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Lynda - Become a User Experience Designer

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种子名称: Lynda - Become a User Experience Designer
文件类型: 视频
文件数目: 199个文件
文件大小: 2.3 GB
收录时间: 2017-3-16 10:26
已经下载: 3
资源热度: 109
最近下载: 2024-7-1 11:33

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Lynda - Become a User Experience Designer.torrent
  • 10.UX Design Tools Illustrator with Justin Putney/5 Organizing Content/03 - Using artboards to display application states.mp45.46MB
  • 10.UX Design Tools Illustrator with Justin Putney/5 Organizing Content/04 - Using artboards to explore different device layouts.mp47.29MB
  • 10.UX Design Tools Illustrator with Justin Putney/5 Organizing Content/01 - Stacking artwork.mp45.66MB
  • 10.UX Design Tools Illustrator with Justin Putney/5 Organizing Content/02 - Using the Layers panel to organize content.mp410.17MB
  • 10.UX Design Tools Illustrator with Justin Putney/4 Using Text/03 - Storing styles inside symbol libraries.mp46.34MB
  • 10.UX Design Tools Illustrator with Justin Putney/4 Using Text/04 - Adding placeholder text.mp49.96MB
  • 10.UX Design Tools Illustrator with Justin Putney/4 Using Text/01 - Creating character and paragraph styles.mp413.15MB
  • 10.UX Design Tools Illustrator with Justin Putney/4 Using Text/02 - Saving and loading styles.mp43.78MB
  • 10.UX Design Tools Illustrator with Justin Putney/7 Conclusion/01 - Next steps.mp42.72MB
  • 10.UX Design Tools Illustrator with Justin Putney/6 Exporting Wireframes/02 - Exporting a single page.mp411.1MB
  • 10.UX Design Tools Illustrator with Justin Putney/6 Exporting Wireframes/01 - Exporting to multipage PDF.mp47.32MB
  • 10.UX Design Tools Illustrator with Justin Putney/3 Creating Reusable Artwork/06 - Solution- Nested symbols.mp46.11MB
  • 10.UX Design Tools Illustrator with Justin Putney/3 Creating Reusable Artwork/04 - Using symbols across multiple documents.mp47.84MB
  • 10.UX Design Tools Illustrator with Justin Putney/3 Creating Reusable Artwork/02 - Modifying symbols.mp48.95MB
  • 10.UX Design Tools Illustrator with Justin Putney/3 Creating Reusable Artwork/01 - Designing reusable symbols.mp46.53MB
  • 10.UX Design Tools Illustrator with Justin Putney/3 Creating Reusable Artwork/03 - Using 9-slice scaling to create responsive symbols.mp49.01MB
  • 10.UX Design Tools Illustrator with Justin Putney/3 Creating Reusable Artwork/05 - Challenge- Nested symbols.mp41.81MB
  • 10.UX Design Tools Illustrator with Justin Putney/1 Setting Up Your Files/02 - Creating and positioning guides.mp47.96MB
  • 10.UX Design Tools Illustrator with Justin Putney/1 Setting Up Your Files/03 - Aligning objects using the grid.mp412.74MB
  • 10.UX Design Tools Illustrator with Justin Putney/1 Setting Up Your Files/01 - Creating Illustrator documents optimized for your project.mp45.74MB
  • 10.UX Design Tools Illustrator with Justin Putney/0 Introduction/03 - Using the exercise files.mp42.1MB
  • 10.UX Design Tools Illustrator with Justin Putney/0 Introduction/02 - About Illustrator and UX.mp42MB
  • 10.UX Design Tools Illustrator with Justin Putney/0 Introduction/01 - Welcome.mp44.79MB
  • 10.UX Design Tools Illustrator with Justin Putney/2 Creating Shapes/02 - Adjusting the appearance of shapes.mp410.28MB
  • 10.UX Design Tools Illustrator with Justin Putney/2 Creating Shapes/01 - Building shapes using the Rectangle and Line Segment tools.mp414.51MB
  • 02.UX Design Techniques Overview with Chris Nodder/01 - User-Centered Design/03 - Getting your team onboard.mp42.03MB
  • 02.UX Design Techniques Overview with Chris Nodder/01 - User-Centered Design/01 - Understanding the benefits of user-centered design.mp43.03MB
  • 02.UX Design Techniques Overview with Chris Nodder/01 - User-Centered Design/02 - Following the data trail.mp41.4MB
  • 02.UX Design Techniques Overview with Chris Nodder/01 - User-Centered Design/04 - Knowing the alternatives.mp42.86MB
  • 02.UX Design Techniques Overview with Chris Nodder/00 - Introduction/01 - Welcome.mp43.77MB
  • 02.UX Design Techniques Overview with Chris Nodder/02 - Techniques in These Courses/01 - Analyzing user data.mp42.33MB
  • 02.UX Design Techniques Overview with Chris Nodder/02 - Techniques in These Courses/06 - Implementation planning.mp42.31MB
  • 02.UX Design Techniques Overview with Chris Nodder/02 - Techniques in These Courses/05 - Creating paper prototypes.mp42.56MB
  • 02.UX Design Techniques Overview with Chris Nodder/02 - Techniques in These Courses/04 - Working with scenarios and storyboards.mp42.43MB
  • 02.UX Design Techniques Overview with Chris Nodder/02 - Techniques in These Courses/03 - Understanding ideation.mp42.83MB
  • 02.UX Design Techniques Overview with Chris Nodder/02 - Techniques in These Courses/02 - Creating personas.mp42.44MB
