94MB
  • 91.Finishing the mech's polishing pass.FLV31.79MB
  • 112.Outputting our final animation from 3ds Max.FLV31.6MB
  • 60.Controlling the lower back.FLV30.73MB
  • 103.Basic light parameters in 3ds Max.FLV30.55MB
  • 68.Deforming the fueling line's envelope object.FLV30.51MB
  • 81.How to create and edit keyframes in 3ds Max.FLV29.62MB
  • 75.Finishing the leg controls.FLV29.39MB
  • 12.Beginning the helmet.FLV28.82MB
  • 86.Creating crowds with Populate.FLV28.77MB
  • 77.Arm controls.FLV28.01MB
  • 85.Path animation.FLV27.46MB
  • 69.Controlling the fueling line.FLV26.7MB
  • 70.Deforming the mech's mid section.FLV26.65MB
  • 57.Creating a global control.FLV26.1MB
  • 93.Wrapping up the animation and previewing animations in real-time.FLV25.62MB
  • 5.Selecting and viewing objects.FLV25.37MB
  • 65.Mirroring bones in 3ds Max.FLV25.26MB
  • 8.Grouping and parenting.FLV24.6MB
  • 2.Interface overview.FLV23.55MB
  • 4.Creating a 3ds Max project folder.FLV23.26MB
  • 46.Using procedural maps.FLV22.31MB
  • 106 Changing the rendering engine used by 3ds Max.FLV21.44MB
  • 87.Starting on our final project.FLV21.18MB
  • 84.Creating expressions.FLV21.11MB
  • 71.Attaching the mid section to follow our rig.FLV20.49MB
  • 1.Introduction and project overview.FLV14.64MB
  • 50.Outputting a UVW template.FLV13.85MB
  • 42.Materials and texturing overview.FLV7.77MB
  • 101.Lighting and rendering overview.FLV7.63MB
  • 9.Modeling overview.FLV7.61MB
  • 94.Dynamics overview.FLV6.04MB
  • 80.Animation overview.FLV4.83MB
  • 53.Rigging overview.FLV2.64MB