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[FreeAllCourse.Com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2)
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视频
文件数目:
58个文件
文件大小:
2.14 GB
收录时间:
2020-6-2 06:21
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3次
资源热度:
252
最近下载:
2024-12-13 08:06
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magnet:?xt=urn:btih:d9ce444037eb37a8b63f42d89516c32e2e0857b8&dn=[FreeAllCourse.Com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2)
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[FreeAllCourse.Com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2).torrent
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4230.27MB
1. Press Play/2. Join the H3D Student Community.mp428.1MB
1. Press Play/4. Why does animation work.mp440.25MB
1. Press Play/5. The Principles of Animation.mp412.14MB
1. Press Play/7. The Unity Interface Part 1.mp431.47MB
1. Press Play/8. The Unity Interface Part 2.mp438.29MB
1. Press Play/10. The Unity Interface Using External Resources.mp433.05MB
1. Press Play/11. Animating with the Physics System.mp436.57MB
1. Press Play/12. Physics Challenge.mp44.97MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp49.37MB
2. The Mecanim System/2. The Animation Window Part 1.mp433.98MB
2. The Mecanim System/3. The Animation Window Part 2.mp433.17MB
2. The Mecanim System/4. Keyframe Challenge.mp415.99MB
2. The Mecanim System/5. Curves.mp429.05MB
2. The Mecanim System/6. Animating in Local and World Positions.mp441.94MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp426.53MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp432.69MB
2. The Mecanim System/9. Triggering Animation States Part 2.mp430.3MB
2. The Mecanim System/10. Triggering Challenge Part 1.mp447.23MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp413.09MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp430.28MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp416MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp410.03MB
3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.mp4194.67MB
3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.mp419.74MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp429.83MB
3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp435.62MB
3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp422.89MB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp418.64MB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp438.5MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4222.53MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp436.84MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.mp438.21MB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp462.2MB
1. Press Play/1. Introduction.mp430.41MB
5. Triggering Animations/1. Triggering Animations with Colliders.mp433.63MB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp418.28MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp440.7MB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp443.15MB
5. Triggering Animations/5. Jumping and Climbing Part 1.mp447.3MB
5. Triggering Animations/6. Editing Read Only Animations.mp410.02MB
5. Triggering Animations/7. Jumping and Climbing Part 2.mp431.72MB
5. Triggering Animations/8. Jumping and Climbing Part 3.mp427.24MB
5. Triggering Animations/9. Jumping and Climbing Part 4.mp441.39MB
5. Triggering Animations/10. Jumping and Climbing Part 5.mp422.82MB
6. Blend Shapes/1. Introducing Blendshapes.mp415.78MB
6. Blend Shapes/3. Blendshapes for Facial Animation.mp49.38MB
6. Blend Shapes/4. Blend Tree Basics.mp430.77MB
6. Blend Shapes/5. Strafe Sets Part 1.mp429.07MB
6. Blend Shapes/6. Strafe Sets Part 2.mp46.82MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp426.63MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp413.11MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp452.86MB
8. Final Project/1. Project Specifications.mp47.21MB
8. Final Project/2. Project Solution Part 1.mp440.93MB
8. Final Project/3. Project Solution Part 2.mp432.18MB
8. Final Project/4. Project Solution Part 3.mp429.86MB
9. Final Remarks/1. Final Comments From Penny.mp47.59MB