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Unreal Engine 4 - Learn How to Create a 'Lost Road' Scene

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种子名称: Unreal Engine 4 - Learn How to Create a 'Lost Road' Scene
文件类型: 视频
文件数目: 114个文件
文件大小: 17.44 GB
收录时间: 2021-11-13 21:32
已经下载: 3
资源热度: 216
最近下载: 2024-12-23 15:49

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Unreal Engine 4 - Learn How to Create a 'Lost Road' Scene.torrent
  • Section 2 Unreal Engine 4 - Material Updates (Only If You Follow The First Course)/9 - Update of Enviro Master Material.mp4398.55MB
  • Section 1 - Introduction/2 - About Copyrights.mp42.7MB
  • Section 1 - Introduction/3 - Resources.mp47.69MB
  • Section 1 - Introduction/4 - Where to Start.mp47.21MB
  • Section 2 Unreal Engine 4 - Material Updates (Only If You Follow The First Course)/5 - Update of Layers Function.mp4152.29MB
  • Section 2 Unreal Engine 4 - Material Updates (Only If You Follow The First Course)/6 - Add Mask Variation.mp4169.55MB
  • Section 2 Unreal Engine 4 - Material Updates (Only If You Follow The First Course)/7 - Update Biome Layers.mp4136.42MB
  • Section 2 Unreal Engine 4 - Material Updates (Only If You Follow The First Course)/8 - Get Better Blending Automatic Material.mp4208.4MB
  • Section 1 - Introduction/1 - Overview Final Project.mp425.98MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/10 - Chapter Overview.mp458.83MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/11 - Clusters Setup.mp494.82MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/12 - Cluster Creation (Part 1).mp4100.47MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/13 - Cluster Creation (Part 2).mp4116.72MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/14 - Second Cluster Creation.mp489.75MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/15 - Render as Textures.mp457.2MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/16 - Atlas Creation.mp4163.99MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/17 - Trunk Creation (Part 1).mp4154.03MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/18 - Trunk Creation (Part 2).mp488.72MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/19 - Adding Main Branches.mp4183.74MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/20 - Adding Secondary Branches.mp4118.73MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/21 - Top Tree Creation.mp461.99MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/22 - Add Small Branches to the Trunk.mp4100.17MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/23 - Update Atlas.mp4146.2MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/24 - Add Moss to Small Branches.mp498.18MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/25 - (Tips) Change Parent Curve.mp454.79MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/26 - LODs + Wind + AO Configuration.mp4190MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/27 - Export and Test in UE4.mp4175.45MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/28 - Update of our Tree.mp4165.86MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/29 - Second Model Creation.mp4165.86MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/30 - Sapling Creation.mp4228.63MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/31 - Bush Creation.mp4162.04MB
  • Section 3 - Speedtree Unreal Engine 4 - Pine Creation/32 - Final Export in UE4.mp4243.08MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/33 - Chapter Overview.mp444.05MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/34 - First Cluster Creation (Part 1).mp4126.47MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/35 - First Cluster Creation (Part 2).mp4205.02MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/36 - Second Cluster Creation.mp4147.2MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/37 - Flowered Cluster Creation (Part 1).mp4140.99MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/38 - Flowered Cluster Creation (Part 2).mp483.47MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/39 - Dogwood Atlas Creation.mp4244.06MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/40 - Bark Creation - Split Function.mp4103.73MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/41 - Adding Branches.mp4119.97MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/42 - Models Creation from Atlas Texture.mp4117.16MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/43 - Adding Leaves.mp4183.99MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/44 - Adding Moss.mp460.15MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/45 - Branches Optimization.mp4146.76MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/46 - Ambient Occlusion, LODs and Wind Configuration.mp4189.35MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/47 - First Test in UE4.mp4222.02MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/48 - Creation of First Flowered Model.mp4171.44MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/49 - Creation of Second Models.mp4158.71MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/50 - Creation of Bush.mp4351.11MB
  • Section 4 - Speedtree Unreal Engine 4 - Dogwood/51 - Final Export in UE4 (Merged).mp4254.45MB
