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Uartsy - Game Art Apprenticeship

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种子名称: Uartsy - Game Art Apprenticeship
文件类型: 视频
文件数目: 304个文件
文件大小: 19.75 GB
收录时间: 2016-10-27 18:07
已经下载: 3
资源热度: 90
最近下载: 2024-5-4 08:14

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Uartsy - Game Art Apprenticeship.torrent
  • Project 1 Basics of High Poly Modeling in 3Ds Max/05 3Ds Max Menu Overview Part 4.m4v48.59MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/03 3Ds Max Menu Overview Part 2.m4v21.38MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/15 Edit Edges.m4v55.35MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/07 Snapping, Duplicating, and Grouping.m4v45.44MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/16 Edit Polygons.m4v62.01MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/11 Primitives With Modifiers.m4v69.4MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/17 Making Cuts.m4v51.21MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/18 Extruding Options.m4v46.43MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/20 How to Export Your High Poly Model Part 2.m4v46.68MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/21 Prop Sheet Assignments.m4v354.1MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/01 Introduction.m4v53.67MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/12 Modeling With Turbo Smooth.m4v53.43MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/04 3Ds Max Menu Overview Part 3.m4v40.63MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/13 Inserting Edge Loops.m4v34.01MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/10 Materials Part 3.m4v29.18MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/08 Instancing and Materials Part 1.m4v45.77MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/09 Materials Part 2.m4v34.8MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/19 How to Export Your High Poly Model Part 1.m4v82.73MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/02 3Ds Max Menu Overview Part 1.m4v21.94MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/14 Edit Vertices.m4v49.55MB
  • Project 1 Basics of High Poly Modeling in 3Ds Max/06 Manipulating 3D Primitives.m4v38.9MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/13 Checking the Fan in Marmoset.mp4127.52MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/08 Packing UVs and Exporting for Casting.mp457.62MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/19 Q&A Session.mp439.7MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/18 Quick Test UV Trick.mp462.76MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/15 Reviewing the Rifle.mp4113.44MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/03 Reducing the Tower Fan Part 2.mp496.89MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/10 Comparing Tower Fans in Marmoset.mp4120.23MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/16 Reducing the Tuba.mp4146.63MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/12 Reducing the Fan.mp440.04MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/22 Checking the Record Player in Marmoset.mp433.46MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/11 Using Alpha Cards for the Fan Cage.mp4181.71MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/21 Reducing the Record Player.mp4107.24MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/17 Checking the Tuba in Marmoset and Reducing the Oil Can.mp4164.14MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/05 