  • 02.UX Design Techniques Overview with Chris Nodder/03 - Conclusion/01 - Building products with user-centered design.mp41.86MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/02 - Creating a Paper Prototype/01 - Building the prototype.mp49.74MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/02 - Creating a Paper Prototype/02 - Materials to use.mp436.56MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/02 - Creating a Paper Prototype/03 - Tips to paper prototyping.mp427.69MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/00 - Introduction/01 - Welcome.mp413.21MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/03 - User Testing a Paper Prototype/01 - Users respond in different ways to paper prototypes.mp420.58MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/03 - User Testing a Paper Prototype/02 - Special considerations for testing paper prototypes.mp43.95MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/03 - User Testing a Paper Prototype/03 - Tips for user testing prototype interfaces.mp424.88MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/04 - Conclusion/01 - Next steps.mp422.79MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/01 - Paper Prototyping in the User-Centered Design (UCD) Process/03 - Where it fits in the UCD process.mp417.39MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/01 - Paper Prototyping in the User-Centered Design (UCD) Process/02 - Benefits of paper prototyping.mp422.1MB
  • 07.UX Design Techniques Paper Prototyping with Chris Nodder/01 - Paper Prototyping in the User-Centered Design (UCD) Process/01 - What is paper prototyping-.mp46.85MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/03 - Content management systems (CMSs).mp426.52MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/04 - Delivering content across devices.mp424.91MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/07 - Personalizing content for every context.mp425.76MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/05 - Delivering content through apps.mp412.95MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/01 - What is content strategy-.mp410.66MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/02 - Flexible content creation.mp428.01MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/03. Flexible Content Strategy/06 - Flexible architecture and design.mp427.14MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/04. Designing for Touch/01 - Designing for touch- Fingers and thumbs.mp422.56MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/04. Designing for Touch/03 - Touch-friendly forms.mp423.78MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/04. Designing for Touch/04 - Using touch gestures.mp428.22MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/04. Designing for Touch/06 - Animation on touch devices.mp430.72MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/04. Designing for Touch/02 - How we hold devices.mp421.02MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/04. Designing for Touch/05 - Defining an interaction model.mp428.01MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/09 - Setting your plan in motion.mp429.15MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/02 - Responsive web vs. native apps.mp413MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/03 - Pros and cons of a responsive web app.mp425.96MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/06 - Designing a responsive website.mp423.49MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/05 - Hybrid apps.mp46.79MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/01 - Thinking about context.mp424.15MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/08 - Native apps- iOS, Android, or Windows Phone-.mp421.36MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/04 - Pros and cons of a native app.mp421.74MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/02. Planning Your Multidevice Project/07 - Deciding which device sizes to support with your website.mp429.38MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/06. Conclusion/01 - Tools for multidevice UX design.mp415MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/06. Conclusion/02 - Next steps.mp413.64MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/05. Designing a True Multidevice Experience/03 - Wearing the interface.mp423.73MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/05. Designing a True Multidevice Experience/02 - Smartphones control the world.mp426.91MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/05. Designing a True Multidevice Experience/05 - Designing for an unknown future.mp420.13MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/05. Designing a True Multidevice Experience/01 - Using devices together.mp421.03MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/05. Designing a True Multidevice Experience/04 - Planning your user flow across devices.mp418.32MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/01. Introduction/01 - Welcome.mp47.38MB
