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[ FreeCourseWeb ] Lynda - Unreal Engine- Materials for Architectural Visualization

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种子名称: [ FreeCourseWeb ] Lynda - Unreal Engine- Materials for Architectural Visualization
文件类型: 视频
文件数目: 30个文件
文件大小: 296.51 MB
收录时间: 2019-5-25 05:00
已经下载: 3
资源热度: 158
最近下载: 2024-11-28 17:50

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[ FreeCourseWeb ] Lynda - Unreal Engine- Materials for Architectural Visualization.torrent
  • 01 - Create materials that look as real as possible in Unreal Engine.mp48.31MB
  • 02 - Why is UVW mapping important.mp44.34MB
  • 03 - Geometry detail vs. Texture detail.mp45.59MB
  • 04 - Why texture procedurally.mp410.99MB
  • 05 - The advantage of bitmaps in Unreal.mp48.41MB
  • 06 - Understanding scale and resolution.mp418.74MB
  • 07 - Environment vs. asset texturing.mp47.35MB
  • 08 - Our choice of texturing application.mp49.9MB
  • 09 - How and when to use Unreal's Material Editor.mp410.12MB
  • 10 - Creating a new Material.mp49.8MB
  • 11 - Setting up the base colour.mp412.78MB
  • 12 - Adding the roughness.mp410.87MB
  • 13 - Blending the normal maps.mp48.3MB
  • 14 - Exposing parameters for reusability.mp414.6MB
  • 15 - Build flexibility into materials.mp48.66MB
  • 16 - Downloading the Substance plugin.mp46.47MB
  • 17 - Using Substance Share.mp48.63MB
  • 18 - Accessing and navigating Substance Source.mp49.25MB
  • 19 - Using downloaded .sbs files in Designer.mp48.89MB
  • 20 - Taking .sbsar files into Unreal.mp49.01MB
  • 21 - What makes a good starting photo.mp414.96MB
  • 22 - Using the B2M standalone application.mp416.24MB
  • 23 - Utilizing B2M inside Substance Designer.mp412.95MB
  • 24 - Using B2M inside the Unreal Engine.mp411.65MB
  • 25 - Working with patterns in B2M.mp48.81MB
  • 26 - Understanding the Relative to Parent option.mp410.29MB
  • 27 - Creating tileability.mp49.79MB
  • 28 - Adding flexibility to our materials.mp49.11MB
  • 29 - Simplifying materials for game engine use.mp48.96MB
  • 30 - Next steps.mp42.76MB