UVing The Tower Fan Part 2.mp4113.66MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/06 UVing The Tower Fan Part 3.mp491.72MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/20 Reviewing the Record Player.mp4252.18MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/09 Casting Normal and AO.mp4138.8MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/02 Reducing the Tower Fan Part 1.mp489.65MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/04 UVing The Tower Fan Part 1.mp454.48MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/14 Reveiwing the Barber Chair.mp4112.44MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/01 Introduction.mp446.97MB
  • Project 6 Increasing Your Hi-Poly Modeling Speed/07 UVing The Tower Fan Part 4.mp460.69MB
  • Project 3 Texturing Basics/06 Reducing the Kitchen Mixer Part 1.mp489.24MB
  • Project 3 Texturing Basics/11 Stacking UVs.mp432.43MB
  • Project 3 Texturing Basics/12 Reducing the Postbox.mp438.63MB
  • Project 3 Texturing Basics/21 Texturing Part 1.mp457.74MB
  • Project 3 Texturing Basics/22 Texturing Part 2.mp473.2MB
  • Project 3 Texturing Basics/16 Class Critique.mp42.88MB
  • Project 3 Texturing Basics/05 Reducing The Wheelbarrow Part 4.mp474.6MB
  • Project 3 Texturing Basics/13 Postbox UVs.mp431.63MB
  • Project 3 Texturing Basics/14 Setting Up For Baking In Xnormals.mp418.69MB
  • Project 3 Texturing Basics/15 Baking Out Normal and AO Maps.mp422.41MB
  • Project 3 Texturing Basics/26 Reducing the Suitcase.mp482.66MB
  • Project 3 Texturing Basics/18 Importing to Marmoset Toolbag 2.mp448.35MB
  • Project 3 Texturing Basics/28 Specualr Maps and Generating a Color Pass.mp478.53MB
  • Project 3 Texturing Basics/04 Reducing The Wheelbarrow Part 3.mp4101.45MB
  • Project 3 Texturing Basics/23 Applying AO and Normal Maps in Marmoset.mp439.67MB
  • Project 3 Texturing Basics/09 Reducing the Lamp.mp444.48MB
  • Project 3 Texturing Basics/19 HDR Lighting and Texture Maps.mp450.45MB
  • Project 3 Texturing Basics/10 Reducing the Stove.m4v48.69MB
  • Project 3 Texturing Basics/02 Reducing The Wheelbarrow Part 1.mp463.68MB
  • Project 3 Texturing Basics/20 Tranbsparency and Render Settings.mp445.14MB
  • Project 3 Texturing Basics/27 Homework Discussion.mp426.17MB
  • Project 3 Texturing Basics/25 Importing the Diving Helmet to Marmoset.mp449.68MB
  • Project 3 Texturing Basics/08 Reducing the Kitchen Mixer Part 3.mp483.22MB
  • Project 3 Texturing Basics/07 Reducing the Kitchen Mixer Part 2.mp491.7MB
  • Project 3 Texturing Basics/17 Baking Maps in 3Ds Max.mp437.85MB
  • Project 3 Texturing Basics/03 Reducing The Wheelbarrow Part 2.mp479.05MB
  • Project 3 Texturing Basics/24 Casting the Diving Helmet.mp455.47MB
  • Project 3 Texturing Basics/01 Introduction.mp444.89MB
  • Project 9 Getting More Comfortable With the Software/15 Maintaining Edge Orientation.mp416.36MB
  • Project 9 Getting More Comfortable With the Software/07 Making Stiching On The Hat.mp460.71MB
  • Project 9 Getting More Comfortable With the Software/03 Reviewing The Gernade.mp475.97MB
  • Project 9 Getting More Comfortable With the Software/17 Optimizing Geometry On The Camera Part 2.mp488.21MB
  • Project 9 Getting More Comfortable With the Software/23 Exporting Maps In Xnormals.mp437.39MB
  • Project 9 Getting More Comfortable With the Software/26 Q&A and Outro.mp424.09MB
  • Project 9 Getting More Comfortable With the Software/16 Optimizing Geometry On The Camera Part 1.mp482.94MB
