种子简介
种子名称:
Polygon Runway - Become a 3D illustrator in Blender 2.8 by Roman Klco (2020)
文件类型:
视频
文件数目:
89个文件
文件大小:
7.37 GB
收录时间:
2024-11-22 07:11
已经下载:
3次
资源热度:
81
最近下载:
2024-12-21 13:29
下载BT种子文件
下载Torrent文件(.torrent)
立即下载
磁力链接下载
magnet:?xt=urn:btih:e3446bf416acd2521d15c460cfbf5755294d4296&dn=Polygon Runway - Become a 3D illustrator in Blender 2.8 by Roman Klco (2020)
复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。
喜欢这个种子的人也喜欢
种子包含的文件
Polygon Runway - Become a 3D illustrator in Blender 2.8 by Roman Klco (2020).torrent
Bonus Content/01. Bonus Video - Using renders in your designs.mp438.27MB
Bonus Content/02. Bonus Video - Animation Basics.mp4138.28MB
Bonus Content/03. Bonus Video - Animating Cloud 66 - Part 1.mp4154.09MB
Bonus Content/04. Bonus Video - Animating Cloud 66 - Part 2.mp4181.11MB
Bonus Content/05. Bonus Video - HDRI Lighting.mp489.74MB
Episode 1 - Sushi Illustration in one Hour/01. Introduction, installation and first setup.mp417.08MB
Episode 1 - Sushi Illustration in one Hour/02. Basic transform and subdivision.mp433.15MB
Episode 1 - Sushi Illustration in one Hour/03. Extrude and loop select.mp418.08MB
Episode 1 - Sushi Illustration in one Hour/04. Materials and color.mp430.79MB
Episode 1 - Sushi Illustration in one Hour/05. Array modifier.mp414.96MB
Episode 1 - Sushi Illustration in one Hour/06. Inset tool and outline view.mp421.09MB
Episode 1 - Sushi Illustration in one Hour/07. Positioning in the outline view.mp416.16MB
Episode 1 - Sushi Illustration in one Hour/08. 3D cursor and linked duplicates.mp431.79MB
Episode 1 - Sushi Illustration in one Hour/09. Camera setup and orthographic projection.mp410.55MB
Episode 1 - Sushi Illustration in one Hour/10. Lighting setup.mp414.23MB
Episode 1 - Sushi Illustration in one Hour/11. Rendering and color management.mp425.24MB
Episode 2 - Forest Road/01. Introduction.mp410.09MB
Episode 2 - Forest Road/02. Modeling a pine tree.mp489.01MB
Episode 2 - Forest Road/03. Modeling rocks.mp4109.64MB
Episode 2 - Forest Road/04. Modeling a dead pine tree.mp4112.72MB
Episode 2 - Forest Road/05. Modeling terrain.mp493.2MB
Episode 2 - Forest Road/06. Adding water with displace modifier.mp465.95MB
Episode 2 - Forest Road/07. Creating road.mp457.17MB
Episode 2 - Forest Road/08. Scene layout.mp4218.59MB
Episode 2 - Forest Road/09. Adding materials.mp480.11MB
Episode 2 - Forest Road/10. Creating isometric camera with addon.mp437.04MB
Episode 2 - Forest Road/11. Lighting.mp491.21MB
Episode 2 - Forest Road/12. Texture painting the water puddles.mp499.93MB
Episode 2 - Forest Road/13. Rendering and color management.mp434.81MB
Episode 3 - Ancient Ruins/01. Introduction.mp413.62MB
Episode 3 - Ancient Ruins/02. Modeling the ruins.mp460.7MB
Episode 3 - Ancient Ruins/03. Modeling the stairs.mp452.24MB
Episode 3 - Ancient Ruins/04. Detailing - Part 1.mp4107.32MB
Episode 3 - Ancient Ruins/04. Detailing - Part 2.mp4114.5MB
Episode 3 - Ancient Ruins/05. Pillars and stone blocks.mp4201.88MB
Episode 3 - Ancient Ruins/06. Palm tree.mp4170.54MB
Episode 3 - Ancient Ruins/07. Chipped rock.mp463.46MB
