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种子名称:
[ FreeCourseWeb ] Lynda - Unreal Engine- Materials for Architectural Visualization
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视频
文件数目:
30个文件
文件大小:
296.51 MB
收录时间:
2019-5-25 05:00
已经下载:
3次
资源热度:
158
最近下载:
2024-11-28 17:50
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[ FreeCourseWeb ] Lynda - Unreal Engine- Materials for Architectural Visualization.torrent
01 - Create materials that look as real as possible in Unreal Engine.mp48.31MB
02 - Why is UVW mapping important.mp44.34MB
03 - Geometry detail vs. Texture detail.mp45.59MB
04 - Why texture procedurally.mp410.99MB
05 - The advantage of bitmaps in Unreal.mp48.41MB
06 - Understanding scale and resolution.mp418.74MB
07 - Environment vs. asset texturing.mp47.35MB
08 - Our choice of texturing application.mp49.9MB
09 - How and when to use Unreal's Material Editor.mp410.12MB
10 - Creating a new Material.mp49.8MB
11 - Setting up the base colour.mp412.78MB
12 - Adding the roughness.mp410.87MB
13 - Blending the normal maps.mp48.3MB
14 - Exposing parameters for reusability.mp414.6MB
15 - Build flexibility into materials.mp48.66MB
16 - Downloading the Substance plugin.mp46.47MB
17 - Using Substance Share.mp48.63MB
18 - Accessing and navigating Substance Source.mp49.25MB
19 - Using downloaded .sbs files in Designer.mp48.89MB
20 - Taking .sbsar files into Unreal.mp49.01MB
21 - What makes a good starting photo.mp414.96MB
22 - Using the B2M standalone application.mp416.24MB
23 - Utilizing B2M inside Substance Designer.mp412.95MB
24 - Using B2M inside the Unreal Engine.mp411.65MB
25 - Working with patterns in B2M.mp48.81MB
26 - Understanding the Relative to Parent option.mp410.29MB
27 - Creating tileability.mp49.79MB
28 - Adding flexibility to our materials.mp49.11MB
29 - Simplifying materials for game engine use.mp48.96MB
30 - Next steps.mp42.76MB