  • Project 9 Getting More Comfortable With the Software/18 Adjusting Uv's and Geometry On Camera Part 1.mp490.35MB
  • Project 9 Getting More Comfortable With the Software/08 Adjusting Topology On The Hat.mp446.55MB
  • Project 9 Getting More Comfortable With the Software/21 Adjusting Uv's and Geometry On Camera Part 4.mp489.41MB
  • Project 9 Getting More Comfortable With the Software/06 Reviewing The Arcade Cabinet.mp441.05MB
  • Project 9 Getting More Comfortable With the Software/02 Reviewing the Tambourine.mp4105.66MB
  • Project 9 Getting More Comfortable With the Software/22 Final Adjustments of UVing and Modifying The Camera.mp484.18MB
  • Project 9 Getting More Comfortable With the Software/11 Highlighting The Silhouette On The Face Scuplture.mp429.62MB
  • Project 9 Getting More Comfortable With the Software/09 Reviewing The Telephone.mp459.75MB
  • Project 9 Getting More Comfortable With the Software/24 Comparing Maps In Marmoset Part 1.mp455.37MB
  • Project 9 Getting More Comfortable With the Software/20 Adjusting Uv's and Geometry On Camera Part 3.mp4111.09MB
  • Project 9 Getting More Comfortable With the Software/04 Working With Floaters On The Lantern Part 1.mp476.77MB
  • Project 9 Getting More Comfortable With the Software/10 Adjusting Topology On The Face Scuplture.mp4100.26MB
  • Project 9 Getting More Comfortable With the Software/13 Adjusting Topology On The Lamp.mp453.15MB
  • Project 9 Getting More Comfortable With the Software/19 Adjusting Uv's and Geometry On Camera Part 2.mp4103.05MB
  • Project 9 Getting More Comfortable With the Software/12 Reviewing The Camera(Laurence).mp465.4MB
  • Project 9 Getting More Comfortable With the Software/25 Comparing Maps In Marmoset Part 2.mp469.84MB
  • Project 9 Getting More Comfortable With the Software/05 Working With Floaters On The Lantern Part 2.mp465.97MB
  • Project 9 Getting More Comfortable With the Software/01 Introduction.mp413.18MB
  • Project 9 Getting More Comfortable With the Software/14 Working With Image Planes and Cameras.mp459.02MB
  • Project 4 Finishing your First Game Model/03 Bringing the Lantern Into Marmoset.mp446.41MB
  • Project 4 Finishing your First Game Model/04 Brightening Edges.mp462.46MB
  • Project 4 Finishing your First Game Model/05 Adding Wear and Patina.mp457.57MB
  • Project 4 Finishing your First Game Model/07 Edge Flow Demonstration.mp469.17MB
  • Project 4 Finishing your First Game Model/27 Reviewing the Wheelbarrow.mp432.27MB
  • Project 4 Finishing your First Game Model/23 Adding Depth to the Low Res Radio Part 2.mp463.06MB
  • Project 4 Finishing your First Game Model/29 Organization Discussion.mp414.18MB
  • Project 4 Finishing your First Game Model/02 Reducing the Lantern Part 2.mp452.33MB
  • Project 4 Finishing your First Game Model/11 Creating More Visual Interest in the Postbox Textures Part 2.mp441.99MB
  • Project 4 Finishing your First Game Model/13 Getting Surface Detail Normals With Crazy Bump.mp462.75MB
  • Project 4 Finishing your First Game Model/26 Reducing the Wall Clock.mp472.19MB
  • Project 4 Finishing your First Game Model/24 Playing With the Radio's Specular.mp439.88MB
  • Project 4 Finishing your First Game Model/19 Reducing the Radio.mp488.96MB
  • Project 4 Finishing your First Game Model/22 Adding Depth to the Low Res Radio Part 1.mp472.9MB
  • Project 4 Finishing your First Game Model/08 Reducing the Postbox.mp453.88MB
  • Project 4 Finishing your First Game Model/06 Adding Depth to The Specular Map.mp475.72MB
  • Project 4 Finishing your First Game Model/17 Checking the New Eye in Marmoset.mp444.97MB
