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Lynda - Up and Running with MARI for Texture Painting

种子简介

种子名称: Lynda - Up and Running with MARI for Texture Painting
文件类型: 视频
文件数目: 38个文件
文件大小: 1.12 GB
收录时间: 2016-11-10 22:52
已经下载: 3
资源热度: 117
最近下载: 2024-12-2 11:11

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Lynda - Up and Running with MARI for Texture Painting.torrent
  • 002 Using the exercise files.mp41.41MB
  • 003 Setting the cache and adjusting settings for best performance.mp423.39MB
  • 004 Reference overview.mp419.42MB
  • 005 Tumbling around the viewport.mp413.95MB
  • 006 Layers, channels, and shaders and how they affect the look.mp420.13MB
  • 007 Adjustment layers and procedural layers.mp414.86MB
  • 008 Default brushes and Brush Editor.mp419.06MB
  • 009 Using the Paint Through tool and Eraser tool.mp435.27MB
  • 010 Transform, Slerp and Warp tools.mp424.02MB
  • 011 Clear Painting mode and gradients.mp419.16MB
  • 012 Auto bake and clear vs. manual bake and manual clear.mp423.36MB
  • 013 Using different projection modes.mp434.82MB
  • 014 Dynamic masking.mp442.31MB
  • 015 Making a tileable texture.mp436.1MB
  • 016 Using Selection tools to isolate and paint geometry.mp474.49MB
  • 017 Repurposing diffuse maps for detailed supporting maps.mp432.87MB
  • 018 Painting detailing with masking and layering.mp437.22MB
  • 019 Creating the effect of leaking with your supporting maps.mp459.61MB
  • 020 Quick copy and quick paste.mp431.38MB
  • 021 Setting up our first shader (layered shader + aiStandard).mp455.95MB
  • 022 Painting a basic diffuse stone texture with UV tiliing.mp449.73MB
  • 023 Building supporting channels for our stone shader.mp417.63MB
  • 024 Using the Paint Through tool to add mossy details to the stone.mp442.29MB
  • 025 'Edging' the stones to create a feeling of scraped, scratched edges.mp440.95MB
  • 026 Fine-tuning the shader.mp424.74MB
  • 027 Layering paint on top of wood using filters and masks.mp447.52MB
  • 028 Using procedurals to create a rope diffuse map.mp425.97MB
  • 029 Creating the painted wood supporting maps.mp420.66MB
  • 030 Fine-tuning the shader of the wooden structure.mp434.91MB
  • 031 Using UV tiling to propagate a diffuse wood texture.mp446.99MB
  • 032 Building supporting channels for our roof shader.mp422.12MB
  • 033 Generating ambient occlusion on a model to mask in grime.mp427.67MB
  • 034 Fine-tuning the roof shader.mp446.71MB
  • 035 Using RGB mattes.mp429.21MB
  • 036 Exporting channels.mp431.24MB
  • 037 Saving out MARI archives.mp48.85MB
  • 038 Next steps.mp42.53MB
  • 001 Welcome.mp44.28MB