种子简介
种子名称:
Texturing a Game Character in Substance Painter and Designer
文件类型:
视频
文件数目:
53个文件
文件大小:
2.52 GB
收录时间:
2019-3-22 09:25
已经下载:
3次
资源热度:
166
最近下载:
2025-1-4 09:22
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种子包含的文件
Texturing a Game Character in Substance Painter and Designer.torrent
001. Introcuction and Project Overviewr_rus.mp417.97MB
002. Using a Metalness Workflow.mp411.97MB
003. Breaking Down the Concept into Materials_edit.mp423.42MB
004. Setting UV Maps for Use with Shaders_edit.mp453.23MB
005. Assigning Material ID Colors for the Skin and Hair_edit.mp434.19MB
006. Designating ID Colors for the Lower Body_edit.mp439.17MB
007. Assigning ID Colors for Armor_edit.mp495.63MB
008. Finishing Assigning ID Colors_edit.mp435.19MB
009. Preparing for Map Baking in Substance Tools_edit.mp439.94MB
010. Baking Maps in Substance Painter_edit.mp438.46MB
011. Assigning Basic Materials to Skin and Hair_edit.mp448.18MB
012. Designating Basic Materials to the Lower Body_edit.mp453.58MB
013. Assigning Basic Materials to the Upper Body_edit.mp437.04MB
014. Designating Basic Materials to the Upper Body Axes_edit.mp462.4MB
015. Evaluating Simple Materials Ready for Painting_edit.mp443.2MB
016. Placing Under Subdermal Layers Using Warm and Cool Colors_edit.mp466.43MB
017. Painting Veins_edit.mp475.33MB
018. Adding Weathering to the Skin_edit.mp479.84MB
019. Finalizing the Skin Painting_edit.mp492.08MB
020. Painting Lower Body Leather Parts_edit.mp450.48MB
021. Adding Variation to Materials for Upper Body_edit.mp428.97MB
022. Masking Using Polygons_edit.mp463.45MB
023. Finishing the Upper Body Basic Materials_edit.mp427.56MB
024. Exporting Maps to Substance Designer_edit.mp424.55MB
025. Combining Maps in Substance Designer_edit.mp445.92MB
026. Exporting a Substance from Designer_edit.mp411.12MB
027. Bringing a Substance into Marmoset Toolbag_edit.mp427.64MB
028. Correcting Initial Maps_edit.mp424.73MB
029. Painting Masks in Substance Painter_edit.mp443.8MB
030. Connecting Substance Painter and Designer_edit.mp437.42MB
031. Adding Drives to Sweat Layer_edit.mp464.6MB
032. Finishing the Sweat Layer_edit.mp426.9MB
033. Creating Cavity Maps to Help Add Detail to Maps_edit.mp488.57MB
034. Adding Weave Details to Fabrics_edit.mp452.13MB
035. Fixing Weave Direction and Rotating UV Shells_edit.mp454.05MB
036. Preparing Upper Body for Multi-material Editing_edit.mp416.73MB
037. Adding Controllable Wear to the Leather_edit.mp450.08MB
038. Exposing Controls for the Lower Body Leather_edit.mp446.6MB
039. Setting up Axes to Be Controllable_edit.mp482.86MB
040. Setting up Amour Wear_edit.mp457.41MB
041. Creating Crevice Dirt_edit.mp476.29MB
042. Creating Mud Substance_edit.mp491.92MB
043. Exposing Mud Controls_edit.mp464.19MB
044. Adding Mud to the Lower Body_edit.mp461.67MB
045. Creating a Blood Mask in Substance Painter_edit.mp437.78MB
046. Applying Gold Pinstriping to the Model_edit.mp436.89MB
047. Exporting Maps from Substance Painter_edit.mp46.55MB
048. Creating a Switch for the Blood Layer_edit.mp457.07MB
049. Setting up the Blood Roughness Channel_edit.mp452.14MB
050. Cleaning up Substances for Exporting_edit.mp430.67MB
051. Importing Substances into Marmoset Toolbag_edit.mp462.77MB
052. Setting up an Eye Shader_edit.mp470.47MB
053. Importing Substances into Unreal Engine_edit.mp463.28MB