  • Project 4 Finishing your First Game Model/25 Assessing the Violin in Marmoset.mp448.7MB
  • Project 4 Finishing your First Game Model/28 Reducing the Camera.mp4113.86MB
  • Project 4 Finishing your First Game Model/21 Adding Contrast to the Radio Textures.mp469.15MB
  • Project 4 Finishing your First Game Model/18 Reducing the Robot and Sword.mp481MB
  • Project 4 Finishing your First Game Model/16 Uving the Robot Eye And Baking Normal Maps.mp458.69MB
  • Project 4 Finishing your First Game Model/20 Checking the Radio in Marmoset.mp469.53MB
  • Project 4 Finishing your First Game Model/12 Adding More Color Variation to the Postbox Specular.mp453.04MB
  • Project 4 Finishing your First Game Model/14 Reducing the Robot Eye Part 1.mp469.53MB
  • Project 4 Finishing your First Game Model/01 Reducing the Lantern Part 1.mp466.72MB
  • Project 4 Finishing your First Game Model/10 Creating More Visual Interest in the Postbox Textures Part 1.mp466.22MB
  • Project 4 Finishing your First Game Model/15 Reducing the Robot Eye Part 2.mp468.97MB
  • Project 4 Finishing your First Game Model/09 Adding More Contrast to the Postbox Diffuse.mp425.76MB
  • Project 8 Increasing Over All Efficiency/02 Modifying and Optomizing Topology On The Chair.mp483.75MB
  • Project 8 Increasing Over All Efficiency/12 Texture Adjustments On The Rollerblades.mp448.18MB
  • Project 8 Increasing Over All Efficiency/04 Optomizing Topology On The Coffee Grinder Part 2 (Yann).mp4106.9MB
  • Project 8 Increasing Over All Efficiency/23 Reviewing Texture On The Grinder(Jerermy).mp441.72MB
  • Project 8 Increasing Over All Efficiency/15 Modifying and Optomizing Topology On The Grinder(Leslie).mp452.17MB
  • Project 8 Increasing Over All Efficiency/08 Cleaning Up Stiching On The Rollerblades.m4v41.9MB
  • Project 8 Increasing Over All Efficiency/25 Revewing The Typewriter.mp442.36MB
  • Project 8 Increasing Over All Efficiency/13 Revewing Space Helmet.mp4120.89MB
  • Project 8 Increasing Over All Efficiency/11 Shadow Casting On The Rollerblades.m4v42.97MB
  • Project 8 Increasing Over All Efficiency/21 Reviewing Barber Chair Part 1.mp4100.79MB
  • Project 8 Increasing Over All Efficiency/24 Adjusting Uv's and Topology On The Grinder(Jerermy).mp4118.7MB
  • Project 8 Increasing Over All Efficiency/06 Texture Review On the Coffee Grinder(Yann).mp469.55MB
  • Project 8 Increasing Over All Efficiency/26 Revewing The Super 8 Cam.mp498.5MB
  • Project 8 Increasing Over All Efficiency/20 Texturing For Marmoset Part 2.mp494.84MB
  • Project 8 Increasing Over All Efficiency/18 Adjusting Texture On The Grinder(Leslie).m4v177.28MB
  • Project 8 Increasing Over All Efficiency/10 Modifying and Optomizing Topology On The Rollerblades Part 2.mp476.02MB
  • Project 8 Increasing Over All Efficiency/07 Modifying and Optomizing Topology On The Bike.m4v186.34MB
  • Project 8 Increasing Over All Efficiency/14 Adjusting Uv's and Topology On The Space Helmet.mp458.15MB
  • Project 8 Increasing Over All Efficiency/17 Using Syles To Adjust Texture On The Grinder(Leslie).mp493.87MB
  • Project 8 Increasing Over All Efficiency/05 Creating A Stronger Silhouette On The Coffee Grinder(Yann).mp464.4MB
  • Project 8 Increasing Over All Efficiency/22 Reviewing Barber Chair Part 2.mp4125.86MB
  • Project 8 Increasing Over All Efficiency/09 Modifying and Optomizing Topology On The Rollerblades Part 1.m4v51.87MB
  • Project 8 Increasing Over All Efficiency/03 Optomizing Topology On The Coffee Grinder Part 1 (Yann).m4v124.9MB
