种子简介
种子名称:
Lynda - Up and Running with MARI for Texture Painting
文件类型:
视频
文件数目:
38个文件
文件大小:
1.12 GB
收录时间:
2016-11-10 22:52
已经下载:
3次
资源热度:
117
最近下载:
2024-12-2 11:11
下载BT种子文件
下载Torrent文件(.torrent)
立即下载
磁力链接下载
magnet:?xt=urn:btih:eb46a7f60b781d8bbd4c6974749688ce304b5cf3&dn=Lynda - Up and Running with MARI for Texture Painting
复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。
喜欢这个种子的人也喜欢
种子包含的文件
Lynda - Up and Running with MARI for Texture Painting.torrent
002 Using the exercise files.mp41.41MB
003 Setting the cache and adjusting settings for best performance.mp423.39MB
004 Reference overview.mp419.42MB
005 Tumbling around the viewport.mp413.95MB
006 Layers, channels, and shaders and how they affect the look.mp420.13MB
007 Adjustment layers and procedural layers.mp414.86MB
008 Default brushes and Brush Editor.mp419.06MB
009 Using the Paint Through tool and Eraser tool.mp435.27MB
010 Transform, Slerp and Warp tools.mp424.02MB
011 Clear Painting mode and gradients.mp419.16MB
012 Auto bake and clear vs. manual bake and manual clear.mp423.36MB
013 Using different projection modes.mp434.82MB
014 Dynamic masking.mp442.31MB
015 Making a tileable texture.mp436.1MB
016 Using Selection tools to isolate and paint geometry.mp474.49MB
017 Repurposing diffuse maps for detailed supporting maps.mp432.87MB
018 Painting detailing with masking and layering.mp437.22MB
019 Creating the effect of leaking with your supporting maps.mp459.61MB
020 Quick copy and quick paste.mp431.38MB
021 Setting up our first shader (layered shader + aiStandard).mp455.95MB
022 Painting a basic diffuse stone texture with UV tiliing.mp449.73MB
023 Building supporting channels for our stone shader.mp417.63MB
024 Using the Paint Through tool to add mossy details to the stone.mp442.29MB
025 'Edging' the stones to create a feeling of scraped, scratched edges.mp440.95MB
026 Fine-tuning the shader.mp424.74MB
027 Layering paint on top of wood using filters and masks.mp447.52MB
028 Using procedurals to create a rope diffuse map.mp425.97MB
029 Creating the painted wood supporting maps.mp420.66MB
030 Fine-tuning the shader of the wooden structure.mp434.91MB
031 Using UV tiling to propagate a diffuse wood texture.mp446.99MB
032 Building supporting channels for our roof shader.mp422.12MB
033 Generating ambient occlusion on a model to mask in grime.mp427.67MB
034 Fine-tuning the roof shader.mp446.71MB
035 Using RGB mattes.mp429.21MB
036 Exporting channels.mp431.24MB
037 Saving out MARI archives.mp48.85MB
038 Next steps.mp42.53MB
001 Welcome.mp44.28MB