  • 04.Foundations of UX Multidevice Design with Brian Thurston Bralczyk/01. Introduction/02 - What is multidevice design-.mp413.24MB
  • 03.Foundations of UX Prototyping with James Williamson/1. Prototyping Basics/04 - Building effective prototypes.mp47.74MB
  • 03.Foundations of UX Prototyping with James Williamson/1. Prototyping Basics/02 - How prototyping helps the user experience.mp47.49MB
  • 03.Foundations of UX Prototyping with James Williamson/1. Prototyping Basics/01 - What is a prototype-.mp45.13MB
  • 03.Foundations of UX Prototyping with James Williamson/1. Prototyping Basics/03 - Defining prototype goals.mp412.44MB
  • 03.Foundations of UX Prototyping with James Williamson/0. Introduction/01 - Welcome.mp416.59MB
  • 03.Foundations of UX Prototyping with James Williamson/Conclusion/01 - Next steps.mp42.44MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/12 - HTML prototypes.mp49.38MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/04 - Understanding prototype fidelity.mp413.33MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/03 - Sketching ideas.mp410.32MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/07 - Paper prototyping techniques.mp4124.7MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/06 - Paper prototype materials.mp466.4MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/10 - High-fidelity prototypes.mp45.52MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/01 - Design process overview.mp49.86MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/05 - Paper prototypes.mp49.83MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/11 - Building high-fidelity prototypes.mp417.7MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/02 - Scoping projects.mp417.07MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/09 - Building low-fidelity prototypes.mp423.7MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/08 - Low-fidelity prototypes.mp45.17MB
  • 03.Foundations of UX Prototyping with James Williamson/2. The Prototyping Processes/13 - Testing and evaluating prototypes.mp417.92MB
  • 03.Foundations of UX Prototyping with James Williamson/3. Tools and Resources/01 - Choosing the right tool.mp48.49MB
  • 03.Foundations of UX Prototyping with James Williamson/3. Tools and Resources/05 - Keynote and PowerPoint resources.mp46.97MB
  • 03.Foundations of UX Prototyping with James Williamson/3. Tools and Resources/04 - Paper prototyping resources.mp49.5MB
  • 03.Foundations of UX Prototyping with James Williamson/3. Tools and Resources/06 - Prototyping frameworks.mp47.8MB
  • 03.Foundations of UX Prototyping with James Williamson/3. Tools and Resources/02 - Common prototyping tools.mp414.43MB
  • 03.Foundations of UX Prototyping with James Williamson/3. Tools and Resources/03 - Online prototyping tools.mp410.77MB
  • 08.Learn Sketch The Basics with Chris Converse/03. Creating Layouts for Medium Screens/03 - Adjusting the atmosphere section for medium screens.mp47.87MB
  • 08.Learn Sketch The Basics with Chris Converse/03. Creating Layouts for Medium Screens/04 - Adjusting the how-to and footer sections for medium screens.mp418.53MB
  • 08.Learn Sketch The Basics with Chris Converse/03. Creating Layouts for Medium Screens/01 - Adjusting the header layout for medium screens.mp413.58MB
  • 08.Learn Sketch The Basics with Chris Converse/03. Creating Layouts for Medium Screens/02 - Adjusting the main section for medium screens.mp424.69MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/05 - Adjusting the atmosphere section for small screens.mp47.96MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/01 - Preparing the small artboard.mp410.95MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/08 - Making adjustments across all artboards.mp416.08MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/04 - Adjusting the main section for small screens.mp412.03MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/03 - Adjusting the banner image and hero content.mp48.3MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/07 - Adjusting the logo and nav for extra small screens.mp413.77MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/06 - Adjusting the how-to and footer sections for small screens.mp415.6MB
  • 08.Learn Sketch The Basics with Chris Converse/04. Adapting Your Design to Small Screens/02 - Adjust the navigation and logo area.mp413.66MB
  • 08.Learn Sketch The Basics with Chris Converse/05. Saving and Exporting Assets/03 - Exporting assets to SVG.mp422.91MB
  • 08.Learn Sketch The Basics with Chris Converse/05. Saving and Exporting Assets/02 - Exporting assets to bitmap formats.mp419.84MB