  • Project 8 Increasing Over All Efficiency/28 Outro.mp420.76MB
  • Project 8 Increasing Over All Efficiency/27 Reviewing Car.mp482.43MB
  • Project 8 Increasing Over All Efficiency/01 Introduction.mp47.06MB
  • Project 8 Increasing Over All Efficiency/19 Texturing For Marmoset Part 1.mp481MB
  • Project 8 Increasing Over All Efficiency/16 Adjusting Uv's and Texture Maps On The Grinder(Leslie).mp4120.71MB
  • Project 2 Basics of Low-Poly Modeling and UVs/20 Creating Low Res Violin Part 4.m4v39.01MB
  • Project 2 Basics of Low-Poly Modeling and UVs/18 Creating Low Res Violin Part 2.m4v40.77MB
  • Project 2 Basics of Low-Poly Modeling and UVs/17 Creating Low Res Violin Part 1.m4v34.41MB
  • Project 2 Basics of Low-Poly Modeling and UVs/05 Cable Detailing and Edge Flow.m4v42.79MB
  • Project 2 Basics of Low-Poly Modeling and UVs/12 Class Critique Part 2.m4v62.41MB
  • Project 2 Basics of Low-Poly Modeling and UVs/27 Strategically Placing Seams.m4v76.02MB
  • Project 2 Basics of Low-Poly Modeling and UVs/15 Reducing the Violin.m4v52.11MB
  • Project 2 Basics of Low-Poly Modeling and UVs/10 Lantern Critique.m4v172.08MB
  • Project 2 Basics of Low-Poly Modeling and UVs/26 Rethinking the UVs.m4v51.48MB
  • Project 2 Basics of Low-Poly Modeling and UVs/02 Reducing and Creating a SpringScrew.m4v68.45MB
  • Project 2 Basics of Low-Poly Modeling and UVs/25 Stitching The Handle.m4v49.3MB
  • Project 2 Basics of Low-Poly Modeling and UVs/14 Class Critique Part 4.m4v73.81MB
  • Project 2 Basics of Low-Poly Modeling and UVs/01 Introduction.m4v56.38MB
  • Project 2 Basics of Low-Poly Modeling and UVs/23 Seperating UV Islands.m4v56.52MB
  • Project 2 Basics of Low-Poly Modeling and UVs/29 Q&A.m4v62.65MB
  • Project 2 Basics of Low-Poly Modeling and UVs/07 Modeling the Mirror Frame.m4v50.72MB
  • Project 2 Basics of Low-Poly Modeling and UVs/03 Floating Geometry Details.m4v33.41MB
  • Project 2 Basics of Low-Poly Modeling and UVs/21 Creating Low Res Violin Part 5.m4v30.31MB
  • Project 2 Basics of Low-Poly Modeling and UVs/16 Creating String Alpha Card.m4v40.96MB
  • Project 2 Basics of Low-Poly Modeling and UVs/13 Class Critique Part 3.m4v81.88MB
  • Project 2 Basics of Low-Poly Modeling and UVs/04 Using FFD Modifier.m4v40.34MB
  • Project 2 Basics of Low-Poly Modeling and UVs/09 Lamp Critique.m4v82.08MB
  • Project 2 Basics of Low-Poly Modeling and UVs/11 Class Critique Part 1.m4v88.04MB
  • Project 2 Basics of Low-Poly Modeling and UVs/24 Packing UVs.m4v44.51MB
  • Project 2 Basics of Low-Poly Modeling and UVs/19 Creating Low Res Violin Part 3.m4v58.69MB
  • Project 2 Basics of Low-Poly Modeling and UVs/22 Setting Up For UVing.m4v33.82MB
  • Project 2 Basics of Low-Poly Modeling and UVs/08 Path Deform.m4v35.36MB
  • Project 2 Basics of Low-Poly Modeling and UVs/28 UV Window Overview.m4v46.13MB
  • Project 2 Basics of Low-Poly Modeling and UVs/06 Modeling with Symmetry.m4v53.56MB
  • Project 7 Leveling Up Your Game Model Production/22 Submitting Models for Art Tests and Reviewing the Axe.mp478.31MB
  • Project 7 Leveling Up Your Game Model Production/19 Reviewing the Bow Part 2.mp491.47MB
  • Project 7 Leveling Up Your Game Model Production/20 Reviewing the Barber's Chair Part 1.m4v92.92MB
  • Project 7 Leveling Up Your Game Model Production/25 Outro.mp413.5MB
  • Project 7 Leveling Up Your Game Model Production/15 Reviewing the Rickshaw Part 1.mp490.64MB
  • Project 7 Leveling Up Your Game Model Production/18 Reviewing the Bow Part 1.mp482.52MB