Episode 3 - Ancient Ruins/08. Tiles.mp465.01MB
Episode 3 - Ancient Ruins/09. Terrain.mp491.16MB
Episode 3 - Ancient Ruins/10. Objects layout.mp4218.64MB
Episode 3 - Ancient Ruins/11. Modeling water.mp4139.93MB
Episode 3 - Ancient Ruins/12. Vines with particle system.mp4205.34MB
Episode 3 - Ancient Ruins/13. Adding glyphs.mp430.14MB
Episode 3 - Ancient Ruins/14. Materials.mp465.2MB
Episode 3 - Ancient Ruins/15. Isometric camera and background.mp420.11MB
Episode 3 - Ancient Ruins/16. Lighting.mp4105.16MB
Episode 3 - Ancient Ruins/17. Rendering.mp431.25MB
Episode 4 - Cloud 66/01. Introduction.mp435.75MB
Episode 4 - Cloud 66/02. Reference setup.mp433.98MB
Episode 4 - Cloud 66/03. Blocking out the scene.mp4140.57MB
Episode 4 - Cloud 66/04. Floating island.mp452.42MB
Episode 4 - Cloud 66/05. Detailing the scene.mp4117.84MB
Episode 4 - Cloud 66/06. Upper building details.mp4142.15MB
Episode 4 - Cloud 66/07. Stairs.mp445.9MB
Episode 4 - Cloud 66/08. Railings.mp4115.17MB
Episode 4 - Cloud 66/09. Wireframe objects.mp471.64MB
Episode 4 - Cloud 66/10. Vent with propeller.mp483.46MB
Episode 4 - Cloud 66/11. Navigation arrow.mp452.09MB
Episode 4 - Cloud 66/12. Fuel pumps.mp462.65MB
Episode 4 - Cloud 66/13. Creating pipes.mp489.83MB
Episode 4 - Cloud 66/14. Kit bashing.mp4222.02MB
Episode 4 - Cloud 66/15. Adding text.mp4104.73MB
Episode 4 - Cloud 66/16. Using object library.mp4139.47MB
Episode 4 - Cloud 66/17. Car modeling 1.mp4187.54MB
Episode 4 - Cloud 66/17. Car modeling 2.mp4109.87MB
Episode 4 - Cloud 66/18. Cables with grease pencil.mp4216.24MB
Episode 4 - Cloud 66/19. Materials.mp4279.97MB
Episode 4 - Cloud 66/20. Lighting and rendering.mp4198.22MB
Episode 5 - Home Office/01. Introduction.mp431.38MB
Episode 5 - Home Office/02. Walls and windows with booleans.mp473.6MB
Episode 5 - Home Office/03. Blocking out furniture.mp471.91MB
Episode 5 - Home Office/04. Hard surface modeling basics.mp468.77MB
Episode 5 - Home Office/05. Sofa modeling.mp465.3MB
Episode 5 - Home Office/06. Record player modeling.mp4117.94MB
Episode 5 - Home Office/07. Speakers modeling.mp437.02MB
Episode 5 - Home Office/08. Chair modeling.mp457.28MB
Episode 5 - Home Office/09. Computer modeling.mp483.98MB
Episode 5 - Home Office/10. Creating plant with non-destructive workflow.mp477.82MB
Episode 5 - Home Office/11. Coffee table modeling from reference.mp463.11MB
Episode 5 - Home Office/12. Filling the scene.mp480.94MB
Episode 5 - Home Office/13. Introduction to nodes.mp434.74MB
Episode 5 - Home Office/14. Introduction to PBR shading.mp498.65MB
Episode 5 - Home Office/15. Smart UV projection.mp451.93MB
Episode 5 - Home Office/16. Manual UV unwrapping.mp439.71MB
Episode 5 - Home Office/17. Shading and mapping the scene objects.mp495.58MB
Episode 5 - Home Office/18. Tree stump mapping and random colored books.mp452.56MB
Episode 5 - Home Office/19. Finishing the room and floor mapping.mp466.84MB
Episode 5 - Home Office/20. Eevee preview setup and cycles render.mp477.28MB
Episode 5 - Home Office/21. Final word.mp48.43MB