  • 08.Learn Sketch The Basics with Chris Converse/05. Saving and Exporting Assets/01 - Exporting artboards.mp410.67MB
  • 08.Learn Sketch The Basics with Chris Converse/06. Conclusion/01 - Where to go from here.mp44.1MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/09 - Creating the atmosphere section.mp427.32MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/07 - Drawing the gear icon.mp45.84MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/02 - Adding a banner and artwork.mp48.47MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/05 - Creating the logo.mp417.33MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/03 - Adding a navigation bar.mp415.42MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/08 - Creating 3 columns for the main section.mp416.61MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/04 - Adding hero text and a button.mp412.52MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/11 - Creating links and a pull quote.mp418MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/01 - Creating pages and artboards.mp413.76MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/10 - Creating the how-to section.mp418.12MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/12 - Creating link styles and a footer.mp47.27MB
  • 08.Learn Sketch The Basics with Chris Converse/02. Design and Layout/06 - Drawing the star and pin icons.mp413.57MB
  • 08.Learn Sketch The Basics with Chris Converse/01. Introduction/03 - About the exercise files.mp43.2MB
  • 08.Learn Sketch The Basics with Chris Converse/01. Introduction/02 - About this course.mp44.13MB
  • 08.Learn Sketch The Basics with Chris Converse/01. Introduction/01 - Welcome.mp418.09MB
  • 01.Planning a Career in User Experience with Cory Lebson/05. Strategy Careers/01 - UX strategy.mp49.82MB
  • 01.Planning a Career in User Experience with Cory Lebson/05. Strategy Careers/03 - Customer experience (CX).mp43.97MB
  • 01.Planning a Career in User Experience with Cory Lebson/05. Strategy Careers/02 - Content strategy.mp44.62MB
  • 01.Planning a Career in User Experience with Cory Lebson/07. Conclusion/01 - Next steps.mp42.09MB
  • 01.Planning a Career in User Experience with Cory Lebson/06. Your UX Career/02 - Resumes and portfolios to tell your story.mp46.77MB
  • 01.Planning a Career in User Experience with Cory Lebson/06. Your UX Career/03 - UX branding and your job search.mp47.22MB
  • 01.Planning a Career in User Experience with Cory Lebson/06. Your UX Career/01 - Working in-house, consulting, and freelancing.mp420.12MB
  • 01.Planning a Career in User Experience with Cory Lebson/06. Your UX Career/04 - Working with recruiters.mp46.75MB
  • 01.Planning a Career in User Experience with Cory Lebson/04. Research Careers/02 - Accessibility.mp44.21MB
  • 01.Planning a Career in User Experience with Cory Lebson/04. Research Careers/01 - User research.mp422.34MB
  • 01.Planning a Career in User Experience with Cory Lebson/04. Research Careers/03 - Human factors.mp43.12MB
  • 01.Planning a Career in User Experience with Cory Lebson/02. User Experience Careers/01 - What is UX and where do you start-.mp419.46MB
  • 01.Planning a Career in User Experience with Cory Lebson/02. User Experience Careers/02 - UX fields- Design, research, and strategy.mp419.13MB
  • 01.Planning a Career in User Experience with Cory Lebson/02. User Experience Careers/03 - UX generalist or specialist-.mp422.57MB
  • 01.Planning a Career in User Experience with Cory Lebson/03. Design Careers/04 - Information architecture.mp413.29MB
  • 01.Planning a Career in User Experience with Cory Lebson/03. Design Careers/01 - Interaction design.mp416.07MB
  • 01.Planning a Career in User Experience with Cory Lebson/03. Design Careers/02 - Visual design.mp43.6MB
  • 01.Planning a Career in User Experience with Cory Lebson/03. Design Careers/03 - Service design.mp43.79MB
  • 01.Planning a Career in User Experience with Cory Lebson/03. Design Careers/05 - Content writing, information design, and technical communication.mp48.55MB
  • 01.Planning a Career in User Experience with Cory Lebson/01. Introduction/01 - Welcome.mp415.81MB
  • 09.UX Design Tools Photoshop with Justin Putney/06. Creating Reusable Assets/02 - Grouping and reusing content inside Smart Objects.mp413.79MB
  • 09.UX Design Tools Photoshop with Justin Putney/06. Creating Reusable Assets/03 - Saving graphic styles.mp45.8MB
  • 09.UX Design Tools Photoshop with Justin Putney/06. Creating Reusable Assets/05 - Creating your own wireframe kit.mp42.45MB
  • 09.UX Design Tools Photoshop with Justin Putney/06. Creating Reusable Assets/01 - Creating and saving custom shapes.mp47.19MB
  • 09.UX Design Tools Photoshop with Justin Putney/06. Creating Reusable Assets/04 - Using free wireframe kits.mp42.42MB
  • 09.UX Design Tools Photoshop with Justin Putney/08. Conclusion/01 - Next steps.mp43.16MB
