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Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam]

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种子名称: Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam]
文件类型: 视频
文件数目: 46个文件
文件大小: 4.67 GB
收录时间: 2017-1-23 14:33
已经下载: 3
资源热度: 212
最近下载: 2024-12-3 22:41

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Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam].torrent
  • 01. Introduction and project overview.mp48.97MB
  • 02. Collecting references.mp492.8MB
  • 03. Blocking forms of the head from a sphere.mp484.13MB
  • 04. Blocking in eyes, brow, nose, and cheeks.mp487.56MB
  • 05. Tweaking the shapes.mp482.24MB
  • 06. Working more on sculpting the head.mp4126.46MB
  • 07. Starting wrinkling and skin detail.mp4162.39MB
  • 08. Defining the face with detail.mp4181.52MB
  • 09. Blocking in the arms and hands.mp4126.59MB
  • 10. Continuing blocking in the arms and hands.mp4131.94MB
  • 11. Detailing the arms.mp495.81MB
  • 12. Beginning to block clothing in ZBrush.mp4125.7MB
  • 13. Creating clothing forms.mp4132MB
  • 14. Cloth detailing on button down shirt.mp497.75MB
  • 15. Combining the two shirts.mp4175.39MB
  • 16. Pushing the detail on the t-shirt.mp4157.32MB
  • 17. Beginning the detailing process on the pants.mp468.42MB
  • 18. Finishing the pants detail.mp4137.1MB
  • 19. Base mesh creation of the shoes.mp494.65MB
  • 20. Shoe sculpting in ZBrush.mp454.12MB
  • 21. Finishing the shoes.mp4118.75MB
  • 22. Defining button and cloth details in Maya.mp4155.41MB
  • 23. Applying button to cloth and shoe details.mp4117.07MB
  • 24. Adjusting shirt and shoe detail.mp495.83MB
  • 25. Quick jewelry creation for our character.mp478.57MB
  • 26. Finalizing geometry of our character.mp4102.77MB
  • 27. Getting our mesh ready for retopology.mp492.38MB
  • 28. Getting into TopoGun.mp4132.88MB
  • 29. Retopologizing the face.mp4142.1MB
  • 30. Finishing the retopology of the face.mp443.65MB
  • 31. Retopologizing the arms and hands.mp4117.37MB
  • 32. Continuing to retopologize the hands and arms.mp4133.2MB
  • 33. Creating the inside of the mouth.mp4175.73MB
  • 34. Continuing cleaning up the model.mp453.47MB
  • 35. UVing the clothing.mp4186.34MB
  • 36. Laying out the UVs in Maya.mp484.44MB
  • 37. Normal map generation.mp456.32MB
  • 38. Map generation and composition.mp445.43MB
  • 39. Collecting the needed maps for dDo.mp430.42MB
  • 40. Hand painted skin textures in ZBrush.mp480.63MB
  • 41. Continuing to hand paint textures.mp481.5MB
  • 42. Texture mapping in TopoGun.mp429.03MB
  • 43. Texture mapping in dDo.mp483.62MB
  • 44. Adding diffuse, specular, and gloss textures.mp4152.71MB
  • 45. Finalizing textures of our image.mp476.63MB
  • 46. Final presentation of the render.mp488.02MB