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Pluralsight - Houdini Intermediate Ocean FX

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种子名称: Pluralsight - Houdini Intermediate Ocean FX
文件类型: 视频
文件数目: 41个文件
文件大小: 1.35 GB
收录时间: 2017-6-30 04:09
已经下载: 3
资源热度: 113
最近下载: 2024-6-27 04:38

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Pluralsight - Houdini Intermediate Ocean FX.torrent
  • 2. Creating a Large Scale Ocean/02. Introduction and Scene Setup.mp436.43MB
  • 2. Creating a Large Scale Ocean/03. Reference and Scattering the Turbines.mp430.38MB
  • 2. Creating a Large Scale Ocean/04. Ocean Spectrum in Detail.mp435.55MB
  • 2. Creating a Large Scale Ocean/05. Layering Ocean Spectrums.mp416.28MB
  • 2. Creating a Large Scale Ocean/06. Wave Instancing.mp419.89MB
  • 2. Creating a Large Scale Ocean/07. Waves for the Turbines.mp414.34MB
  • 2. Creating a Large Scale Ocean/08. Using the Mask Feature.mp419.97MB
  • 2. Creating a Large Scale Ocean/09. Rendering the Ocean.mp443.17MB
  • 3. Adding Foam to the Ocean/10. Basic Foam Setup and Performance Optimization.mp448.55MB
  • 3. Adding Foam to the Ocean/11. Reference and Tweaking It Stormy.mp425.61MB
  • 3. Adding Foam to the Ocean/12. Simulating the Foam.mp439.54MB
  • 3. Adding Foam to the Ocean/13. Rendering the Foam.mp439.29MB
  • 4. Simulating a Boat on the Sea/14. Introduction and Explanation of the Guided Ocean.mp433.72MB
  • 4. Simulating a Boat on the Sea/15. Reference and Tweaking the Spectrum.mp441.13MB
  • 4. Simulating a Boat on the Sea/16. Adding Custom Waves.mp422.79MB
  • 4. Simulating a Boat on the Sea/17. Preparing the Boat for the Simulation.mp433.88MB
  • 4. Simulating a Boat on the Sea/18. Tweaking the Boat Simulation.mp431.72MB
  • 4. Simulating a Boat on the Sea/19. Adding the Movement and Caching It Out.mp428.22MB
  • 4. Simulating a Boat on the Sea/20. Boat Collision for the Flip Simulation.mp471.64MB
  • 4. Simulating a Boat on the Sea/21. Tweaking the High-res Flip Simulation.mp470.07MB
  • 5. Creating Whitewater for the Flip Simulation/22. Introduction and Initial Whitewater Setup.mp428.69MB
  • 5. Creating Whitewater for the Flip Simulation/23. Reference and Workflow.mp443.18MB
  • 5. Creating Whitewater for the Flip Simulation/24. Tweaking the Whitewater Source.mp434.95MB
  • 5. Creating Whitewater for the Flip Simulation/25. Tweaking the Whitewater Emitter.mp420.91MB
  • 5. Creating Whitewater for the Flip Simulation/26. Tweaking the Whitewater Solver.mp434.05MB
  • 5. Creating Whitewater for the Flip Simulation/27. Adding Custom Forces.mp430.2MB
  • 5. Creating Whitewater for the Flip Simulation/28. Adding Wind.mp430.64MB
  • 5. Creating Whitewater for the Flip Simulation/29. Using the SOP-solver.mp441.94MB
  • 5. Creating Whitewater for the Flip Simulation/30. Caching the Whitewater.mp423.12MB
  • 5. Creating Whitewater for the Flip Simulation/31. Creating the Mist.mp441.5MB
  • 5. Creating Whitewater for the Flip Simulation/32. Tweaking the Mist Simulation.mp418.69MB
  • 5. Creating Whitewater for the Flip Simulation/33. Adding Wind and Caching the Mist.mp420.28MB
  • 6. Extending and Rendering the Simulated Ocean/34. Overview and Lighting.mp415.78MB
  • 6. Extending and Rendering the Simulated Ocean/35. Meshing and Extending the Simulated Area.mp459.96MB
  • 6. Extending and Rendering the Simulated Ocean/36. Ocean Spectrums for Rendering.mp441.62MB
  • 6. Extending and Rendering the Simulated Ocean/37. Tweaking the Ocean Shader.mp449.89MB
  • 6. Extending and Rendering the Simulated Ocean/38. Rasterizing the Whitewater.mp453.53MB
  • 6. Extending and Rendering the Simulated Ocean/39. Creating the Mist Shader.mp421.02MB
  • 6. Extending and Rendering the Simulated Ocean/40. Setting up the Render-layer.mp433.99MB
  • 6. Extending and Rendering the Simulated Ocean/41. Combining the Layers in NUKE.mp429.85MB
  • 1. Course Overview/01. Course Overview.mp49.62MB