  • 09.UX Design Tools Photoshop with Justin Putney/07. Exporting Artwork/01 - Using the Save for Web dialog.mp45.21MB
  • 09.UX Design Tools Photoshop with Justin Putney/07. Exporting Artwork/02 - Exporting multiple states.mp45.39MB
  • 09.UX Design Tools Photoshop with Justin Putney/05. Organizing Content/02 - Using layer folders.mp45.59MB
  • 09.UX Design Tools Photoshop with Justin Putney/05. Organizing Content/01 - Stacking artwork using the Layers panel.mp44.13MB
  • 09.UX Design Tools Photoshop with Justin Putney/05. Organizing Content/05 - Solution- Create a video overlay.mp45.35MB
  • 09.UX Design Tools Photoshop with Justin Putney/05. Organizing Content/04 - Challenge- Create a video overlay.mp42.53MB
  • 09.UX Design Tools Photoshop with Justin Putney/05. Organizing Content/03 - Creating layer comps.mp45.86MB
  • 09.UX Design Tools Photoshop with Justin Putney/04. Working with Text/02 - Adding placeholder text to a wireframe.mp44.78MB
  • 09.UX Design Tools Photoshop with Justin Putney/04. Working with Text/01 - Adding styles to your text.mp48.46MB
  • 09.UX Design Tools Photoshop with Justin Putney/03. Creating Shapes/03 - Preserving stroke width using layer effects.mp44.01MB
  • 09.UX Design Tools Photoshop with Justin Putney/03. Creating Shapes/02 - Building live shapes using the Rectangle tool.mp43.44MB
  • 09.UX Design Tools Photoshop with Justin Putney/03. Creating Shapes/01 - Exploring how pixels can go wrong.mp42.77MB
  • 09.UX Design Tools Photoshop with Justin Putney/01. Introduction/03 - Using the exercise files.mp41.77MB
  • 09.UX Design Tools Photoshop with Justin Putney/01. Introduction/02 - About Photoshop and UX.mp41.09MB
  • 09.UX Design Tools Photoshop with Justin Putney/01. Introduction/01 - Welcome.mp47.44MB
  • 09.UX Design Tools Photoshop with Justin Putney/02. Setting Up Your Files/01 - Creating a new Photoshop document.mp43.08MB
  • 09.UX Design Tools Photoshop with Justin Putney/02. Setting Up Your Files/02 - Using guides.mp44.19MB
  • 09.UX Design Tools Photoshop with Justin Putney/02. Setting Up Your Files/03 - Using the grid.mp47.89MB
  • 05.UX Design Techniques Ideation with Chris Nodder/00 - Introduction/01 - Welcome.mp44.39MB
  • 05.UX Design Techniques Ideation with Chris Nodder/01 - Adding Creativity to the User-Centered Design Process/01 - What does ideation mean-.mp42.38MB
  • 05.UX Design Techniques Ideation with Chris Nodder/01 - Adding Creativity to the User-Centered Design Process/02 - The local maximum problem.mp42.7MB
  • 05.UX Design Techniques Ideation with Chris Nodder/01 - Adding Creativity to the User-Centered Design Process/03 - The benefits of ideation techniques.mp44.38MB
  • 05.UX Design Techniques Ideation with Chris Nodder/02 - Ideation Techniques/03 - Alternative ideation techniques to try.mp44.44MB
  • 05.UX Design Techniques Ideation with Chris Nodder/02 - Ideation Techniques/02 - The design charrette ideation technique.mp412.14MB
  • 05.UX Design Techniques Ideation with Chris Nodder/02 - Ideation Techniques/01 - Brainstorming doesn`t always work.mp43.96MB
  • 05.UX Design Techniques Ideation with Chris Nodder/03 - Conclusion/02 - Next steps- Scenarios and storyboards.mp43.1MB
  • 05.UX Design Techniques Ideation with Chris Nodder/03 - Conclusion/01 - Getting creative ensures you don`t miss a great idea.mp43.2MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/03 - Storyboards to Visualize Scenarios/01 - From scenario to storyboard.mp43.71MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/03 - Storyboards to Visualize Scenarios/03 - Tips for good storyboards.mp44.32MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/03 - Storyboards to Visualize Scenarios/02 - Storyboard creation.mp44.29MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/02 - Creating Scenarios/03 - Tips for good scenarios.mp42.78MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/02 - Creating Scenarios/02 - Writing scenarios.mp46.67MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/02 - Creating Scenarios/01 - Prerequisites for scenario creation.mp41.92MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/00 - Introduction/01 - Welcome.mp45.6MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/04 - Conclusion/01 - Next steps- Prototyping.mp43.48MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/01 - Scenarios and Storyboards in the User-Centered Design (UCD) Process/03 - The benefits of scenarios and storyboards.mp43.73MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/01 - Scenarios and Storyboards in the User-Centered Design (UCD) Process/01 - What are the uses of scenarios and storyboards-.mp42.49MB
  • 06.UX Design Techniques Creating Scenarios and Storyboards with Chris Nodder/01 - Scenarios and Storyboards in the User-Centered Design (UCD) Process/02 - Where these techniques fit in the UCD process.mp44.27MB