种子简介
种子名称:
Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam]
文件类型:
视频
文件数目:
46个文件
文件大小:
4.67 GB
收录时间:
2017-1-23 14:33
已经下载:
3次
资源热度:
212
最近下载:
2024-12-3 22:41
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种子包含的文件
Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam].torrent
01. Introduction and project overview.mp48.97MB
02. Collecting references.mp492.8MB
03. Blocking forms of the head from a sphere.mp484.13MB
04. Blocking in eyes, brow, nose, and cheeks.mp487.56MB
05. Tweaking the shapes.mp482.24MB
06. Working more on sculpting the head.mp4126.46MB
07. Starting wrinkling and skin detail.mp4162.39MB
08. Defining the face with detail.mp4181.52MB
09. Blocking in the arms and hands.mp4126.59MB
10. Continuing blocking in the arms and hands.mp4131.94MB
11. Detailing the arms.mp495.81MB
12. Beginning to block clothing in ZBrush.mp4125.7MB
13. Creating clothing forms.mp4132MB
14. Cloth detailing on button down shirt.mp497.75MB
15. Combining the two shirts.mp4175.39MB
16. Pushing the detail on the t-shirt.mp4157.32MB
17. Beginning the detailing process on the pants.mp468.42MB
18. Finishing the pants detail.mp4137.1MB
19. Base mesh creation of the shoes.mp494.65MB
20. Shoe sculpting in ZBrush.mp454.12MB
21. Finishing the shoes.mp4118.75MB
22. Defining button and cloth details in Maya.mp4155.41MB
23. Applying button to cloth and shoe details.mp4117.07MB
24. Adjusting shirt and shoe detail.mp495.83MB
25. Quick jewelry creation for our character.mp478.57MB
26. Finalizing geometry of our character.mp4102.77MB
27. Getting our mesh ready for retopology.mp492.38MB
28. Getting into TopoGun.mp4132.88MB
29. Retopologizing the face.mp4142.1MB
30. Finishing the retopology of the face.mp443.65MB
31. Retopologizing the arms and hands.mp4117.37MB
32. Continuing to retopologize the hands and arms.mp4133.2MB
33. Creating the inside of the mouth.mp4175.73MB
34. Continuing cleaning up the model.mp453.47MB
35. UVing the clothing.mp4186.34MB
36. Laying out the UVs in Maya.mp484.44MB
37. Normal map generation.mp456.32MB
38. Map generation and composition.mp445.43MB
39. Collecting the needed maps for dDo.mp430.42MB
40. Hand painted skin textures in ZBrush.mp480.63MB
41. Continuing to hand paint textures.mp481.5MB
42. Texture mapping in TopoGun.mp429.03MB
43. Texture mapping in dDo.mp483.62MB
44. Adding diffuse, specular, and gloss textures.mp4152.71MB
45. Finalizing textures of our image.mp476.63MB
46. Final presentation of the render.mp488.02MB