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种子名称:
Lynda.com - Pixar's RenderMan Essential Training (2016 RUS)
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视频
文件数目:
41个文件
文件大小:
875.61 MB
收录时间:
2017-6-22 19:04
已经下载:
3次
资源热度:
145
最近下载:
2024-12-24 05:20
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Lynda.com - Pixar's RenderMan Essential Training (2016 RUS).torrent
0. Introduction/0_01. Welcome.mp48.34MB
0. Introduction/0_02. What you should know before watching this course.mp4551.55KB
0. Introduction/0_03. Using the Exercise Files.mp4798.55KB
1. Getting Started with RenderMan for Maya/1_01. Background - RenderMan for Maya.mp416.8MB
1. Getting Started with RenderMan for Maya/1_02. Lay of the Land in RenderMan for Maya.mp412.81MB
1. Getting Started with RenderMan for Maya/1_03. Your first render.mp415.47MB
1. Getting Started with RenderMan for Maya/1_04. IT basics.mp420.36MB
1. Getting Started with RenderMan for Maya/1_05. Your first render - Materials.mp445.59MB
1. Getting Started with RenderMan for Maya/1_06. Your first render - IPR (Interactive Render Preview) vs. Regular render and LocalQueue.mp436.91MB
1. Getting Started with RenderMan for Maya/1_07. AOVs (arbitrary output variables).mp412.23MB
1. Getting Started with RenderMan for Maya/1_08. AOVs in Maya.mp419.07MB
1. Getting Started with RenderMan for Maya/1_09. AOVs.mp418.88MB
1. Getting Started with RenderMan for Maya/1_10. AOVs in the IPR window.mp418.78MB
2. Rendering/2_01. Introduction to integrators.mp419.81MB
2. Rendering/2_02. Path tracer vs. VCM integrators - A technical breakdown.mp422.53MB
2. Rendering/2_03. Path tracer vs. VCM integrators - Diagrams.mp415.52MB
2. Rendering/2_04. Setting up a scene - Mesh Lights.mp422.76MB
2. Rendering/2_05. Setting up an object as an emissive Light.mp423.81MB
2. Rendering/2_06. Adding a glass material and tweaking its settings.mp433.92MB
2. Rendering/2_07. Comparing path tracer to VCM with glass and emissive.mp438.43MB
2. Rendering/2_08. Comparing the test renders.mp413.34MB
2. Rendering/2_09. Max Path Length.mp49.57MB
2. Rendering/2_10. First look at the Still-Life scene.mp423MB
2. Rendering/2_11. Max Path Length - Still Life.mp429.37MB
2. Rendering/2_12. Max Samples and Pixel Variance.mp419.51MB
2. Rendering/2_13. Applying Pixel Variance to the Still Life.mp421.45MB
2. Rendering/2_14. BRDF (bidirectional reflectance distribution functions) vs. Light samples.mp420.98MB
3. Materials/3_01. PxrDisney BRDF overview.mp425.66MB
3. Materials/3_02. PxrDisney vs. PxrLM materials.mp441.14MB
3. Materials/3_03. Maya Material Viewer.mp417.84MB
3. Materials/3_04. LM-Layered materials overview.mp417.57MB
3. Materials/3_05. LMDiffuse and Clear Coat.mp417.33MB
3. Materials/3_06. The making of Still-Life renders.mp49.66MB
3. Materials/3_07. Layering with LMLayer.mp427.12MB
3. Materials/3_08. Glass shadowing examples.mp421.76MB
3. Materials/3_09. Glass shadowing applied.mp436.96MB
3. Materials/3_10. Tangent fields examples.mp414.4MB
3. Materials/3_11. Tangent fields applied.mp436.36MB
4. Lighting/4_01. Area Light overview.mp415.24MB
4. Lighting/4_02. Area Light, env Light and mesh Light.mp430.46MB
5. Conclusion/5_01. Next steps - Exercises to try and more advanced topics.mp423.59MB