  • Project 7 Leveling Up Your Game Model Production/09 Creating Stitching on the Mask.mp466.51MB
  • Project 7 Leveling Up Your Game Model Production/14 Reviewing the Grinder.mp4121.19MB
  • Project 7 Leveling Up Your Game Model Production/04 Using Floating Geometry on the Case Part 3.mp467.58MB
  • Project 7 Leveling Up Your Game Model Production/02 Using Floating Geometry on the Case Part 1.mp476.54MB
  • Project 7 Leveling Up Your Game Model Production/08 Edge Control on the Mask.m4v60.25MB
  • Project 7 Leveling Up Your Game Model Production/24 Reducing the Camera Part 2.mp456.28MB
  • Project 7 Leveling Up Your Game Model Production/23 Reducing the Camera Part 1.mp4107.46MB
  • Project 7 Leveling Up Your Game Model Production/10 Reviewing the Gas Mask.mp466.92MB
  • Project 7 Leveling Up Your Game Model Production/17 Reviewing the Rickshaw Part 3.mp4130.41MB
  • Project 7 Leveling Up Your Game Model Production/16 Reviewing the Rickshaw Part 2.mp465.48MB
  • Project 7 Leveling Up Your Game Model Production/03 Using Floating Geometry on the Case Part 2.mp476.62MB
  • Project 7 Leveling Up Your Game Model Production/05 Setting Up Reference Image With No Stretching.mp482.54MB
  • Project 7 Leveling Up Your Game Model Production/06 Reviewing the Typewriter.mp4118.06MB
  • Project 7 Leveling Up Your Game Model Production/07 Splitting the Mask into Multiple Pieces.mp476.97MB
  • Project 7 Leveling Up Your Game Model Production/12 Reducing the Gas Mask.mp491.43MB
  • Project 7 Leveling Up Your Game Model Production/21 Reviewing the Barber's Chair Part 2.m4v75.54MB
  • Project 7 Leveling Up Your Game Model Production/11 Controling Edge Flow on the Gas Mask.mp481.44MB
  • Project 7 Leveling Up Your Game Model Production/13 Reshaping the Gas Mask.mp4110.19MB
  • Project 7 Leveling Up Your Game Model Production/01 Introduction.mp415.14MB
  • Project 5 Creating Better High-Poly Models/17 Decimating and Exporting From ZBrush.mp435.5MB
  • Project 5 Creating Better High-Poly Models/22 Rebuilding the Lantern Arms.mp477.57MB
  • Project 5 Creating Better High-Poly Models/11 Deleting Duplicate Geo on the Cannon.mp494.48MB
  • Project 5 Creating Better High-Poly Models/21 Reveiwing the Lantern.mp448.53MB
  • Project 5 Creating Better High-Poly Models/23 Wrap Up.mp435MB
  • Project 5 Creating Better High-Poly Models/03 Reviewing the Pay Phone Part 1.mp460.84MB
  • Project 5 Creating Better High-Poly Models/08 Rounding the Toolbox Edges.mp472.55MB
  • Project 5 Creating Better High-Poly Models/02 Presenting Models for Class Part 2.mp437.04MB
  • Project 5 Creating Better High-Poly Models/04 Reviewing the Pay Phone Part 2.mp453.55MB
  • Project 5 Creating Better High-Poly Models/06 Edge Control with Turbo Smooth.mp438.85MB
  • Project 5 Creating Better High-Poly Models/10 Removing Unnecessary Edges on the Lamp.mp477.84MB
  • Project 5 Creating Better High-Poly Models/09 Adding a Metal Seam to the Extinguisher.mp4112.09MB
  • Project 5 Creating Better High-Poly Models/01 Presenting Models for Class Part 1.mp426.97MB
  • Project 5 Creating Better High-Poly Models/07 Reveiwing the Bicycle.mp492.42MB
  • Project 5 Creating Better High-Poly Models/19 Using Material IDs for Baking in 3Ds Max.mp4105.59MB
  • Project 5 Creating Better High-Poly Models/18 Displaying Wireframe Over the ZBrush Sculpt.mp431.02MB
  • Project 5 Creating Better High-Poly Models/15 Using Photo Referance in ZBrush.mp438.69MB
  • Project 5 Creating Better High-Poly Models/05 Fixing the Alarm.mp475.43MB