  • Section 5 - Speedtree - Remove Noisy Alpha (Speedtree Export)/52 - How to Remove Noisy Alpha.mp4212.44MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/53 - Chapter Overview.mp431.84MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/54 - First Grass Cluster Creation (Part 1).mp4139.24MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/55 - First Grass Cluster Creation (Part 2).mp4187MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/56 - Second Grass Cluster Creation.mp4156.97MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/57 - First Plant Cutout.mp488.37MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/58 - First Plant Cluster Creation.mp4124MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/59 - Second Plant Cutout.mp4119.03MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/60 - Second Plant 'Clear' Cluster Creation.mp469.61MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/61 - Second Plant 'Dark' Cluster Creation.mp465.79MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/62 - How to Change Color Range in Photoshop.mp476MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/63 - Third Plant Cluster Creation.mp4163.09MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/64 - Twigs Cluster Creation.mp4121.35MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/65 - Atlas Creation (Part 1).mp4100.17MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/66 - Atlas Creation (Part 2).mp4107.57MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/67 - Atlas Creation (Part 3).mp4104.48MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/68 - Atlas Creation (Part 4).mp4150.31MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/69 - First Grass Patch Creation.mp4189.86MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/70 - Second Grass Patch Creation.mp475.79MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/71 - First Plant Patch Creation.mp4209.32MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/72 - Second Plant Patch Creation.mp4233.62MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/73 - Third Plant Patch Creation.mp4107.88MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/74 - Twigs Creation (Part 1).mp4318.2MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/75 - Twigs Creation (Part 2).mp4198.68MB
  • Section 6 - Speedtree Unreal Engine 4 - Ground Foliage Creation/76 - Final Export in UE4 (Merged).mp4308.61MB
  • Section 7 - Unreal Engine 4 - How to Get a Better Placement for Automatic Foliage/77 - Chapter Overview.mp499.03MB
  • Section 7 - Unreal Engine 4 - How to Get a Better Placement for Automatic Foliage/78 - Creation of 'Vegetation Mask' Function.mp497.79MB
  • Section 7 - Unreal Engine 4 - How to Get a Better Placement for Automatic Foliage/79 - Creation of 'Vegetation Logic' Function.mp4138MB
  • Section 7 - Unreal Engine 4 - How to Get a Better Placement for Automatic Foliage/80 - Adding the Function to our Master Material and Test.mp4357.25MB
  • Section 8 - Quixel Mixer Unreal Engine 4 - Create Landscape Textures/81 - Chapter Overview.mp493.46MB
  • Section 8 - Quixel Mixer Unreal Engine 4 - Create Landscape Textures/82 - Creating the Grass Texture.mp4170.69MB
  • Section 8 - Quixel Mixer Unreal Engine 4 - Create Landscape Textures/83 - Creating the Dirt Texture.mp4228.23MB
  • Section 8 - Quixel Mixer Unreal Engine 4 - Create Landscape Textures/84 - Creating the Rock Texture.mp4176.35MB
  • Section 8 - Quixel Mixer Unreal Engine 4 - Create Landscape Textures/85 - Export and Test in UE4.mp4205.65MB
  • Section 9 - Quixel Mixer 3ds Max Unreal Engine 4 - Road Creation/86 - Chapter Overview.mp465.3MB
  • Section 9 - Quixel Mixer 3ds Max Unreal Engine 4 - Road Creation/87 - Creating the Road Base Texture.mp4230.42MB
  • Section 9 - Quixel Mixer 3ds Max Unreal Engine 4 - Road Creation/88 - Creating the Road Cracked Texture.mp4334.17MB
  • Section 9 - Quixel Mixer 3ds Max Unreal Engine 4 - Road Creation/89 - Creating the Road Model.mp497.76MB
  • Section 9 - Quixel Mixer 3ds Max Unreal Engine 4 - Road Creation/90 - Export and Test in UE4.mp4240.55MB
  • Section 9 - Quixel Mixer 3ds Max Unreal Engine 4 - Road Creation/91 - Texture Retakes and Final Test.mp4210.01MB
  • Section 10 - Unreal Engine 4 Photoshop - Decals/92 - Chapter Overview.mp457.53MB
  • Section 10 - Unreal Engine 4 Photoshop - Decals/93 - Creating the Master Material.mp4252.38MB
  • Section 10 - Unreal Engine 4 Photoshop - Decals/94 - Configure Patches for Road.mp486.35MB
  • Section 10 - Unreal Engine 4 Photoshop - Decals/95 - Create Dogwood Leaves Decal in Speedtree.mp4149.83MB
  • Section 10 - Unreal Engine 4 Photoshop - Decals/96 - Create Pine Needles Decal in Speedtree.mp465MB
  • Section 10 - Unreal Engine 4 Photoshop - Decals/97 - Create RDAO and Final Test.mp4108.14MB
  • Section 11 - Unreal Engine 4 - Scene Creation/98 - Road Placement.mp4238.48MB
  • Section 11 - Unreal Engine 4 - Scene Creation/99 - About Procedural Foliage Spawner.mp4252.9MB
  • Section 11 - Unreal Engine 4 - Scene Creation/100 - Add Reliefs to the Landscape.mp4169.14MB
  • Section 11 - Unreal Engine 4 - Scene Creation/101 - Add Road Variation Textures.mp4149.17MB
  • Section 11 - Unreal Engine 4 - Scene Creation/102 - Procedural Pines Placement.mp4214.79MB
  • Section 11 - Unreal Engine 4 - Scene Creation/103 - Add Ground Foliage.mp4240.13MB
  • Section 11 - Unreal Engine 4 - Scene Creation/104 - Add Fog.mp4126.63MB
  • Section 11 - Unreal Engine 4 - Scene Creation/105 - Enable Nvidia Ansel and Generate the HDR.mp4159.79MB
  • Section 11 - Unreal Engine 4 - Scene Creation/106 - Dogwood Placement.mp4157.54MB
  • Section 11 - Unreal Engine 4 - Scene Creation/107 - Enable Dynamic Indirect Lighting (LPV).mp4267.46MB
  • Section 11 - Unreal Engine 4 - Scene Creation/108 - Add Side Decals.mp4290.05MB
  • Section 11 - Unreal Engine 4 - Scene Creation/109 - Add Side Vegetation.mp4256.53MB
  • Section 11 - Unreal Engine 4 - Scene Creation/110 - How to Setup a Megascans Rocks.mp4205.74MB
  • Section 11 - Unreal Engine 4 - Scene Creation/111 - Add Rocks.mp4163.78MB
  • Section 11 - Unreal Engine 4 - Scene Creation/112 - Add Road Decals.mp4268.39MB
  • Section 11 - Unreal Engine 4 - Scene Creation/113 - Getting a Better Tessellation.mp478.4MB
  • Section 11 - Unreal Engine 4 - Scene Creation/114 - Adjust Last Details.mp4298.05MB