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种子名称:
The Ultimate Guide to Video Game Optimisation [CoursesGhar]
文件类型:
视频
文件数目:
52个文件
文件大小:
4.77 GB
收录时间:
2021-6-24 01:32
已经下载:
3次
资源热度:
200
最近下载:
2024-12-19 18:20
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The Ultimate Guide to Video Game Optimisation [CoursesGhar].torrent
01 Introduction/002 Join the H3D Student Community.mp416.96MB
02 What is Optimisation/001 The Deep End.mp4142.91MB
02 What is Optimisation/002 What do you think optimisation is_.mp476.81MB
02 What is Optimisation/003 What is Optimisation_.mp4239MB
02 What is Optimisation/004 What is a Frame_.mp470.07MB
02 What is Optimisation/005 The Performance Budget.mp4114.8MB
03 Profiling Tools/001 Introducing The Unity Profiler.mp4156.33MB
03 Profiling Tools/002 Profiler Markers.mp4140.12MB
03 Profiling Tools/003 GPU Performance Profile.mp454.61MB
04 Optimising Script/001 How to Get a Component.mp470.13MB
04 Optimising Script/002 Experimenting with Method Performance Assignment.mp431.69MB
04 Optimising Script/003 Caching instead of Dynamic Finds.mp4101.89MB
04 Optimising Script/004 Cache Optimising Challenge.mp491.81MB
04 Optimising Script/005 Update Script Experimentation.mp464.14MB
04 Optimising Script/006 Using Coroutines for AI Behaviour.mp4116.93MB
04 Optimising Script/007 Taking Out the Garbage.mp465.8MB
04 Optimising Script/008 Making Garbage.mp475.17MB
04 Optimising Script/009 Null Testing.mp443.09MB
04 Optimising Script/010 Avoiding Strings as IDs.mp4104.85MB
04 Optimising Script/011 Strings With Animators and Shaders.mp495.95MB
04 Optimising Script/012 Is a String Better than a Shader Property ID_.mp478.14MB
04 Optimising Script/013 Tag or CompareTag.mp445.08MB
05 Design Patterns and Scripting Strategies/001 Singletons and Statics Part 1.mp4130.43MB
05 Design Patterns and Scripting Strategies/002 Singletons and Statics Part 2.mp4116.53MB
05 Design Patterns and Scripting Strategies/003 Use Appropriate Data Structures Part 1.mp4101.13MB
05 Design Patterns and Scripting Strategies/004 Use Appropriate Data Structures Part 2.mp463.27MB
05 Design Patterns and Scripting Strategies/005 Object Pooling.mp4121.46MB
05 Design Patterns and Scripting Strategies/006 Object Pool Challenge.mp445.66MB
05 Design Patterns and Scripting Strategies/007 Structs Versus Classes Part 1.mp459.15MB
05 Design Patterns and Scripting Strategies/008 Structs Versus Classes Part 2.mp472.1MB
05 Design Patterns and Scripting Strategies/009 Disabling Scripts by Visibility and Distance.mp4131.42MB
06 Rendering Optimisation/001 The Frame Debugger.mp468.51MB
06 Rendering Optimisation/002 The Rendering Pipeline.mp4122.93MB
06 Rendering Optimisation/003 Unity's Render Pipelines.mp471.05MB
06 Rendering Optimisation/004 Drawcalls.mp483.01MB
06 Rendering Optimisation/005 Improving Drawcalls Through Batching.mp469.42MB
06 Rendering Optimisation/006 Texture Atlasses.mp483.94MB
06 Rendering Optimisation/007 Combining Meshes.mp4105.72MB
06 Rendering Optimisation/008 Dynamic, Static, Combined or Separate_.mp464.78MB
06 Rendering Optimisation/009 Sprite Atlasses.mp477.97MB
06 Rendering Optimisation/010 Texels & Mip Maps.mp4118.57MB
06 Rendering Optimisation/011 Level of Detail.mp4124.86MB
06 Rendering Optimisation/012 LOD Performance Testing.mp464.31MB
06 Rendering Optimisation/013 User Interface Optimisation Tricks.mp497.19MB
07 Other Optimisation Opportunities/001 The Power of Two.mp448.41MB
07 Other Optimisation Opportunities/002 Loading Audio Files.mp488.57MB
07 Other Optimisation Opportunities/003 Audio File Tips for Performance.mp4116.68MB
08 Physics Optimisation/001 Collider Types.mp4122.59MB
08 Physics Optimisation/002 Ragdolls.mp495.9MB
08 Physics Optimisation/003 Other Physics Optimisations.mp487.2MB
09 Final Words/001 A Final Word from Penny.mp481.79MB
09 Final Words/002 Where to now_.mp4250.03MB