  • Project 5 Creating Better High-Poly Models/16 Sculpting Headphone Detail in ZBrush.mp441.57MB
  • Project 5 Creating Better High-Poly Models/12 Reviewing the Gas Pump.mp462.94MB
  • Project 5 Creating Better High-Poly Models/14 Importing the Headphones to ZBrush.mp445.63MB
  • Project 5 Creating Better High-Poly Models/20 Reveiwing the TV.mp498.27MB
  • Project 5 Creating Better High-Poly Models/13 Exporting High Res Headphones to ZBrush.mp461.68MB
  • Project 12 Final Evaluation/08 Portfolio Review(Leslie).mp463.46MB
  • Project 12 Final Evaluation/05 Oil Lamp Presentation Sheet Review Part 2.mp444.34MB
  • Project 12 Final Evaluation/12 Sousaphone Presenation Sheet Review.mp434.44MB
  • Project 12 Final Evaluation/17 Camera Presentation Sheet Review.mp433.18MB
  • Project 12 Final Evaluation/21 Candelabrum Model Review.mp4128.04MB
  • Project 12 Final Evaluation/09 Vespa Presentation Review Continued.m4v56.31MB
  • Project 12 Final Evaluation/20 Barber Chair Presentation Sheet Review.mp447.54MB
  • Project 12 Final Evaluation/06 Vespa Presentation Review Part 1.mp442.16MB
  • Project 12 Final Evaluation/14 Sousaphone Presenation Sheet Review Continued.mp430.18MB
  • Project 12 Final Evaluation/15 Violin Presentation Sheet Review.mp442.36MB
  • Project 12 Final Evaluation/18 Deer Head, Rollerskates and Wheelbarrow Presentation Sheets Review.mp443.93MB
  • Project 12 Final Evaluation/10 Old Telephone Presentation Sheet Review Part 1.mp440.68MB
  • Project 12 Final Evaluation/19 Oil Drum Presentation Sheet Review.mp460.31MB
  • Project 12 Final Evaluation/03 Copper Horse Presentation Sheet Review Part 2.mp448.7MB
  • Project 12 Final Evaluation/11 Old Telephone Presentation Sheet Review Part 2.m4v52.18MB
  • Project 12 Final Evaluation/16 Victorian Lamp Presenation Sheet Review.mp449.83MB
  • Project 12 Final Evaluation/02 Copper Horse Presentation Sheet Review Part 1.mp444.34MB
  • Project 12 Final Evaluation/07 Vespa Presentation Review Part 2.mp434MB
  • Project 12 Final Evaluation/04 Oil Lamp Presentation Sheet Review Part 1.mp446.6MB
  • Project 12 Final Evaluation/22 Outro And Q&A.mp438.07MB
  • Project 12 Final Evaluation/13 Portfolio Review and Resources.m4v51.1MB
  • Project 12 Final Evaluation/01 Introduction.mp414.7MB
  • Project 10 Properly Presenting Your Work/22 Reviewing The Skull.mp466.09MB
  • Project 10 Properly Presenting Your Work/09 Editing Diffuse and UV Maps Part 1.mp4112.73MB
  • Project 10 Properly Presenting Your Work/25 Working With Image Planes and Cameras In Zbrush.m4v50.67MB
  • Project 10 Properly Presenting Your Work/11 Editing Diffuse and UV Maps Part 3.mp464.36MB
  • Project 10 Properly Presenting Your Work/13 Modifying Topology Of The Stapler Part 2.mp4120.78MB
  • Project 10 Properly Presenting Your Work/12 Modifying Topology Of The Stapler Part 1.mp493.6MB
  • Project 10 Properly Presenting Your Work/28 Outro and Presentation Setup.mp452.25MB
  • Project 10 Properly Presenting Your Work/10 Editing Diffuse and UV Maps Part 2.mp468.34MB
  • Project 10 Properly Presenting Your Work/15 Cleaning AO and Normal Maps Of The Stapler.mp4109.88MB
  • Project 10 Properly Presenting Your Work/23 Adjusting The Skull In Zbrush P1.mp466.58MB
  • Project 10 Properly Presenting Your Work/27 Creating Low Res Geometry For The Skull In Zbrush.m4v67.38MB
  • Project 10 Properly Presenting Your Work/18 Texturing Techniques Part 3.mp454.88MB
  • Project 10 Properly Presenting Your Work/08 Cleaning And Editing Maps in Photoshop.mp452.01MB
