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Digital Tutors (Creative Development) - Creating a Fantasy Creature from Concept Art in ZBrush (Lee Magalhaes) [24.06.2013]

种子简介

种子名称: Digital Tutors (Creative Development) - Creating a Fantasy Creature from Concept Art in ZBrush (Lee Magalhaes) [24.06.2013]
文件类型: 视频
文件数目: 37个文件
文件大小: 3.18 GB
收录时间: 2019-5-13 10:52
已经下载: 3
资源热度: 224
最近下载: 2024-11-16 05:50

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种子包含的文件

Digital Tutors (Creative Development) - Creating a Fantasy Creature from Concept Art in ZBrush (Lee Magalhaes) [24.06.2013].torrent
  • 01. Introduction and project overview.mp410.53MB
  • 02. Analyzing our concept art.mp457.35MB
  • 03. Creating a ZSphere Base.mp4124.75MB
  • 04. Adjusting our low poly mesh.mp498.87MB
  • 05. Continuing to refine our mesh.mp4110.56MB
  • 06. Blocking in the larger forms.mp497.24MB
  • 07. Final tweaks to our low poly mesh.mp493.55MB
  • 08. Making changes to the body.mp495.7MB
  • 09. Working on the lower limbs.mp469.77MB
  • 10. Adding details to the leg area.mp490.67MB
  • 11. Changing the shapes on the feet.mp493.14MB
  • 12. Starting to refine the head.mp496.66MB
  • 13. Adding another detail level to our model.mp491.3MB
  • 14. Sculpting overall details on the body.mp492.05MB
  • 15. Sculpting the feet.mp496.31MB
  • 16. Blocking out the shapes of the head.mp491.67MB
  • 17. Continuing to refine the head.mp4101.07MB
  • 18. Adding the frills to the head.mp497.92MB
  • 19. Refining the shape of the head.mp4102.43MB
  • 20. Adding more detail to the head.mp497.32MB
  • 21. Adjusting the length of our neck.mp448.27MB
  • 22. Finalizing the blocking stage of our sculpt.mp496.93MB
  • 23. Sculpting details on the head.mp497.79MB
  • 24. Modeling more detail on the body.mp497.54MB
  • 25. QRemeshing our model.mp461.15MB
  • 26. Discussing detailing techniques.mp492.12MB
  • 27. Refining the armor plates.mp496.75MB
  • 28. Sculpting detail on the stomach and tail area.mp496.51MB
  • 29. Working on the arms.mp497.28MB
  • 30. Adding the final details to the sculpt.mp494.03MB
  • 31. Adding high frequency detail to our model.mp4124.66MB
  • 32. Refining our high frequency detail.mp4111.53MB
  • 33. Taking a look at the final sculpted result.mp434.46MB
  • 34. Preparing our model for Polypainting.mp498.15MB
  • 35. Adding more variation to the skin.mp4117.75MB
  • 36. Sculpting the ground plane.mp452.7MB
  • 37. Final render breakdown.mp433.06MB