  • Project 10 Properly Presenting Your Work/21 Final Touch Up and Review Of The Stapler Part 2.mp446.29MB
  • Project 10 Properly Presenting Your Work/04 Reviewing The Scooter In Marmoset.mp440.7MB
  • Project 10 Properly Presenting Your Work/01 Reviewing The Scooter.mp4142.79MB
  • Project 10 Properly Presenting Your Work/17 Texturing Techniques Part 2.mp499.39MB
  • Project 10 Properly Presenting Your Work/07 Reviewing The Chainsaw In Maramoset.mp430.61MB
  • Project 10 Properly Presenting Your Work/05 Adjusting The Topology Of The Scooter.mp4111.07MB
  • Project 10 Properly Presenting Your Work/02 Working With Separated Geometry.mp4155.99MB
  • Project 10 Properly Presenting Your Work/26 Creating Low Res Geometry For The Skull In 3Ds Max.mp464.96MB
  • Project 10 Properly Presenting Your Work/16 Texturing Techniques Part 1.mp477.42MB
  • Project 10 Properly Presenting Your Work/19 Reviewing UV's On The Stapler.mp447.01MB
  • Project 10 Properly Presenting Your Work/20 Final Touch Up and Review Of The Stapler Part 1.mp449.14MB
  • Project 10 Properly Presenting Your Work/06 Reviewing Topology Of The Chainsaw.mp496.89MB
  • Project 10 Properly Presenting Your Work/14 Modifying Topology Of The Stapler Part 3.mp472.35MB
  • Project 10 Properly Presenting Your Work/03 Reviewing Uv's Of The Scooter.mp442.93MB
  • Project 10 Properly Presenting Your Work/24 Adjusting The Skull In Zbrush P2.mp456.09MB
  • Project 11 Cleaning Up Your Portfolio/08 Creating Presentation Sheets.m4v87MB
  • Project 11 Cleaning Up Your Portfolio/09 Reviewing The Lamp.m4v122.88MB
  • Project 11 Cleaning Up Your Portfolio/04 Presentation Techniques In Marmoset Part 1.mp453.92MB
  • Project 11 Cleaning Up Your Portfolio/02 Materials in Marmoset and Setting Up In Zbrush.mp437.68MB
  • Project 11 Cleaning Up Your Portfolio/17 Working With Spotlight and Polypainting In Zbrush Part 1.mp450.97MB
  • Project 11 Cleaning Up Your Portfolio/16 Working With Materials In Zbrush.m4v46.57MB
  • Project 11 Cleaning Up Your Portfolio/06 Presentation Techniques and Troubleshooting In 3DsMax Part 1.mp461.29MB
  • Project 11 Cleaning Up Your Portfolio/19 Working With Spotlight and Polypainting In Zbrush Part 3.mp456.51MB
  • Project 11 Cleaning Up Your Portfolio/05 Presentation Techniques In Marmoset Part 2.mp459.11MB
  • Project 11 Cleaning Up Your Portfolio/03 Presentation Examples.mp436.68MB
  • Project 11 Cleaning Up Your Portfolio/20 Creating Uv's in Zbrush.m4v68.98MB
  • Project 11 Cleaning Up Your Portfolio/18 Working With Spotlight and Polypainting In Zbrush Part 2.mp463.03MB
  • Project 11 Cleaning Up Your Portfolio/14 Presentaiton and Portfolio Examples Part 3.m4v18.53MB
  • Project 11 Cleaning Up Your Portfolio/12 Presentaiton and Portfolio Examples Part 1.mp441.87MB
  • Project 11 Cleaning Up Your Portfolio/22 Using Xnormals Part 2.mp427.09MB
  • Project 11 Cleaning Up Your Portfolio/15 Presentaiton and Portfolio Examples Part 4.mp433.71MB
  • Project 11 Cleaning Up Your Portfolio/07 Presentation Techniques and Troubleshooting In 3DsMax Part 2.m4v58.68MB
  • Project 11 Cleaning Up Your Portfolio/23 Outro And Q&A.mp466.79MB
  • Project 11 Cleaning Up Your Portfolio/13 Presentaiton and Portfolio Examples Part 2.mp449.71MB
  • Project 11 Cleaning Up Your Portfolio/21 Using Xnormals Part 1.mp450.05MB
  • Project 11 Cleaning Up Your Portfolio/10 Reviewing Camera Presentaiton Sheet.mp441.23MB
  • Project 11 Cleaning Up Your Portfolio/01 Introduction.mp48.97MB
  • Project 11 Cleaning Up Your Portfolio/11 Reviewing Leather Punch Presentaiton Sheet.mp414.69MB